compilation of DFA/CSA code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB016
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB016
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            16  iseed(4)=             0            0          -11 
47        -41808
48  ran_num   0.5726299881935120     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3295 sec
146 Waiting for     0.0006 sec
147 Waiting for     0.0591 sec
148 Waiting for     0.0383 sec
149 Waiting for     1.2176 sec
150 Waiting for     0.0336 sec
151 Waiting for     0.0535 sec
152 #OVERLAP evdw > 1d10   1.00000E+20
153  #OVERLAPing residues             3
154    4  11  14
155  #OVERLAPing all corrected after             3  random generation
156 #OVERLAP evdw after   7.20917E+06
157 Waiting for     0.0384 sec
158 #OVERLAP evdw > 1d10   1.00000E+20
159  #OVERLAPing residues             2
160    8  22
161  #OVERLAPing all corrected after             1  random generation
162 #OVERLAP evdw after   7.36179E+10
163 Waiting for     0.0008 sec
164 Waiting for     0.0382 sec
165 #OVERLAP evdw > 1d10   1.00000E+20
166  #OVERLAPing residues             2
167   14  26
168  #OVERLAPing all corrected after             1  random generation
169 #OVERLAP evdw after   2.33904E+11
170 Waiting for     0.0214 sec
171 Waiting for     0.0384 sec
172 Waiting for     0.0393 sec
173 Waiting for     0.0401 sec
174 Waiting for     0.0396 sec
175 Waiting for     0.0388 sec
176 Waiting for     0.0384 sec
177 #OVERLAP evdw > 1d10   1.00000E+20
178  #OVERLAPing residues             4
179    8  27   9  22
180  #OVERLAPing all corrected after             5  random generation
181 #OVERLAP evdw after   6.76870E+18
182 Waiting for     0.0388 sec
183 Waiting for     0.0008 sec
184 Waiting for     0.0744 sec
185 #OVERLAP evdw > 1d10   1.00000E+20
186  #OVERLAPing residues             2
187    5  27
188  #OVERLAPing all corrected after             1  random generation
189 #OVERLAP evdw after   5.76207E+08
190 Waiting for     0.0398 sec
191 Waiting for     0.0008 sec
192 Waiting for     0.0379 sec
193 Waiting for     0.0008 sec
194 Waiting for     0.0390 sec
195 Waiting for     0.0379 sec
196 Waiting for     0.0398 sec
197 #OVERLAP evdw > 1d10   1.00000E+20
198  #OVERLAPing residues             6
199    4  17   7  25  13  27
200  #OVERLAPing all corrected after             3  random generation
201 #OVERLAP evdw after   2.64415E+16
202 Waiting for     0.0007 sec
203 Waiting for     0.0390 sec
204 Waiting for     0.5611 sec
205 Waiting for     0.0369 sec
206 Waiting for     0.0389 sec
207 Waiting for     0.0385 sec
208 Waiting for     0.0008 sec
209 Waiting for     0.0383 sec
210 Waiting for     0.0091 sec
211 Waiting for     0.0471 sec
212 #OVERLAP evdw > 1d10   1.00000E+20
213  #OVERLAPing residues             2
214    5  22
215  #OVERLAPing all corrected after             1  random generation
216 #OVERLAP evdw after   3.69329E+15
217 Waiting for     0.0394 sec
218 Waiting for     0.0391 sec
219 Waiting for     0.0388 sec
220 #OVERLAP evdw > 1d10   1.00000E+20
221  #OVERLAPing residues             4
222   11  23  14  22
223  #OVERLAPing all corrected after             3  random generation
224 #OVERLAP evdw after   3.69979E+15
225 Waiting for     0.0399 sec
226 #OVERLAP evdw > 1d10   1.00000E+20
227  #OVERLAPing residues             2
228    4   9
229  #OVERLAPing all corrected after             1  random generation
230 #OVERLAP evdw after   1.40188E+12
231 Waiting for     0.0398 sec
232 Waiting for     0.0391 sec
233 Waiting for     0.0007 sec
234 Waiting for     0.0397 sec
235 Waiting for     0.0392 sec
236 Waiting for     0.0386 sec
237 Waiting for     0.4154 sec
238 #OVERLAP evdw > 1d10   1.00000E+20
239  #OVERLAPing residues             2
240   11  22
241  #OVERLAPing all corrected after             1  random generation
242 #OVERLAP evdw after   1.46985E+20
243 Waiting for     0.0007 sec
244 Waiting for     0.0397 sec
245 Waiting for     0.0379 sec
246 Waiting for     0.0389 sec
247 Waiting for     0.0390 sec
248 Waiting for     0.0565 sec
249 Waiting for     0.0523 sec
250 #OVERLAP evdw > 1d10   1.00000E+20
251  #OVERLAPing residues             2
252   14  25
253  #OVERLAPing all corrected after             1  random generation
254 #OVERLAP evdw after   9.64929E+09
255 Waiting for     0.0390 sec
256 #OVERLAP evdw > 1d10   1.00000E+20
257  #OVERLAPing residues             4
258   12  26  13  25
259  #OVERLAPing all corrected after             1  random generation
260 #OVERLAP evdw after   1.91803E+33
261 Waiting for     0.0007 sec
262 Waiting for     0.0383 sec
263 Waiting for     0.0008 sec
264 Waiting for     0.0390 sec
265 Waiting for     0.0008 sec
266 Waiting for     0.0388 sec
267 Waiting for     0.8337 sec
268 #OVERLAP evdw > 1d10   1.00000E+20
269  #OVERLAPing residues             2
270   17  22
271  #OVERLAPing all corrected after             1  random generation
272 #OVERLAP evdw after   5.78323E+04
273 Waiting for     0.0008 sec
274 Waiting for     0.0389 sec
275 Waiting for     0.0387 sec
276 Waiting for     0.0008 sec
277 #OVERLAP evdw > 1d10   1.00000E+20
278  #OVERLAPing residues             4
279    5  23   6  22
280  #OVERLAPing all corrected after           135  random generation
281 #OVERLAP evdw after   7.33381E+28
282 Waiting for     0.0387 sec
283 Waiting for     0.0008 sec
284 Waiting for     0.0383 sec
285 Waiting for     0.0383 sec
286 Waiting for     0.0382 sec
287 Waiting for     0.0008 sec
288 Waiting for     0.0747 sec
289 Waiting for     0.0008 sec
290 Waiting for     0.0007 sec
291 Waiting for     0.0393 sec
292 Waiting for     0.9268 sec
293 Waiting for     0.0007 sec
294 Waiting for     0.0396 sec
295 Waiting for     0.0395 sec
296 Waiting for     0.0391 sec
297 Waiting for     0.0385 sec
298 Waiting for     0.0379 sec
299 Waiting for     0.0392 sec
300 Waiting for     0.0008 sec
301 #OVERLAP evdw > 1d10   1.00000E+20
302  #OVERLAPing residues             2
303    7  14
304  #OVERLAPing all corrected after             2  random generation
305 #OVERLAP evdw after   6.88476E+11
306 Waiting for     0.0380 sec
307 #OVERLAP evdw > 1d10   1.00000E+20
308  #OVERLAPing residues             2
309    9  27
310  #OVERLAPing all corrected after             1  random generation
311 #OVERLAP evdw after   2.42452E+06
312 Waiting for     0.0465 sec
313 Waiting for     0.0383 sec
314 Waiting for     0.0382 sec
315 Waiting for     0.0729 sec
316 Waiting for     0.0008 sec
317 Waiting for     0.0386 sec
318 Waiting for     0.0008 sec
319 #OVERLAP evdw > 1d10   1.00000E+20
320  #OVERLAPing residues             2
321   22  27
322  #OVERLAPing all corrected after             1  random generation
323 #OVERLAP evdw after   5.32171E+03
324 Waiting for     0.0388 sec
325 Waiting for     0.0388 sec
326 Waiting for     0.0393 sec
327 #OVERLAP evdw > 1d10   1.00000E+20
328  #OVERLAPing residues             2
329    5  17
330  #OVERLAPing all corrected after             1  random generation
331 #OVERLAP evdw after   1.85443E+19
332 Waiting for     0.0382 sec
333 Waiting for     0.0382 sec
334 Waiting for     0.0385 sec
335 #OVERLAP evdw > 1d10   1.00000E+20
336  #OVERLAPing residues             2
337   11  29
338  #OVERLAPing all corrected after             1  random generation
339 #OVERLAP evdw after   1.12739E+03
340 Waiting for     0.0008 sec
341 Waiting for     0.0391 sec
342 Waiting for     0.0007 sec
343 Waiting for     0.0394 sec
344 Waiting for     0.0008 sec
345 Waiting for     0.0398 sec
346 Waiting for     0.0393 sec
347 Waiting for     0.0605 sec
348 Waiting for     0.0391 sec
349 Waiting for     0.0395 sec
350 #OVERLAP evdw > 1d10   1.00000E+20
351  #OVERLAPing residues             2
352   24  27
353  #OVERLAPing all corrected after             1  random generation
354 #OVERLAP evdw after  -2.73133E+01
355 Waiting for     0.0387 sec
356 Waiting for     0.0388 sec
357 Waiting for     0.0633 sec
358 Waiting for     0.0628 sec
359 #OVERLAP evdw > 1d10   1.00000E+20
360  #OVERLAPing residues             6
361    3  11   7  28   9  29
362  #OVERLAPing all corrected after             1  random generation
363 #OVERLAP evdw after   4.60397E+12
364 Waiting for     0.0383 sec
365 Waiting for     0.0008 sec
366 #OVERLAP evdw > 1d10   1.00000E+20
367  #OVERLAPing residues             2
368   22  25
369  #OVERLAPing all corrected after             1  random generation
370 #OVERLAP evdw after  -3.32469E+01
371 Waiting for     0.0393 sec
372 #OVERLAP evdw > 1d10   1.00000E+20
373  #OVERLAPing residues             2
374    7  27
375  #OVERLAPing all corrected after             1  random generation
376 #OVERLAP evdw after   1.10170E+20
377 Waiting for     0.0007 sec
378 Waiting for     0.0280 sec
379 Waiting for     0.0384 sec
380 Waiting for     0.0388 sec
381 Waiting for     1.3460 sec
382 Waiting for     0.0008 sec
383 Waiting for     0.0384 sec
384 Waiting for     0.0008 sec
385 Waiting for     0.0386 sec
386 #OVERLAP evdw > 1d10   1.00000E+20
387  #OVERLAPing residues             2
388   12  17
389  #OVERLAPing all corrected after           556  random generation
390 #OVERLAP evdw after   1.74249E+52
391 Waiting for     0.0007 sec
392 Waiting for     0.0386 sec
393 Waiting for     0.0383 sec
394 Waiting for     0.0008 sec
395 Waiting for     0.0661 sec
396 Waiting for     0.0388 sec
397 Waiting for     0.0394 sec
398 #OVERLAP evdw > 1d10   1.00000E+20
399  #OVERLAPing residues             2
400    4  22
401  #OVERLAPing all corrected after             4  random generation
402 #OVERLAP evdw after   1.94260E+15
403 Waiting for     0.0008 sec
404 #OVERLAP evdw > 1d10   1.00000E+20
405  #OVERLAPing residues             2
406    9  17
407  #OVERLAPing all corrected after             1  random generation
408 #OVERLAP evdw after   8.74297E+13
409 Waiting for     0.0399 sec
410 Waiting for     0.0388 sec
411 Waiting for     0.0390 sec
412 Waiting for     0.0396 sec
413 Waiting for     0.0397 sec
414 Waiting for     1.7873 sec
415 Waiting for     0.0032 sec
416 Waiting for     0.0383 sec
417 Waiting for     0.0381 sec
418 Waiting for     0.0008 sec
419 Waiting for     0.0390 sec
420 #OVERLAP evdw > 1d10   1.00000E+20
421  #OVERLAPing residues             5
422    7  15  11  23  27
423  #OVERLAPing all corrected after             2  random generation
424 #OVERLAP evdw after   2.60787E+10
425 Waiting for     0.0384 sec
426 #OVERLAP evdw > 1d10   1.00000E+20
427  #OVERLAPing residues             2
428    9  25
429  #OVERLAPing all corrected after             1  random generation
430 #OVERLAP evdw after   1.54310E+06
431 Waiting for     0.0387 sec
432 Waiting for     0.0387 sec
433 Waiting for     0.0381 sec
434 Waiting for     0.0561 sec
435 Waiting for     1.4485 sec
436 Waiting for     0.0164 sec
437 Waiting for     0.0566 sec
438 Waiting for     0.0468 sec
439 Waiting for     0.0008 sec
440 Waiting for     0.0390 sec
441 Waiting for     0.0392 sec
442 Waiting for     0.0008 sec
443 Waiting for     0.0393 sec
444 Waiting for     0.0010 sec
445 Waiting for     0.0007 sec
446 Waiting for     0.0399 sec
447 Waiting for     0.0379 sec
448 Waiting for     0.0380 sec
449 Waiting for     0.0381 sec
450 Waiting for     0.2127 sec
451 Waiting for     0.0008 sec
452 Waiting for     0.0397 sec
453 Waiting for     0.0289 sec
454 Waiting for     0.0396 sec
455 #OVERLAP evdw > 1d10   1.00000E+20
456  #OVERLAPing residues             2
457    8  20
458  #OVERLAPing all corrected after             1  random generation
459 #OVERLAP evdw after   1.10616E+06
460 Waiting for     0.0008 sec
461 Waiting for     0.0385 sec
462 Waiting for     0.0008 sec
463 Waiting for     0.0008 sec
464 Waiting for     0.0400 sec
465 Waiting for     0.0398 sec
466 Waiting for     0.0389 sec
467 Waiting for     0.6678 sec
468 #OVERLAP evdw > 1d10   1.00000E+20
469  #OVERLAPing residues             5
470    7  29   8  28   9
471  #OVERLAPing all corrected after             4  random generation
472 #OVERLAP evdw after   2.38914E+26
473 Waiting for     0.0348 sec
474 #OVERLAP evdw > 1d10   1.00000E+20
475  #OVERLAPing residues             2
476   22  25
477  #OVERLAPing all corrected after             1  random generation
478 #OVERLAP evdw after   6.06985E+05
479 Waiting for     0.0397 sec
480 Waiting for     0.0391 sec
481 Waiting for     0.0008 sec
482 #OVERLAP evdw > 1d10   1.00000E+20
483  #OVERLAPing residues             2
484   14  19
485  #OVERLAPing all corrected after             1  random generation
486 #OVERLAP evdw after  -3.69551E+01
487 Waiting for     0.0008 sec
488 Waiting for     0.0007 sec
489 Waiting for     0.0010 sec
490 #OVERLAP evdw > 1d10   1.00000E+20
491  #OVERLAPing residues             2
492    7  26
493  #OVERLAPing all corrected after             1  random generation
494 #OVERLAP evdw after   3.32251E+17
495 Waiting for     0.0007 sec
496 Waiting for     0.0264 sec
497 #OVERLAP evdw > 1d10   1.00000E+20
498  #OVERLAPing residues             2
499    4  27
500  #OVERLAPing all corrected after             1  random generation
501 #OVERLAP evdw after   3.32493E+10
502 Waiting for     0.0598 sec
503 Waiting for     0.0389 sec
504 Waiting for     0.0396 sec
505 Waiting for     0.0398 sec
506 Waiting for     0.0392 sec
507 Waiting for     0.0381 sec
508 Waiting for     0.5852 sec
509 Waiting for     0.0386 sec
510 Waiting for     0.0385 sec
511 Waiting for     0.0397 sec
512 Waiting for     0.0008 sec
513 #OVERLAP evdw > 1d10   1.00000E+20
514  #OVERLAPing residues             6
515    4  17  13  24  14  22
516  #OVERLAPing all corrected after             3  random generation
517 #OVERLAP evdw after   7.56178E+17
518 Waiting for     0.0397 sec
519 Waiting for     0.0382 sec
520 Waiting for     0.0379 sec
521 #OVERLAP evdw > 1d10   1.00000E+20
522  #OVERLAPing residues             2
523   11  27
524  #OVERLAPing all corrected after             1  random generation
525 #OVERLAP evdw after   8.57546E+12
526 Waiting for     0.0384 sec
527 #OVERLAP evdw > 1d10   1.00000E+20
528  #OVERLAPing residues             4
529    4  19   8  20
530  #OVERLAPing all corrected after             1  random generation
531 #OVERLAP evdw after   2.32411E+04
532 Waiting for     0.0097 sec
533 #OVERLAP evdw > 1d10   1.00000E+20
534  #OVERLAPing residues             2
535    7  22
536  #OVERLAPing all corrected after             1  random generation
537 #OVERLAP evdw after   6.11222E+06
538 Waiting for     0.0224 sec
539 Waiting for     0.0008 sec
540 Waiting for     0.0008 sec
541 Waiting for     0.0206 sec
542 #OVERLAP evdw > 1d10   1.00000E+20
543  #OVERLAPing residues             2
544    5  25
545  #OVERLAPing all corrected after             1  random generation
546 #OVERLAP evdw after   1.17145E+15
547 Waiting for     0.0385 sec
548 Waiting for     0.0554 sec
549 Waiting for     0.5085 sec
550 Waiting for     0.0008 sec
551 Waiting for     0.0756 sec
552 #OVERLAP evdw > 1d10   1.00000E+20
553  #OVERLAPing residues             2
554   11  23
555  #OVERLAPing all corrected after             1  random generation
556 #OVERLAP evdw after   3.42233E+08
557 Waiting for     0.0394 sec
558 Waiting for     0.0383 sec
559 #OVERLAP evdw > 1d10   1.00000E+20
560  #OVERLAPing residues             2
561    3  27
562  #OVERLAPing all corrected after             1  random generation
563 #OVERLAP evdw after   6.11522E+07
564 Waiting for     0.0008 sec
565 Waiting for     0.0384 sec
566 #OVERLAP evdw > 1d10   1.00000E+20
567  #OVERLAPing residues             6
568    2  14   7  24  13  25
569  #OVERLAPing all corrected after             4  random generation
570 #OVERLAP evdw after   2.38193E+12
571 Waiting for     0.0385 sec
572 Waiting for     0.0008 sec
573 Waiting for     0.0033 sec
574 Waiting for     0.0381 sec
575 Waiting for     0.0456 sec
576 Waiting for     0.0390 sec
577 Waiting for     0.3186 sec
578 Waiting for     0.0283 sec
579 Waiting for     0.0388 sec
580 Waiting for     0.0396 sec
581 Waiting for     0.0395 sec
582 #OVERLAP evdw > 1d10   1.00000E+20
583  #OVERLAPing residues             2
584    7  25
585  #OVERLAPing all corrected after             1  random generation
586 #OVERLAP evdw after   6.05379E+12
587 Waiting for     0.0008 sec
588 Waiting for     0.0385 sec
589 #OVERLAP evdw > 1d10   1.00000E+20
590  #OVERLAPing residues             2
591    8  11
592  #OVERLAPing all corrected after             1  random generation
593 #OVERLAP evdw after   8.84543E+03
594 Waiting for     0.0379 sec
595 Waiting for     0.0381 sec
596 Waiting for     0.0390 sec
597 Waiting for     0.0382 sec
598 Waiting for     0.0396 sec
599 #OVERLAP evdw > 1d10   1.00727E+25
600  #OVERLAPing residues             0
601
602  #OVERLAPing all corrected after             1  random generation
603 #OVERLAP evdw after   1.00727E+25
604 Waiting for     0.0398 sec
605 Waiting for     0.0007 sec
606 Waiting for     1.2772 sec
607 Waiting for     0.0385 sec
608 Waiting for     0.0536 sec
609 Waiting for     0.0225 sec
610 Waiting for     0.0382 sec
611 #OVERLAP evdw > 1d10   1.00000E+20
612  #OVERLAPing residues             2
613    9  11
614  #OVERLAPing all corrected after             3  random generation
615 #OVERLAP evdw after  -1.24415E+01
616 Waiting for     0.0008 sec
617 Waiting for     0.0383 sec
618 Waiting for     0.0007 sec
619 Waiting for     0.0391 sec
620 Waiting for     0.0008 sec
621 Waiting for     0.0390 sec
622 Waiting for     0.0380 sec
623 Waiting for     0.0384 sec
624 Waiting for     0.0396 sec
625 #OVERLAP evdw > 1d10   1.00000E+20
626  #OVERLAPing residues             2
627    9  24
628  #OVERLAPing all corrected after             3  random generation
629 #OVERLAP evdw after   2.71959E+11
630 Waiting for     1.4967 sec
631 Waiting for     0.0010 sec
632 Waiting for     0.0243 sec
633 Waiting for     0.0383 sec
634 Waiting for     0.0008 sec
635 Waiting for     0.0008 sec
636 #OVERLAP evdw > 1d10   1.00000E+20
637  #OVERLAPing residues             2
638    8  11
639  #OVERLAPing all corrected after             1  random generation
640 #OVERLAP evdw after   2.82001E+02
641 Waiting for     0.0386 sec
642 Waiting for     0.0381 sec
643 Waiting for     0.0437 sec
644 Waiting for     0.0307 sec
645 Waiting for     0.0391 sec
646 Waiting for     0.0396 sec
647 #OVERLAP evdw > 1d10   1.00000E+20
648  #OVERLAPing residues             2
649    5  18
650  #OVERLAPing all corrected after             1  random generation
651 #OVERLAP evdw after   1.23940E+09
652 Waiting for     0.0394 sec
653 Waiting for     0.0007 sec
654 Waiting for     0.0702 sec
655 Waiting for     0.0008 sec
656 #OVERLAP evdw > 1d10   1.00000E+20
657  #OVERLAPing residues             2
658    3  23
659  #OVERLAPing all corrected after             4  random generation
660 #OVERLAP evdw after   6.36799E+20
661 Waiting for     0.0395 sec
662 #OVERLAP evdw > 1d10   1.00000E+20
663  #OVERLAPing residues             2
664    4  19
665  #OVERLAPing all corrected after             1  random generation
666 #OVERLAP evdw after   1.70363E+06
667 Waiting for     0.0008 sec
668 Waiting for     0.0071 sec
669 Waiting for     0.0889 sec
670 Waiting for     0.0007 sec
671 Waiting for     0.0393 sec
672 Waiting for     0.0395 sec
673 Waiting for     0.0383 sec
674 Waiting for     0.0387 sec
675 #OVERLAP evdw > 1d10   1.00000E+20
676  #OVERLAPing residues             2
677    8  17
678  #OVERLAPing all corrected after             1  random generation
679 #OVERLAP evdw after   1.07474E+06
680 Waiting for     0.0394 sec
681 Waiting for     0.0391 sec
682 Waiting for     0.0007 sec
683 Waiting for     0.0395 sec
684 #OVERLAP evdw > 1d10   1.00000E+20
685  #OVERLAPing residues             2
686    4  25
687  #OVERLAPing all corrected after            10  random generation
688 #OVERLAP evdw after   6.45326E+14
689 Waiting for     0.0399 sec
690 Waiting for     0.0388 sec
691 Waiting for     0.6658 sec
692 #OVERLAP evdw > 1d10   1.00000E+20
693  #OVERLAPing residues             2
694    7  23
695  #OVERLAPing all corrected after             3  random generation
696 #OVERLAP evdw after   5.12514E+12
697 Waiting for     0.0007 sec
698 Waiting for     0.0700 sec
699 #OVERLAP evdw > 1d10   1.00000E+20
700  #OVERLAPing residues             2
701    4   9
702  #OVERLAPing all corrected after             1  random generation
703 #OVERLAP evdw after   1.80576E+14
704 Waiting for     0.0399 sec
705 #OVERLAP evdw > 1d10   1.00000E+20
706  #OVERLAPing residues             2
707    9  22
708  #OVERLAPing all corrected after             2  random generation
709 #OVERLAP evdw after   7.38144E+13
710 Waiting for     0.0277 sec
711 Waiting for     0.0387 sec
712 Waiting for     0.0398 sec
713 Waiting for     0.0388 sec
714 Waiting for     0.0386 sec
715 Waiting for     0.0008 sec
716 Waiting for     0.0008 sec
717 Waiting for     0.0399 sec
718 #OVERLAP evdw > 1d10   1.00000E+20
719  #OVERLAPing residues             2
720    3  25
721  #OVERLAPing all corrected after             1  random generation
722 #OVERLAP evdw after   2.09873E+10
723 Waiting for     0.0008 sec
724 Waiting for     0.0396 sec
725 Waiting for     0.0008 sec
726 Waiting for     0.0384 sec
727 Waiting for     1.2854 sec
728 Waiting for     0.0007 sec
729 Waiting for     0.0389 sec
730 Waiting for     0.0530 sec
731 #OVERLAP evdw > 1d10   3.68746E+21
732  #OVERLAPing residues             0
733
734  #OVERLAPing all corrected after             1  random generation
735 #OVERLAP evdw after   3.68746E+21
736 Waiting for     0.0309 sec
737 Waiting for     0.0384 sec
738 #OVERLAP evdw > 1d10   1.00000E+20
739  #OVERLAPing residues             2
740    7  14
741  #OVERLAPing all corrected after             1  random generation
742 #OVERLAP evdw after   2.48831E+08
743 Waiting for     0.0008 sec
744 Waiting for     0.0218 sec
745 #OVERLAP evdw > 1d10   1.00000E+20
746  #OVERLAPing residues             4
747    3  23   4  22
748  #OVERLAPing all corrected after             3  random generation
749 #OVERLAP evdw after   2.08370E+08
750 Waiting for     0.0149 sec
751 #OVERLAP evdw > 1d10   1.00000E+20
752  #OVERLAPing residues             2
753    5  26
754  #OVERLAPing all corrected after             1  random generation
755 #OVERLAP evdw after   1.42503E+12
756 Waiting for     0.0397 sec
757 Waiting for     0.0566 sec
758 Waiting for     0.0394 sec
759 #OVERLAP evdw > 1d10   1.00000E+20
760  #OVERLAPing residues             6
761    3  25   7  19   8  20
762  #OVERLAPing all corrected after             4  random generation
763 #OVERLAP evdw after   1.45663E+07
764 Waiting for     0.0397 sec
765 Waiting for     0.0395 sec
766 Waiting for     0.0395 sec
767 Waiting for     0.0386 sec
768 Waiting for     0.0398 sec
769 Waiting for     0.0545 sec
770 Waiting for     0.0401 sec
771 #OVERLAP evdw > 1d10   1.00000E+20
772  #OVERLAPing residues             2
773    3  23
774  #OVERLAPing all corrected after             1  random generation
775 #OVERLAP evdw after   3.23829E+12
776 Waiting for     0.0393 sec
777 #OVERLAP evdw > 1d10   1.00000E+20
778  #OVERLAPing residues             2
779    3  27
780  #OVERLAPing all corrected after             1  random generation
781 #OVERLAP evdw after   2.88198E+06
782 Waiting for     0.0396 sec
783 Waiting for     0.0007 sec
784 #OVERLAP evdw > 1d10   1.00000E+20
785  #OVERLAPing residues             2
786   19  23
787  #OVERLAPing all corrected after             1  random generation
788 #OVERLAP evdw after   8.06570E+10
789 Waiting for     0.0059 sec
790 Waiting for     0.0380 sec
791 Waiting for     0.0389 sec
792 #OVERLAP evdw > 1d10   1.00000E+20
793  #OVERLAPing residues             2
794    7  24
795  #OVERLAPing all corrected after             1  random generation
796 #OVERLAP evdw after   6.94696E+04
797 Waiting for     0.0387 sec
798 Waiting for     0.0008 sec
799 #OVERLAP evdw > 1d10   1.00000E+20
800  #OVERLAPing residues             4
801   14  25  17  27
802  #OVERLAPing all corrected after             2  random generation
803 #OVERLAP evdw after   1.20472E+19
804 Waiting for     0.0008 sec
805 Waiting for     0.0386 sec
806 Waiting for     0.0392 sec
807 #OVERLAP evdw > 1d10   1.00000E+20
808  #OVERLAPing residues             7
809    3  23   4  24   6  27   9
810  #OVERLAPing NOT all corrected             2
811    6  27
812 #OVERLAP evdw after   1.00000E+20
813 Waiting for     0.0007 sec
814 Waiting for     0.0394 sec
815 Waiting for     0.0389 sec
816 Waiting for     0.0391 sec
817 Waiting for     0.0393 sec
818 #OVERLAP evdw > 1d10   1.00000E+20
819  #OVERLAPing residues             2
820    4  22
821  #OVERLAPing all corrected after             1  random generation
822 #OVERLAP evdw after   1.17017E+11
823 Waiting for     0.0392 sec
824 #OVERLAP evdw > 1d10   1.00000E+20
825  #OVERLAPing residues             2
826    7  24
827  #OVERLAPing all corrected after             1  random generation
828 #OVERLAP evdw after   1.75734E+16
829 Waiting for     0.0389 sec
830 Waiting for     0.0391 sec
831 #OVERLAP evdw > 1d10   1.00000E+20
832  #OVERLAPing residues             2
833    9  25
834  #OVERLAPing all corrected after             2  random generation
835 #OVERLAP evdw after   1.24241E+12
836 Waiting for     0.0008 sec
837 Waiting for     0.0394 sec
838 Waiting for     0.0593 sec
839 Waiting for     0.0385 sec
840 Waiting for     1.2924 sec
841 Waiting for     0.0007 sec
842 #OVERLAP evdw > 1d10   1.00000E+20
843  #OVERLAPing residues             2
844   14  17
845  #OVERLAPing all corrected after             1  random generation
846 #OVERLAP evdw after  -3.23527E+01
847 Waiting for     0.0399 sec
848 Waiting for     0.0387 sec
849 Waiting for     0.0099 sec
850 Waiting for     0.0008 sec
851 Waiting for     0.0385 sec
852 Waiting for     0.0008 sec
853 Waiting for     0.0381 sec
854 #OVERLAP evdw > 1d10   1.00000E+20
855  #OVERLAPing residues             2
856    4  27
857  #OVERLAPing all corrected after             4  random generation
858 #OVERLAP evdw after   1.31685E+16
859 Waiting for     0.0008 sec
860 Waiting for     0.0380 sec
861 #OVERLAP evdw > 1d10   1.00000E+20
862  #OVERLAPing residues             2
863    8  20
864  #OVERLAPing all corrected after             1  random generation
865 #OVERLAP evdw after   6.26396E+05
866 Waiting for     0.0395 sec
867 Waiting for     0.0385 sec
868 Waiting for     0.0024 sec
869 Waiting for     0.4996 sec
870 #OVERLAP evdw > 1d10   1.00000E+20
871  #OVERLAPing residues             2
872    5  27
873  #OVERLAPing all corrected after             1  random generation
874 #OVERLAP evdw after   2.96924E+04
875 Waiting for     0.0007 sec
876 Waiting for     0.0664 sec
877 #OVERLAP evdw > 1d10   1.00000E+20
878  #OVERLAPing residues             4
879    6  27  14  25
880  #OVERLAPing all corrected after             2  random generation
881 #OVERLAP evdw after   1.33375E+09
882 Waiting for     0.0389 sec
883 #OVERLAP evdw > 1d10   1.00000E+20
884  #OVERLAPing residues             2
885   13  17
886  #OVERLAPing all corrected after             1  random generation
887 #OVERLAP evdw after   7.92711E+05
888 Waiting for     0.0008 sec
889 #OVERLAP evdw > 1d10   1.00000E+20
890  #OVERLAPing residues             4
891    9  27  13  22
892  #OVERLAPing all corrected after             2  random generation
893 #OVERLAP evdw after   1.78465E+20
894 Waiting for     0.0398 sec
895 Waiting for     0.0397 sec
896 Waiting for     0.0007 sec
897 Waiting for     0.0007 sec
898 Waiting for     0.0020 sec
899 #OVERLAP evdw > 1d10   1.00000E+20
900  #OVERLAPing residues             2
901    8  20
902  #OVERLAPing all corrected after             1  random generation
903 #OVERLAP evdw after   3.00600E+09
904 Waiting for     0.4668 sec
905 #OVERLAP evdw > 1d10   1.00000E+20
906  #OVERLAPing residues             2
907    7  21
908  #OVERLAPing all corrected after             1  random generation
909 #OVERLAP evdw after   6.55121E+03
910 Waiting for     0.0007 sec
911 Waiting for     0.0395 sec
912 Waiting for     0.0398 sec
913 Waiting for     0.0384 sec
914 Waiting for     0.0007 sec
915 Waiting for     0.0392 sec
916 Waiting for     0.0388 sec
917 Waiting for     0.0397 sec
918 Waiting for     0.0379 sec
919 Waiting for     0.0381 sec
920 Waiting for     0.0392 sec
921 Waiting for     0.0396 sec
922 Waiting for     0.0388 sec
923 Waiting for     0.0382 sec
924 Waiting for     1.9757 sec
925 Waiting for     0.0255 sec
926 Waiting for     0.0379 sec
927 Waiting for     0.0379 sec
928 Waiting for     0.0381 sec
929 #OVERLAP evdw > 1d10   1.00000E+20
930  #OVERLAPing residues             2
931    6  14
932  #OVERLAPing all corrected after             2  random generation
933 #OVERLAP evdw after   2.81032E+12
934 Waiting for     0.0008 sec
935 #OVERLAP evdw > 1d10   2.42391E+23
936  #OVERLAPing residues             0
937
938  #OVERLAPing all corrected after             1  random generation
939 #OVERLAP evdw after   2.42391E+23
940 Waiting for     0.0008 sec
941 Waiting for     0.0007 sec
942 Waiting for     0.0679 sec
943 Waiting for     0.0396 sec
944 Waiting for     0.0381 sec
945 #OVERLAP evdw > 1d10   1.00000E+20
946  #OVERLAPing residues             2
947    9  25
948  #OVERLAPing all corrected after             1  random generation
949 #OVERLAP evdw after   6.01988E+03
950 Waiting for     0.0395 sec
951 Waiting for     1.8958 sec
952 #OVERLAP evdw > 1d10   1.00000E+20
953  #OVERLAPing residues             2
954    8  18
955  #OVERLAPing all corrected after             1  random generation
956 #OVERLAP evdw after   2.65595E+05
957 Waiting for     0.0348 sec
958 Waiting for     0.0395 sec
959 Waiting for     0.0490 sec
960 Waiting for     0.0379 sec
961 #OVERLAP evdw > 1d10   1.00000E+20
962  #OVERLAPing residues             2
963    7  24
964  #OVERLAPing all corrected after             1  random generation
965 #OVERLAP evdw after   1.88143E+07
966 Waiting for     0.0383 sec
967 Waiting for     0.0389 sec
968 Waiting for     0.0568 sec
969 Waiting for     0.0008 sec
970 Waiting for     0.0008 sec
971 Waiting for     0.0706 sec
972 Waiting for     0.0399 sec
973 #OVERLAP evdw > 1d10   2.60752E+22
974  #OVERLAPing residues             0
975
976  #OVERLAPing all corrected after             1  random generation
977 #OVERLAP evdw after   2.60752E+22
978 Waiting for     0.0136 sec
979 Waiting for     0.0008 sec
980 Waiting for     0.4489 sec
981 #OVERLAP evdw > 1d10   1.00000E+20
982  #OVERLAPing residues             2
983    4  15
984  #OVERLAPing all corrected after             1  random generation
985 #OVERLAP evdw after   2.48801E+04
986 Waiting for     0.0007 sec
987 Waiting for     0.0393 sec
988 Waiting for     0.0401 sec
989 Waiting for     0.0008 sec
990 Waiting for     0.0382 sec
991 #OVERLAP evdw > 1d10   1.00000E+20
992  #OVERLAPing residues             2
993   17  29
994  #OVERLAPing all corrected after             1  random generation
995 #OVERLAP evdw after   7.19122E+14
996 Waiting for     0.0007 sec
997 Waiting for     0.0393 sec
998 #OVERLAP evdw > 1d10   1.00000E+20
999  #OVERLAPing residues             2
1000    7  10
1001  #OVERLAPing all corrected after             2  random generation
1002 #OVERLAP evdw after   1.14108E+06
1003 Waiting for     0.0383 sec
1004 Waiting for     0.0388 sec
1005 Waiting for     0.0008 sec
1006 Waiting for     0.0381 sec
1007 Waiting for     0.0385 sec
1008 Waiting for     0.1264 sec
1009 Waiting for     0.0031 sec
1010 Waiting for     0.0007 sec
1011 #OVERLAP evdw > 1d10   2.30443E+24
1012  #OVERLAPing residues             0
1013
1014  #OVERLAPing all corrected after             1  random generation
1015 #OVERLAP evdw after   2.30443E+24
1016 Waiting for     0.0509 sec
1017 Waiting for     0.0249 sec
1018 #OVERLAP evdw > 1d10   1.00000E+20
1019  #OVERLAPing residues             2
1020    9  27
1021  #OVERLAPing all corrected after             1  random generation
1022 #OVERLAP evdw after   4.47582E+11
1023 Waiting for     0.0381 sec
1024 Waiting for     0.0390 sec
1025 Waiting for     0.0391 sec
1026 #OVERLAP evdw > 1d10   1.00000E+20
1027  #OVERLAPing residues             2
1028   11  25
1029  #OVERLAPing all corrected after             2  random generation
1030 #OVERLAP evdw after   4.57727E+10
1031 Waiting for     0.0379 sec
1032 Waiting for     0.0389 sec
1033 #OVERLAP evdw > 1d10   1.00000E+20
1034  #OVERLAPing residues             2
1035    4  24
1036  #OVERLAPing all corrected after             1  random generation
1037 #OVERLAP evdw after   5.32811E+09
1038 Waiting for     0.0385 sec
1039 Waiting for     0.0008 sec
1040 Waiting for     0.0384 sec
1041 Waiting for     0.0392 sec
1042 Waiting for     0.0008 sec
1043 #OVERLAP evdw > 1d10   1.00000E+20
1044  #OVERLAPing residues             3
1045    4  27  17
1046  #OVERLAPing all corrected after             2  random generation
1047 #OVERLAP evdw after   7.45157E+05
1048 Waiting for     0.0008 sec
1049 Waiting for     0.0391 sec
1050 Waiting for     0.0388 sec
1051 Waiting for     0.0008 sec
1052 #OVERLAP evdw > 1d10   1.00000E+20
1053  #OVERLAPing residues             2
1054    4  25
1055  #OVERLAPing all corrected after             1  random generation
1056 #OVERLAP evdw after   1.98619E+10
1057 Waiting for     0.0379 sec
1058 Waiting for     0.0381 sec
1059 Waiting for     0.0771 sec
1060 Waiting for     0.0051 sec
1061 Waiting for     0.0008 sec
1062 Waiting for     1.2091 sec
1063 Waiting for     0.0007 sec
1064 #OVERLAP evdw > 1d10   1.00000E+20
1065  #OVERLAPing residues             2
1066   13  19
1067  #OVERLAPing all corrected after             1  random generation
1068 #OVERLAP evdw after   2.31264E+18
1069 Waiting for     0.0008 sec
1070 Waiting for     0.0384 sec
1071 #OVERLAP evdw > 1d10   1.00000E+20
1072  #OVERLAPing residues             2
1073    5  27
1074  #OVERLAPing all corrected after            23  random generation
1075 #OVERLAP evdw after   7.00777E+09
1076 Waiting for     0.0385 sec
1077 Waiting for     0.0387 sec
1078 Waiting for     0.0397 sec
1079 #OVERLAP evdw > 1d10   1.00000E+20
1080  #OVERLAPing residues             2
1081    7  17
1082  #OVERLAPing all corrected after             1  random generation
1083 #OVERLAP evdw after   2.22117E+06
1084 Waiting for     0.0380 sec
1085 #OVERLAP evdw > 1d10   1.00000E+20
1086  #OVERLAPing residues             2
1087    7  23
1088  #OVERLAPing all corrected after             1  random generation
1089 #OVERLAP evdw after   4.42578E+11
1090 Waiting for     0.0381 sec
1091 Waiting for     0.0382 sec
1092 Waiting for     0.0008 sec
1093 Waiting for     0.0007 sec
1094 Waiting for     0.0008 sec
1095 Waiting for     1.4190 sec
1096 Waiting for     0.0493 sec
1097 Waiting for     0.0008 sec
1098 Waiting for     0.0390 sec
1099 Waiting for     0.0461 sec
1100 Waiting for     0.0391 sec
1101 #OVERLAP evdw > 1d10   1.00000E+20
1102  #OVERLAPing residues             5
1103    4  23  26  11  27
1104  #OVERLAPing all corrected after             3  random generation
1105 #OVERLAP evdw after   6.08218E+17
1106 Waiting for     0.0007 sec
1107 #OVERLAP evdw > 1d10   1.00000E+20
1108  #OVERLAPing residues             2
1109    7  27
1110  #OVERLAPing all corrected after            17  random generation
1111 #OVERLAP evdw after   2.87059E+17
1112 Waiting for     0.0388 sec
1113 Waiting for     0.0396 sec
1114 Waiting for     0.0388 sec
1115 #OVERLAP evdw > 1d10   1.00000E+20
1116  #OVERLAPing residues             4
1117    4  20   6  17
1118  #OVERLAPing all corrected after             1  random generation
1119 #OVERLAP evdw after   9.11543E+09
1120 Waiting for     0.0384 sec
1121 Waiting for     0.0386 sec
1122 Waiting for     0.0384 sec
1123 Waiting for     0.0388 sec
1124 Waiting for     0.0008 sec
1125 Waiting for     0.0380 sec
1126 Waiting for     0.0383 sec
1127 Waiting for     0.0389 sec
1128 Waiting for     0.0386 sec
1129 #OVERLAP evdw > 1d10   1.00000E+20
1130  #OVERLAPing residues             2
1131   24  27
1132  #OVERLAPing all corrected after             1  random generation
1133 #OVERLAP evdw after   6.17389E+03
1134 Waiting for     0.0394 sec
1135 Waiting for     0.0394 sec
1136 #OVERLAP evdw > 1d10   1.00000E+20
1137  #OVERLAPing residues             2
1138    3  25
1139  #OVERLAPing all corrected after             1  random generation
1140 #OVERLAP evdw after   1.95598E+05
1141 Waiting for     0.0382 sec
1142 Waiting for     0.0398 sec
1143 Waiting for     0.0009 sec
1144 Waiting for     0.0008 sec
1145 Waiting for     0.0382 sec
1146 Waiting for     0.0386 sec
1147 Waiting for     0.0394 sec
1148 Waiting for     1.4984 sec
1149 Waiting for     0.0007 sec
1150 Waiting for     0.0010 sec
1151 #OVERLAP evdw > 1d10   1.00000E+20
1152  #OVERLAPing residues             2
1153    3  29
1154  #OVERLAPing all corrected after             1  random generation
1155 #OVERLAP evdw after   6.03163E+02
1156 Waiting for     0.0007 sec
1157 Waiting for     0.0008 sec
1158 #OVERLAP evdw > 1d10   1.00000E+20
1159  #OVERLAPing residues             2
1160   17  29
1161  #OVERLAPing all corrected after             1  random generation
1162 #OVERLAP evdw after   5.27090E+12
1163 Waiting for     0.0391 sec
1164 Waiting for     0.0389 sec
1165 #OVERLAP evdw > 1d10   1.00000E+20
1166  #OVERLAPing residues             2
1167    7  19
1168  #OVERLAPing all corrected after             2  random generation
1169 #OVERLAP evdw after   4.15383E+08
1170 Waiting for     0.0382 sec
1171 Waiting for     0.0384 sec
1172 #OVERLAP evdw > 1d10   1.00000E+20
1173  #OVERLAPing residues             2
1174    7  26
1175  #OVERLAPing all corrected after             1  random generation
1176 #OVERLAP evdw after   8.91981E+06
1177 Waiting for     0.0008 sec
1178 Waiting for     0.0396 sec
1179 Waiting for     0.0296 sec
1180 Waiting for     0.0381 sec
1181 Waiting for     0.0666 sec
1182 Waiting for     0.0382 sec
1183 Waiting for     0.0008 sec
1184 Waiting for     0.0387 sec
1185 Waiting for     0.0397 sec
1186 #OVERLAP evdw > 1d10   1.00000E+20
1187  #OVERLAPing residues             2
1188   14  28
1189  #OVERLAPing all corrected after             1  random generation
1190 #OVERLAP evdw after   4.03988E+05
1191 Waiting for     0.0396 sec
1192 Waiting for     0.0379 sec
1193 #OVERLAP evdw > 1d10   1.00000E+20
1194  #OVERLAPing residues             4
1195    2  17   5  21
1196  #OVERLAPing all corrected after             3  random generation
1197 #OVERLAP evdw after   4.57200E+22
1198 Waiting for     0.0008 sec
1199 Waiting for     0.0389 sec
1200 Waiting for     0.0383 sec
1201 Waiting for     0.0389 sec
1202 Waiting for     0.0230 sec
1203 #OVERLAP evdw > 1d10   1.00000E+20
1204  #OVERLAPing residues             4
1205    4  25   6  23
1206  #OVERLAPing NOT all corrected             2
1207    6  23
1208 #OVERLAP evdw after   1.00000E+20
1209 Waiting for     0.0008 sec
1210 Waiting for     0.0008 sec
1211 Waiting for     0.0506 sec
1212 Waiting for     0.0008 sec
1213 Waiting for     0.2593 sec
1214 Waiting for     0.0388 sec
1215 Waiting for     0.0395 sec
1216 Waiting for     0.0393 sec
1217 Waiting for     0.0385 sec
1218 #OVERLAP evdw > 1d10   1.00000E+20
1219  #OVERLAPing residues             2
1220    7  26
1221  #OVERLAPing all corrected after             2  random generation
1222 #OVERLAP evdw after   4.25697E+07
1223 Waiting for     0.0379 sec
1224 Waiting for     0.0397 sec
1225 Waiting for     0.0008 sec
1226 Waiting for     0.0386 sec
1227 Waiting for     0.0394 sec
1228 Waiting for     0.0397 sec
1229 Waiting for     0.0385 sec
1230 Waiting for     1.6211 sec
1231 #OVERLAP evdw > 1d10   1.00000E+20
1232  #OVERLAPing residues             2
1233    9  25
1234  #OVERLAPing all corrected after             3  random generation
1235 #OVERLAP evdw after   1.85771E+17
1236 Waiting for     0.0007 sec
1237 Waiting for     0.0396 sec
1238 #OVERLAP evdw > 1d10   1.00000E+20
1239  #OVERLAPing residues             2
1240    2  20
1241  #OVERLAPing all corrected after             1  random generation
1242 #OVERLAP evdw after   6.95406E+02
1243 Waiting for     0.0380 sec
1244 Waiting for     0.0007 sec
1245 Waiting for     0.0008 sec
1246 Waiting for     0.0379 sec
1247 #OVERLAP evdw > 1d10   1.00000E+20
1248  #OVERLAPing residues             4
1249    2  23   7  29
1250  #OVERLAPing all corrected after             1  random generation
1251 #OVERLAP evdw after   4.81692E+15
1252 Waiting for     0.0380 sec
1253 Waiting for     0.0397 sec
1254 Waiting for     0.0392 sec
1255 Waiting for     0.0386 sec
1256 Waiting for     0.0381 sec
1257 #OVERLAP evdw > 1d10   1.00000E+20
1258  #OVERLAPing residues             4
1259    4  23  14  17
1260  #OVERLAPing all corrected after             4  random generation
1261 #OVERLAP evdw after   5.86998E+25
1262 Waiting for     0.0161 sec
1263 #OVERLAP evdw > 1d10   1.00000E+20
1264  #OVERLAPing residues             2
1265   11  22
1266  #OVERLAPing all corrected after             3  random generation
1267 #OVERLAP evdw after   2.83216E+14
1268 Waiting for     0.0392 sec
1269 Waiting for     0.0008 sec
1270 Waiting for     1.1636 sec
1271 Waiting for     0.0007 sec
1272 #OVERLAP evdw > 1d10   1.00000E+20
1273  #OVERLAPing residues             2
1274   13  29
1275  #OVERLAPing all corrected after             1  random generation
1276 #OVERLAP evdw after   6.06955E+06
1277 Waiting for     0.0386 sec
1278 #OVERLAP evdw > 1d10   1.00000E+20
1279  #OVERLAPing residues             2
1280   15  29
1281  #OVERLAPing all corrected after             1  random generation
1282 #OVERLAP evdw after   3.11659E+09
1283 Waiting for     0.0394 sec
1284 Waiting for     0.0395 sec
1285 Waiting for     0.0008 sec
1286 Waiting for     0.0008 sec
1287 #OVERLAP evdw > 1d10   1.00000E+20
1288  #OVERLAPing residues             2
1289    7  25
1290  #OVERLAPing all corrected after             1  random generation
1291 #OVERLAP evdw after   3.72940E+07
1292 Waiting for     0.0387 sec
1293 Waiting for     0.0397 sec
1294 Waiting for     0.0398 sec
1295 Waiting for     0.0008 sec
1296 Waiting for     0.0390 sec
1297 Waiting for     0.0394 sec
1298 Waiting for     0.0694 sec
1299 Waiting for     0.3281 sec
1300 Waiting for     0.0008 sec
1301 Waiting for     0.0397 sec
1302 Waiting for     0.0396 sec
1303 Waiting for     0.0121 sec
1304 #OVERLAP evdw > 1d10   1.00000E+20
1305  #OVERLAPing residues             2
1306   19  25
1307  #OVERLAPing all corrected after             1  random generation
1308 #OVERLAP evdw after   2.91739E+09
1309 Waiting for     0.0008 sec
1310 Waiting for     0.0008 sec
1311 Waiting for     0.0395 sec
1312 #OVERLAP evdw > 1d10   1.00000E+20
1313  #OVERLAPing residues             2
1314    4  17
1315  #OVERLAPing all corrected after             2  random generation
1316 #OVERLAP evdw after   5.05459E+07
1317 Waiting for     0.0388 sec
1318 Waiting for     0.0489 sec
1319 #OVERLAP evdw > 1d10   1.00000E+20
1320  #OVERLAPing residues             2
1321    4  21
1322  #OVERLAPing all corrected after             1  random generation
1323 #OVERLAP evdw after   3.75679E+00
1324 Waiting for     0.0008 sec
1325 Waiting for     0.0261 sec
1326 Waiting for     0.0007 sec
1327 Waiting for     1.0614 sec
1328 Waiting for     0.0007 sec
1329 Waiting for     0.0396 sec
1330 Waiting for     0.0008 sec
1331 #OVERLAP evdw > 1d10   1.89863E+21
1332  #OVERLAPing residues             0
1333
1334  #OVERLAPing all corrected after             1  random generation
1335 #OVERLAP evdw after   1.89863E+21
1336 Waiting for     0.0394 sec
1337 Waiting for     0.0387 sec
1338 Waiting for     0.0387 sec
1339 #OVERLAP evdw > 1d10   1.00000E+20
1340  #OVERLAPing residues             6
1341    7  25   8  26   9  27
1342  #OVERLAPing all corrected after             2  random generation
1343 #OVERLAP evdw after   3.12233E+07
1344 Waiting for     0.0008 sec
1345 Waiting for     0.0397 sec
1346 Waiting for     0.0397 sec
1347 Waiting for     0.0008 sec
1348 Waiting for     0.0383 sec
1349 Waiting for     1.5450 sec
1350 Waiting for     0.0148 sec
1351 Waiting for     0.0008 sec
1352 Waiting for     0.0387 sec
1353 Waiting for     0.0395 sec
1354 #OVERLAP evdw > 1d10   1.00000E+20
1355  #OVERLAPing residues             2
1356    6  27
1357  #OVERLAPing all corrected after           224  random generation
1358 #OVERLAP evdw after   5.67718E+17
1359 Waiting for     0.0390 sec
1360 #OVERLAP evdw > 1d10   1.00000E+20
1361  #OVERLAPing residues             2
1362    8  27
1363  #OVERLAPing all corrected after             1  random generation
1364 #OVERLAP evdw after   2.83218E+17
1365 Waiting for     0.0008 sec
1366 Waiting for     0.0011 sec
1367 Waiting for     0.0007 sec
1368 Waiting for     0.0503 sec
1369 #OVERLAP evdw > 1d10   1.00000E+20
1370  #OVERLAPing residues             2
1371   14  26
1372  #OVERLAPing all corrected after             1  random generation
1373 #OVERLAP evdw after   6.62970E+15
1374 Waiting for     0.0379 sec
1375 Waiting for     0.0509 sec
1376 Waiting for     1.3360 sec
1377 #OVERLAP evdw > 1d10   1.00000E+20
1378  #OVERLAPing residues             2
1379    5  27
1380  #OVERLAPing all corrected after             1  random generation
1381 #OVERLAP evdw after   1.03910E+11
1382 Waiting for     0.0007 sec
1383 Waiting for     0.0396 sec
1384 Waiting for     0.0380 sec
1385 Waiting for     0.0008 sec
1386 #OVERLAP evdw > 1d10   1.00000E+20
1387  #OVERLAPing residues             2
1388    2  15
1389  #OVERLAPing all corrected after             1  random generation
1390 #OVERLAP evdw after   4.68093E+07
1391 Waiting for     0.0008 sec
1392 Waiting for     0.0388 sec
1393 Waiting for     0.0008 sec
1394 #OVERLAP evdw > 1d10   4.77394E+22
1395  #OVERLAPing residues             0
1396
1397  #OVERLAPing all corrected after             1  random generation
1398 #OVERLAP evdw after   4.77394E+22
1399 Waiting for     0.0390 sec
1400 Waiting for     0.0386 sec
1401 Waiting for     0.0391 sec
1402 Waiting for     0.0007 sec
1403 #OVERLAP evdw > 1d10   1.00000E+20
1404  #OVERLAPing residues             4
1405    3  16   5  15
1406  #OVERLAPing all corrected after             2  random generation
1407 #OVERLAP evdw after   1.93244E+18
1408 Waiting for     0.0008 sec
1409 Waiting for     0.0271 sec
1410 #OVERLAP evdw > 1d10   1.00000E+20
1411  #OVERLAPing residues             2
1412    4  22
1413  #OVERLAPing all corrected after             1  random generation
1414 #OVERLAP evdw after   2.94064E+06
1415 Waiting for     1.5476 sec
1416 #OVERLAP evdw > 1d10   1.00000E+20
1417  #OVERLAPing residues             2
1418    7  25
1419  #OVERLAPing all corrected after             1  random generation
1420 #OVERLAP evdw after   3.15257E+26
1421 Waiting for     0.0389 sec
1422 Waiting for     0.0014 sec
1423 #OVERLAP evdw > 1d10   1.00000E+20
1424  #OVERLAPing residues             2
1425    3  27
1426  #OVERLAPing all corrected after             1  random generation
1427 #OVERLAP evdw after   2.25422E+04
1428 Waiting for     0.0393 sec
1429 Waiting for     0.0390 sec
1430 Waiting for     0.0387 sec
1431 #OVERLAP evdw > 1d10   1.75940E+28
1432  #OVERLAPing residues             0
1433
1434  #OVERLAPing all corrected after             1  random generation
1435 #OVERLAP evdw after   1.75940E+28
1436 Waiting for     0.0391 sec
1437 #OVERLAP evdw > 1d10   1.00000E+20
1438  #OVERLAPing residues             2
1439    4  17
1440  #OVERLAPing all corrected after             1  random generation
1441 #OVERLAP evdw after   5.33183E+13
1442 Waiting for     0.0008 sec
1443 #OVERLAP evdw > 1d10   1.00000E+20
1444  #OVERLAPing residues             2
1445    8  24
1446  #OVERLAPing all corrected after             5  random generation
1447 #OVERLAP evdw after   1.40315E+05
1448 Waiting for     0.0390 sec
1449 #OVERLAP evdw > 1d10   1.00000E+20
1450  #OVERLAPing residues             2
1451    7  20
1452  #OVERLAPing all corrected after             1  random generation
1453 #OVERLAP evdw after   2.56737E+11
1454 Waiting for     0.0387 sec
1455 Waiting for     0.0706 sec
1456 Waiting for     0.0385 sec
1457 Waiting for     0.0383 sec
1458 Waiting for     0.0008 sec
1459 Waiting for     1.7077 sec
1460 Waiting for     0.0008 sec
1461 Waiting for     0.0383 sec
1462 #OVERLAP evdw > 1d10   1.00000E+20
1463  #OVERLAPing residues             4
1464   12  23  15  22
1465  #OVERLAPing all corrected after             6  random generation
1466 #OVERLAP evdw after   3.34858E+17
1467 Waiting for     0.0392 sec
1468 Waiting for     0.0387 sec
1469 Waiting for     0.0495 sec
1470 Waiting for     0.0028 sec
1471 Waiting for     0.0393 sec
1472 #OVERLAP evdw > 1d10   1.00000E+20
1473  #OVERLAPing residues             4
1474    7  27   9  26
1475  #OVERLAPing all corrected after             1  random generation
1476 #OVERLAP evdw after   1.28865E+23
1477 Waiting for     0.0007 sec
1478 Waiting for     0.0391 sec
1479 Waiting for     0.0402 sec
1480 Waiting for     0.0400 sec
1481 Waiting for     1.4124 sec
1482 Waiting for     0.0008 sec
1483 Waiting for     0.0396 sec
1484 Waiting for     0.0401 sec
1485 Waiting for     0.0008 sec
1486 Waiting for     0.0399 sec
1487 Waiting for     0.0008 sec
1488 #OVERLAP evdw > 1d10   1.00000E+20
1489  #OVERLAPing residues             2
1490    8  27
1491  #OVERLAPing all corrected after             1  random generation
1492 #OVERLAP evdw after   2.89937E+06
1493 Waiting for     0.0379 sec
1494 Waiting for     0.0391 sec
1495 #OVERLAP evdw > 1d10   1.00000E+20
1496  #OVERLAPing residues             2
1497   24  27
1498  #OVERLAPing all corrected after             1  random generation
1499 #OVERLAP evdw after   3.18864E+08
1500 Waiting for     0.0393 sec
1501 #OVERLAP evdw > 1d10   1.00000E+20
1502  #OVERLAPing residues             2
1503    7  18
1504  #OVERLAPing all corrected after             1  random generation
1505 #OVERLAP evdw after   7.94630E+05
1506 Waiting for     0.0398 sec
1507 Waiting for     0.0393 sec
1508 #OVERLAP evdw > 1d10   1.00000E+20
1509  #OVERLAPing residues             3
1510   17  24  25
1511  #OVERLAPing all corrected after             6  random generation
1512 #OVERLAP evdw after   3.44428E+14
1513 Waiting for     0.0402 sec
1514 Waiting for     1.9107 sec
1515 #OVERLAP evdw > 1d10   1.00000E+20
1516  #OVERLAPing residues             2
1517    4  27
1518  #OVERLAPing all corrected after             3  random generation
1519 #OVERLAP evdw after   1.32275E+17
1520 Waiting for     0.0007 sec
1521 Waiting for     0.0394 sec
1522 Waiting for     0.0382 sec
1523 Waiting for     0.0391 sec
1524 Waiting for     0.0382 sec
1525 Waiting for     0.0382 sec
1526 Waiting for     0.0384 sec
1527 Waiting for     0.0391 sec
1528 Waiting for     0.0393 sec
1529 Waiting for     0.0388 sec
1530 Waiting for     0.0399 sec
1531 #OVERLAP evdw > 1d10   1.00000E+20
1532  #OVERLAPing residues             2
1533    3  17
1534  #OVERLAPing all corrected after             1  random generation
1535 #OVERLAP evdw after   1.50107E+11
1536 Waiting for     1.1585 sec
1537 Waiting for     0.0008 sec
1538 Waiting for     0.0386 sec
1539 Waiting for     0.0397 sec
1540 Waiting for     0.0379 sec
1541 Waiting for     0.0387 sec
1542 Waiting for     0.0392 sec
1543 Waiting for     0.0008 sec
1544 Waiting for     0.0397 sec
1545 Waiting for     0.0008 sec
1546 Waiting for     0.0008 sec
1547 Waiting for     0.0387 sec
1548 Waiting for     0.0008 sec
1549 Waiting for     0.4669 sec
1550 Waiting for     0.0008 sec
1551 Waiting for     0.0385 sec
1552 Waiting for     0.0386 sec
1553 Waiting for     0.0550 sec
1554 #OVERLAP evdw > 1d10   1.00000E+20
1555  #OVERLAPing residues             2
1556   22  25
1557  #OVERLAPing all corrected after             1  random generation
1558 #OVERLAP evdw after   1.66749E+05
1559 Waiting for     0.0384 sec
1560 #OVERLAP evdw > 1d10   1.00000E+20
1561  #OVERLAPing residues             2
1562   14  27
1563  #OVERLAPing all corrected after             1  random generation
1564 #OVERLAP evdw after   2.53450E+06
1565 Waiting for     0.0392 sec
1566 #OVERLAP evdw > 1d10   1.00000E+20
1567  #OVERLAPing residues             4
1568    6  23  17  19
1569  #OVERLAPing NOT all corrected             2
1570    6  23
1571 #OVERLAP evdw after   1.00000E+20
1572 Waiting for     0.0274 sec
1573 Waiting for     0.0396 sec
1574 Waiting for     0.0008 sec
1575 Waiting for     0.0008 sec
1576 Waiting for     0.0008 sec
1577 Waiting for     0.0389 sec
1578 Waiting for     0.6533 sec
1579 Waiting for     0.0007 sec
1580 Waiting for     0.0379 sec
1581 #OVERLAP evdw > 1d10   1.00000E+20
1582  #OVERLAPing residues             2
1583   13  17
1584  #OVERLAPing all corrected after             6  random generation
1585 #OVERLAP evdw after   5.94530E+11
1586 Waiting for     0.0391 sec
1587 Waiting for     0.0400 sec
1588 Waiting for     0.0307 sec
1589 Waiting for     0.0388 sec
1590 Waiting for     0.0008 sec
1591 #OVERLAP evdw > 1d10   1.00000E+20
1592  #OVERLAPing residues             3
1593    9  21  22
1594  #OVERLAPing all corrected after             1  random generation
1595 #OVERLAP evdw after   7.82735E+07
1596 Waiting for     0.0390 sec
1597 Waiting for     0.0395 sec
1598 Waiting for     0.0391 sec
1599 Waiting for     0.0389 sec
1600 Waiting for     0.0382 sec
1601 Waiting for     2.0126 sec
1602 Waiting for     0.0008 sec
1603 Waiting for     0.0397 sec
1604 Waiting for     0.0384 sec
1605 Waiting for     0.0008 sec
1606 Waiting for     0.0400 sec
1607 Waiting for     0.0611 sec
1608 Waiting for     0.0383 sec
1609 Waiting for     0.0395 sec
1610 Waiting for     0.0008 sec
1611 Waiting for     0.0395 sec
1612 Waiting for     0.0007 sec
1613 Waiting for     0.0668 sec
1614 Waiting for     0.0391 sec
1615 Waiting for     0.0008 sec
1616 Waiting for     1.9886 sec
1617 Waiting for     0.0009 sec
1618 Waiting for     0.0007 sec
1619 #OVERLAP evdw > 1d10   1.00000E+20
1620  #OVERLAPing residues             2
1621    7  23
1622  #OVERLAPing all corrected after             1  random generation
1623 #OVERLAP evdw after   4.85228E+18
1624 Waiting for     0.0008 sec
1625 #OVERLAP evdw > 1d10   1.00000E+20
1626  #OVERLAPing residues             2
1627    9  19
1628  #OVERLAPing all corrected after             4  random generation
1629 #OVERLAP evdw after   2.89803E+15
1630 Waiting for     0.0396 sec
1631 Waiting for     0.0008 sec
1632 Waiting for     0.0393 sec
1633 Waiting for     0.0386 sec
1634 Waiting for     0.0389 sec
1635 Waiting for     0.0398 sec
1636 #OVERLAP evdw > 1d10   1.00000E+20
1637  #OVERLAPing residues             4
1638    4  14   9  26
1639  #OVERLAPing all corrected after             2  random generation
1640 #OVERLAP evdw after   1.21400E+11
1641 Waiting for     0.0007 sec
1642 Waiting for     0.0398 sec
1643 Waiting for     0.0720 sec
1644 Waiting for     0.0394 sec
1645 Waiting for     0.0395 sec
1646 Waiting for     0.0392 sec
1647 Waiting for     0.0389 sec
1648 Waiting for     0.0007 sec
1649 #OVERLAP evdw > 1d10   1.00000E+20
1650  #OVERLAPing residues             3
1651    7  16  20
1652  #OVERLAPing all corrected after             3  random generation
1653 #OVERLAP evdw after   4.38062E+10
1654 Waiting for     0.0383 sec
1655 #OVERLAP evdw > 1d10   1.00000E+20
1656  #OVERLAPing residues             4
1657    5  25   6  26
1658  #OVERLAPing all corrected after           105  random generation
1659 #OVERLAP evdw after   6.90832E+23
1660 Waiting for     0.0390 sec
1661 Waiting for     0.0397 sec
1662 Waiting for     0.0398 sec
1663 Waiting for     0.0383 sec
1664 Waiting for     0.0382 sec
1665 Waiting for     0.0385 sec
1666 Waiting for     0.0396 sec
1667 Waiting for     0.0393 sec
1668 Waiting for     0.0008 sec
1669 Waiting for     2.0328 sec
1670 Waiting for     0.0387 sec
1671 #OVERLAP evdw > 1d10   1.00000E+20
1672  #OVERLAPing residues             2
1673   11  25
1674  #OVERLAPing all corrected after            20  random generation
1675 #OVERLAP evdw after   5.28072E+11
1676 Waiting for     0.1099 sec
1677 #OVERLAP evdw > 1d10   1.00000E+20
1678  #OVERLAPing residues             2
1679   14  17
1680  #OVERLAPing all corrected after             1  random generation
1681 #OVERLAP evdw after   1.23294E+08
1682 Waiting for     0.0008 sec
1683 Waiting for     0.0387 sec
1684 Waiting for     0.0379 sec
1685 Waiting for     0.0400 sec
1686 Waiting for     0.0007 sec
1687 #OVERLAP evdw > 1d10   1.00000E+20
1688  #OVERLAPing residues             4
1689    5  17  11  21
1690  #OVERLAPing all corrected after             5  random generation
1691 #OVERLAP evdw after   6.07218E+15
1692 Waiting for     0.0008 sec
1693 Waiting for     0.0389 sec
1694 Waiting for     0.0392 sec
1695 #OVERLAP evdw > 1d10   1.00000E+20
1696  #OVERLAPing residues             2
1697    6  23
1698  #OVERLAPing all corrected after             1  random generation
1699 #OVERLAP evdw after   6.29840E+08
1700 Waiting for     0.0386 sec
1701 Waiting for     0.0389 sec
1702 Waiting for     0.0008 sec
1703 Waiting for     1.3264 sec
1704 Waiting for     0.0007 sec
1705 Waiting for     0.0387 sec
1706 Waiting for     0.0386 sec
1707 Waiting for     0.0402 sec
1708 Waiting for     0.0391 sec
1709 Waiting for     0.0486 sec
1710 Waiting for     0.0712 sec
1711 Waiting for     0.0008 sec
1712 #OVERLAP evdw > 1d10   1.00000E+20
1713  #OVERLAPing residues             2
1714   16  27
1715  #OVERLAPing all corrected after             1  random generation
1716 #OVERLAP evdw after   6.29474E+07
1717 Waiting for     0.0390 sec
1718 Waiting for     0.0007 sec
1719 Waiting for     0.0008 sec
1720 Waiting for     0.0008 sec
1721 Waiting for     0.0389 sec
1722 Waiting for     0.0388 sec
1723 Waiting for     2.0861 sec
1724 Waiting for     0.0008 sec
1725 Waiting for     0.0464 sec
1726 Waiting for     0.0007 sec
1727 #OVERLAP evdw > 1d10   1.00000E+20
1728  #OVERLAPing residues             2
1729    5  23
1730  #OVERLAPing all corrected after             3  random generation
1731 #OVERLAP evdw after   1.18629E+33
1732 Waiting for     0.0443 sec
1733 Waiting for     0.0008 sec
1734 #OVERLAP evdw > 1d10   5.42779E+28
1735  #OVERLAPing residues             0
1736
1737  #OVERLAPing all corrected after             1  random generation
1738 #OVERLAP evdw after   5.42779E+28
1739 Waiting for     0.0397 sec
1740 Waiting for     0.0008 sec
1741 #OVERLAP evdw > 1d10   1.00000E+20
1742  #OVERLAPing residues             2
1743   11  29
1744  #OVERLAPing all corrected after             1  random generation
1745 #OVERLAP evdw after   2.34134E+21
1746 Waiting for     0.0391 sec
1747 Waiting for     0.0008 sec
1748 #OVERLAP evdw > 1d10   1.00000E+20
1749  #OVERLAPing residues             2
1750    9  25
1751  #OVERLAPing all corrected after             1  random generation
1752 #OVERLAP evdw after   5.30022E+08
1753 Waiting for     0.0381 sec
1754 Waiting for     0.0388 sec
1755 Waiting for     0.0396 sec
1756 Waiting for     0.0404 sec
1757 Waiting for     0.0392 sec
1758 Waiting for     0.0394 sec
1759 Waiting for     0.0383 sec
1760 Waiting for     1.1516 sec
1761 Waiting for     0.0007 sec
1762 Waiting for     0.0386 sec
1763 Waiting for     0.0007 sec
1764 Waiting for     0.0008 sec
1765 Waiting for     0.0008 sec
1766 #OVERLAP evdw > 1d10   1.00000E+20
1767  #OVERLAPing residues             2
1768   17  24
1769  #OVERLAPing all corrected after             2  random generation
1770 #OVERLAP evdw after   7.78691E+12
1771 Waiting for     0.0390 sec
1772 #OVERLAP evdw > 1d10   1.00000E+20
1773  #OVERLAPing residues             2
1774    4  29
1775  #OVERLAPing all corrected after             1  random generation
1776 #OVERLAP evdw after   1.91628E+07
1777 Waiting for     0.0393 sec
1778 Waiting for     0.0378 sec
1779 Waiting for     0.0641 sec
1780 Waiting for     0.0092 sec
1781 Waiting for     0.0008 sec
1782 Waiting for     1.9467 sec
1783 Waiting for     0.0175 sec
1784 #OVERLAP evdw > 1d10   1.00000E+20
1785  #OVERLAPing residues             2
1786    4  23
1787  #OVERLAPing all corrected after             1  random generation
1788 #OVERLAP evdw after   3.91313E+03
1789 Waiting for     0.0391 sec
1790 #OVERLAP evdw > 1d10   1.00000E+20
1791  #OVERLAPing residues             2
1792   11  23
1793  #OVERLAPing all corrected after             3  random generation
1794 #OVERLAP evdw after   5.88088E+25
1795 Waiting for     0.0379 sec
1796 #OVERLAP evdw > 1d10   1.00000E+20
1797  #OVERLAPing residues             4
1798    7  26  11  19
1799  #OVERLAPing all corrected after            14  random generation
1800 #OVERLAP evdw after   4.56916E+16
1801 Waiting for     0.0468 sec
1802 Waiting for     0.0381 sec
1803 Waiting for     0.0388 sec
1804 Waiting for     0.0008 sec
1805 Waiting for     0.0008 sec
1806 #OVERLAP evdw > 1d10   1.00000E+20
1807  #OVERLAPing residues             2
1808    4   7
1809  #OVERLAPing all corrected after             1  random generation
1810 #OVERLAP evdw after   3.34469E+07
1811 Waiting for     0.0396 sec
1812 #OVERLAP evdw > 1d10   1.00000E+20
1813  #OVERLAPing residues             2
1814   24  27
1815  #OVERLAPing all corrected after             1  random generation
1816 #OVERLAP evdw after   7.02589E+06
1817 Waiting for     0.0397 sec
1818 Waiting for     0.0402 sec
1819 Waiting for     0.0393 sec
1820 Waiting for     2.3747 sec
1821 Waiting for     0.0010 sec
1822 Waiting for     0.0399 sec
1823 Waiting for     0.0007 sec
1824 #OVERLAP evdw > 1d10   1.00000E+20
1825  #OVERLAPing residues             2
1826    4  25
1827  #OVERLAPing all corrected after             1  random generation
1828 #OVERLAP evdw after   1.65404E+12
1829 Waiting for     0.0609 sec
1830 Waiting for     0.0395 sec
1831 Waiting for     0.0386 sec
1832 #OVERLAP evdw > 1d10   1.00000E+20
1833  #OVERLAPing residues             2
1834    6  23
1835  #OVERLAPing NOT all corrected             2
1836    6  23
1837 #OVERLAP evdw after   1.00000E+20
1838 Waiting for     0.0380 sec
1839 Waiting for     0.0256 sec
1840 #OVERLAP evdw > 1d10   1.00000E+20
1841  #OVERLAPing residues             2
1842    2  29
1843  #OVERLAPing all corrected after             1  random generation
1844 #OVERLAP evdw after  -4.54153E+01
1845 Waiting for     0.0007 sec
1846 #OVERLAP evdw > 1d10   1.00000E+20
1847  #OVERLAPing residues             2
1848   27  29
1849  #OVERLAPing all corrected after             1  random generation
1850 #OVERLAP evdw after   8.79548E+02
1851 Waiting for     0.0388 sec
1852 Waiting for     0.0008 sec
1853 Waiting for     0.0393 sec
1854 #OVERLAP evdw > 1d10   1.00000E+20
1855  #OVERLAPing residues             4
1856    4  25  14  27
1857  #OVERLAPing all corrected after             1  random generation
1858 #OVERLAP evdw after   1.21798E+29
1859 Waiting for     0.0380 sec
1860 Waiting for     0.0502 sec
1861 Waiting for     0.0008 sec
1862 Waiting for     0.0383 sec
1863 Waiting for     2.3178 sec
1864 #OVERLAP evdw > 1d10   1.00000E+20
1865  #OVERLAPing residues             3
1866    9  24  25
1867  #OVERLAPing all corrected after             3  random generation
1868 #OVERLAP evdw after   2.59548E+12
1869 Waiting for     0.0396 sec
1870 Waiting for     0.0392 sec
1871 Waiting for     0.0382 sec
1872 #OVERLAP evdw > 1d10   1.00000E+20
1873  #OVERLAPing residues             2
1874    2  22
1875  #OVERLAPing all corrected after             1  random generation
1876 #OVERLAP evdw after   2.66202E+17
1877 Waiting for     0.0393 sec
1878 Waiting for     0.0392 sec
1879 Waiting for     0.0387 sec
1880 Waiting for     0.0389 sec
1881 #OVERLAP evdw > 1d10   8.16533E+23
1882  #OVERLAPing residues             0
1883
1884  #OVERLAPing all corrected after             1  random generation
1885 #OVERLAP evdw after   8.16533E+23
1886 Waiting for     0.0007 sec
1887 Waiting for     0.0382 sec
1888 #OVERLAP evdw > 1d10   1.00000E+20
1889  #OVERLAPing residues             2
1890    2  11
1891  #OVERLAPing all corrected after             1  random generation
1892 #OVERLAP evdw after   3.72220E+02
1893 Waiting for     0.0383 sec
1894 #OVERLAP evdw > 1d10   6.10614E+20
1895  #OVERLAPing residues             0
1896
1897  #OVERLAPing all corrected after             1  random generation
1898 #OVERLAP evdw after   6.10614E+20
1899 Waiting for     0.0457 sec
1900 #OVERLAP evdw > 1d10   1.00000E+20
1901  #OVERLAPing residues             2
1902    9  16
1903  #OVERLAPing all corrected after             1  random generation
1904 #OVERLAP evdw after   5.66827E+05
1905 Waiting for     0.0391 sec
1906 Waiting for     0.0385 sec
1907 #OVERLAP evdw > 1d10   1.00000E+20
1908  #OVERLAPing residues             2
1909    7  11
1910  #OVERLAPing all corrected after             1  random generation
1911 #OVERLAP evdw after   1.80371E+10
1912 Waiting for     0.0395 sec
1913 #OVERLAP evdw > 1d10   1.00000E+20
1914  #OVERLAPing residues             2
1915   24  27
1916  #OVERLAPing all corrected after             1  random generation
1917 #OVERLAP evdw after   1.31338E+09
1918 Waiting for     0.0393 sec
1919 Waiting for     0.0390 sec
1920 Waiting for     0.0395 sec
1921 Waiting for     0.0387 sec
1922 Waiting for     2.4038 sec
1923 Waiting for     0.0007 sec
1924 Waiting for     0.0400 sec
1925 #OVERLAP evdw > 1d10   1.00000E+20
1926  #OVERLAPing residues             4
1927   20  26  22  25
1928  #OVERLAPing all corrected after             1  random generation
1929 #OVERLAP evdw after   5.94493E+03
1930 Waiting for     0.0507 sec
1931 Waiting for     0.0007 sec
1932 Waiting for     0.0390 sec
1933 Waiting for     0.0394 sec
1934 #OVERLAP evdw > 1d10   1.00000E+20
1935  #OVERLAPing residues             2
1936    7  25
1937  #OVERLAPing all corrected after             1  random generation
1938 #OVERLAP evdw after   1.25596E+04
1939 Waiting for     0.0008 sec
1940 Waiting for     0.0615 sec
1941 Waiting for     0.0389 sec
1942 Waiting for     0.0008 sec
1943 Waiting for     0.0390 sec
1944 Waiting for     0.0008 sec
1945 Waiting for     0.0391 sec
1946 Waiting for     0.0385 sec
1947 Waiting for     0.0008 sec
1948 #OVERLAP evdw > 1d10   1.00000E+20
1949  #OVERLAPing residues             2
1950   18  26
1951  #OVERLAPing all corrected after             1  random generation
1952 #OVERLAP evdw after   3.89058E+09
1953 Waiting for     0.0398 sec
1954 Waiting for     0.0007 sec
1955 #OVERLAP evdw > 1d10   1.00000E+20
1956  #OVERLAPing residues             2
1957   11  22
1958  #OVERLAPing all corrected after             1  random generation
1959 #OVERLAP evdw after   2.22358E+04
1960 Waiting for     0.0379 sec
1961 Waiting for     0.0397 sec
1962 Waiting for     0.0382 sec
1963 Waiting for     0.0391 sec
1964 Waiting for     0.0008 sec
1965 Waiting for     0.0382 sec
1966 Waiting for     0.0395 sec
1967 Waiting for     2.3339 sec
1968 Waiting for     0.0387 sec
1969 Waiting for     0.0391 sec
1970 Waiting for     0.0008 sec
1971 Waiting for     0.0397 sec
1972 #OVERLAP evdw > 1d10   1.00000E+20
1973  #OVERLAPing residues             2
1974    9  20
1975  #OVERLAPing all corrected after             1  random generation
1976 #OVERLAP evdw after   3.61493E+07
1977 Waiting for     0.0392 sec
1978 Waiting for     0.0389 sec
1979 Waiting for     0.0384 sec
1980 #OVERLAP evdw > 1d10   1.00000E+20
1981  #OVERLAPing residues             2
1982    9  25
1983  #OVERLAPing all corrected after             1  random generation
1984 #OVERLAP evdw after   9.06254E+08
1985 Waiting for     0.0385 sec
1986 #OVERLAP evdw > 1d10   1.00000E+20
1987  #OVERLAPing residues             2
1988    4  27
1989  #OVERLAPing all corrected after             1  random generation
1990 #OVERLAP evdw after   6.52868E+05
1991 Waiting for     0.0387 sec
1992 Waiting for     0.0400 sec
1993 Waiting for     0.0384 sec
1994 Waiting for     0.0008 sec
1995 Waiting for     0.8456 sec
1996 Waiting for     0.0007 sec
1997 Waiting for     0.0008 sec
1998 Waiting for     0.0011 sec
1999 #OVERLAP evdw > 1d10   1.00000E+20
2000  #OVERLAPing residues             4
2001   14  27  17  24
2002  #OVERLAPing all corrected after             4  random generation
2003 #OVERLAP evdw after   2.34619E+13
2004 Waiting for     0.0372 sec
2005 Waiting for     0.0390 sec
2006 Waiting for     0.0397 sec
2007 #OVERLAP evdw > 1d10   1.00000E+20
2008  #OVERLAPing residues             2
2009    7  11
2010  #OVERLAPing all corrected after             1  random generation
2011 #OVERLAP evdw after   5.23679E+05
2012 Waiting for     0.0388 sec
2013 Waiting for     0.0453 sec
2014 Waiting for     0.0380 sec
2015 Waiting for     0.0386 sec
2016 #OVERLAP evdw > 1d10   1.00000E+20
2017  #OVERLAPing residues             2
2018    4  17
2019  #OVERLAPing all corrected after             1  random generation
2020 #OVERLAP evdw after   7.44025E+07
2021 Waiting for     0.0388 sec
2022 #OVERLAP evdw > 1d10   1.00000E+20
2023  #OVERLAPing residues             2
2024    3  25
2025  #OVERLAPing all corrected after             1  random generation
2026 #OVERLAP evdw after   6.28417E+05
2027 Waiting for     0.0286 sec
2028 Waiting for     1.9075 sec
2029 Waiting for     0.0008 sec
2030 Waiting for     0.0382 sec
2031 #OVERLAP evdw > 1d10   1.00000E+20
2032  #OVERLAPing residues             4
2033    9  27  15  19
2034  #OVERLAPing all corrected after             1  random generation
2035 #OVERLAP evdw after   4.85362E+20
2036 Waiting for     0.0607 sec
2037 Waiting for     0.0008 sec
2038 Waiting for     0.0008 sec
2039 Waiting for     0.0690 sec
2040 #OVERLAP evdw > 1d10   1.00000E+20
2041  #OVERLAPing residues             2
2042    9  22
2043  #OVERLAPing all corrected after             2  random generation
2044 #OVERLAP evdw after   1.72104E+05
2045 Waiting for     0.0385 sec
2046 Waiting for     0.0382 sec
2047 Waiting for     0.0402 sec
2048 Waiting for     0.0382 sec
2049 Waiting for     0.0389 sec
2050 Waiting for     0.0385 sec
2051 Waiting for     0.0599 sec
2052 Waiting for     0.0381 sec
2053 Waiting for     2.0508 sec
2054 Waiting for     0.0007 sec
2055 #OVERLAP evdw > 1d10   1.00000E+20
2056  #OVERLAPing residues             2
2057    9  24
2058  #OVERLAPing all corrected after             1  random generation
2059 #OVERLAP evdw after   7.61907E+08
2060 Waiting for     0.0388 sec
2061 Waiting for     0.0384 sec
2062 #OVERLAP evdw > 1d10   1.00000E+20
2063  #OVERLAPing residues             2
2064    7  14
2065  #OVERLAPing all corrected after             1  random generation
2066 #OVERLAP evdw after   1.14859E+18
2067 Waiting for     0.0008 sec
2068 #OVERLAP evdw > 1d10   2.59209E+24
2069  #OVERLAPing residues             0
2070
2071  #OVERLAPing all corrected after             1  random generation
2072 #OVERLAP evdw after   2.59209E+24
2073 Waiting for     0.0398 sec
2074 Waiting for     0.0396 sec
2075 Waiting for     0.0386 sec
2076 #OVERLAP evdw > 1d10   1.00000E+20
2077  #OVERLAPing residues             2
2078   17  23
2079  #OVERLAPing all corrected after             1  random generation
2080 #OVERLAP evdw after   6.60154E+05
2081 Waiting for     0.0663 sec
2082 Waiting for     0.0008 sec
2083 Waiting for     0.0008 sec
2084 Waiting for     0.0392 sec
2085 #OVERLAP evdw > 1d10   1.00000E+20
2086  #OVERLAPing residues             2
2087    3  25
2088  #OVERLAPing all corrected after             1  random generation
2089 #OVERLAP evdw after   8.21118E+09
2090 Waiting for     0.0392 sec
2091 Waiting for     0.0388 sec
2092 #OVERLAP evdw > 1d10   1.00000E+20
2093  #OVERLAPing residues             6
2094    4  17   7  16  10  27
2095  #OVERLAPing all corrected after             2  random generation
2096 #OVERLAP evdw after   2.12574E+13
2097 Waiting for     0.0391 sec
2098 #OVERLAP evdw > 1d10   1.00000E+20
2099  #OVERLAPing residues             2
2100    4  23
2101  #OVERLAPing all corrected after             2  random generation
2102 #OVERLAP evdw after   1.01228E+09
2103 Waiting for     0.3741 sec
2104 Waiting for     0.0395 sec
2105 Waiting for     0.0390 sec
2106 Waiting for     0.0008 sec
2107 #OVERLAP evdw > 1d10   1.00000E+20
2108  #OVERLAPing residues             2
2109   12  17
2110  #OVERLAPing all corrected after             2  random generation
2111 #OVERLAP evdw after   9.85808E+05
2112 Waiting for     0.0386 sec
2113 Waiting for     0.0397 sec
2114 Waiting for     0.0400 sec
2115 Waiting for     0.0400 sec
2116 #OVERLAP evdw > 1d10   1.00000E+20
2117  #OVERLAPing residues             2
2118    7  26
2119  #OVERLAPing all corrected after             1  random generation
2120 #OVERLAP evdw after   1.06570E+12
2121 Waiting for     0.0388 sec
2122 #OVERLAP evdw > 1d10   1.00000E+20
2123  #OVERLAPing residues             2
2124    5  25
2125  #OVERLAPing all corrected after             1  random generation
2126 #OVERLAP evdw after   2.47434E+14
2127 Waiting for     0.0382 sec
2128 Waiting for     0.0396 sec
2129 Waiting for     0.0397 sec
2130 Waiting for     0.0008 sec
2131 Waiting for     0.0403 sec
2132 Waiting for     0.0687 sec
2133  End of minim, proc           16 time     3397.839964000000     
2134 Processor  16 is finishing work.
2135  Total time    3435.749058000000       sec