added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB005
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB005
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=             5  iseed(4)=             0            0           -4 
47         -7045
48  ran_num   0.4962334334850311     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3271 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0381 sec
148 Waiting for     1.2139 sec
149 #OVERLAP evdw > 1d10   1.00000E+20
150  #OVERLAPing residues             2
151   13  19
152  #OVERLAPing all corrected after             2  random generation
153 #OVERLAP evdw after   3.61640E+10
154 Waiting for     0.0560 sec
155 Waiting for     0.0384 sec
156 Waiting for     0.0390 sec
157 Waiting for     0.0382 sec
158 Waiting for     0.0384 sec
159 Waiting for     0.0392 sec
160 Waiting for     0.0017 sec
161 #OVERLAP evdw > 1d10   1.00000E+20
162  #OVERLAPing residues             2
163   11  21
164  #OVERLAPing all corrected after             2  random generation
165 #OVERLAP evdw after   2.89693E+07
166 Waiting for     0.0394 sec
167 #OVERLAP evdw > 1d10   1.00000E+20
168  #OVERLAPing residues             2
169    8  28
170  #OVERLAPing NOT all corrected             2
171    8  28
172 #OVERLAP evdw after   1.00000E+20
173 Waiting for     0.0385 sec
174 #OVERLAP evdw > 1d10   4.83784E+27
175  #OVERLAPing residues             0
176
177  #OVERLAPing all corrected after             1  random generation
178 #OVERLAP evdw after   4.83784E+27
179 Waiting for     0.0378 sec
180 Waiting for     0.0381 sec
181 #OVERLAP evdw > 1d10   1.00000E+20
182  #OVERLAPing residues             2
183    3  13
184  #OVERLAPing all corrected after             1  random generation
185 #OVERLAP evdw after   6.02332E+06
186 Waiting for     0.0385 sec
187 Waiting for     0.0467 sec
188 Waiting for     0.0393 sec
189 Waiting for     0.0380 sec
190 Waiting for     0.0006 sec
191 Waiting for     0.0387 sec
192 Waiting for     0.0385 sec
193 #OVERLAP evdw > 1d10   1.00000E+20
194  #OVERLAPing residues             2
195   16  26
196  #OVERLAPing all corrected after             1  random generation
197 #OVERLAP evdw after   9.37942E+12
198 Waiting for     0.0386 sec
199 Waiting for     0.0383 sec
200 Waiting for     0.0387 sec
201 Waiting for     0.0382 sec
202 #OVERLAP evdw > 1d10   1.00000E+20
203  #OVERLAPing residues             2
204   11  14
205  #OVERLAPing all corrected after             1  random generation
206 #OVERLAP evdw after   1.91647E+12
207 Waiting for     0.0391 sec
208 Waiting for     0.0465 sec
209 Waiting for     0.0007 sec
210 #OVERLAP evdw > 1d10   1.00000E+20
211  #OVERLAPing residues             4
212    7  17  13  26
213  #OVERLAPing all corrected after             3  random generation
214 #OVERLAP evdw after   1.51073E+11
215 Waiting for     0.0383 sec
216 Waiting for     0.0537 sec
217 Waiting for     0.0388 sec
218 Waiting for     0.0397 sec
219 #OVERLAP evdw > 1d10   1.64610E+20
220  #OVERLAPing residues             0
221
222  #OVERLAPing all corrected after             1  random generation
223 #OVERLAP evdw after   1.64610E+20
224 Waiting for     0.0564 sec
225 Waiting for     0.0380 sec
226 Waiting for     0.0006 sec
227 Waiting for     0.1794 sec
228 Waiting for     0.0007 sec
229 Waiting for     0.0398 sec
230 #OVERLAP evdw > 1d10   1.00000E+20
231  #OVERLAPing residues             2
232   16  26
233  #OVERLAPing all corrected after             1  random generation
234 #OVERLAP evdw after   2.38359E+13
235 Waiting for     0.0392 sec
236 Waiting for     0.0388 sec
237 Waiting for     0.0387 sec
238 Waiting for     0.0386 sec
239 #OVERLAP evdw > 1d10   1.00000E+20
240  #OVERLAPing residues             2
241   22  25
242  #OVERLAPing all corrected after             1  random generation
243 #OVERLAP evdw after   1.26517E+04
244 Waiting for     0.0393 sec
245 Waiting for     0.0396 sec
246 #OVERLAP evdw > 1d10   1.00000E+20
247  #OVERLAPing residues             3
248    2  27  11
249  #OVERLAPing all corrected after             2  random generation
250 #OVERLAP evdw after   2.29152E+07
251 Waiting for     0.0391 sec
252 Waiting for     0.0377 sec
253 Waiting for     0.4026 sec
254 Waiting for     0.0007 sec
255 Waiting for     0.0386 sec
256 Waiting for     0.0394 sec
257 Waiting for     0.0521 sec
258 Waiting for     0.0381 sec
259 Waiting for     0.0379 sec
260 Waiting for     0.0380 sec
261 Waiting for     0.0380 sec
262 Waiting for     0.0396 sec
263 Waiting for     0.0391 sec
264 #OVERLAP evdw > 1d10   1.00000E+20
265  #OVERLAPing residues             2
266   18  25
267  #OVERLAPing all corrected after             1  random generation
268 #OVERLAP evdw after   1.99290E+09
269 Waiting for     0.0391 sec
270 Waiting for     0.0391 sec
271 Waiting for     0.0007 sec
272 Waiting for     0.0384 sec
273 Waiting for     0.0401 sec
274 Waiting for     0.0390 sec
275 Waiting for     0.0395 sec
276 #OVERLAP evdw > 1d10   1.00000E+20
277  #OVERLAPing residues             6
278    2  25   3  22   9  20
279  #OVERLAPing all corrected after             1  random generation
280 #OVERLAP evdw after   2.63293E+21
281 Waiting for     0.0380 sec
282 Waiting for     0.0380 sec
283 Waiting for     1.4603 sec
284 #OVERLAP evdw > 1d10   1.00000E+20
285  #OVERLAPing residues             4
286   15  27  17  25
287  #OVERLAPing all corrected after             3  random generation
288 #OVERLAP evdw after   1.35267E+16
289 Waiting for     0.0006 sec
290 #OVERLAP evdw > 1d10   1.00000E+20
291  #OVERLAPing residues             3
292    6  17   7
293  #OVERLAPing all corrected after            17  random generation
294 #OVERLAP evdw after   4.49407E+14
295 Waiting for     0.0006 sec
296 Waiting for     0.0387 sec
297 Waiting for     0.0383 sec
298 Waiting for     0.0387 sec
299 Waiting for     0.0381 sec
300 Waiting for     0.0388 sec
301 Waiting for     0.0393 sec
302 Waiting for     0.0386 sec
303 Waiting for     0.0006 sec
304 #OVERLAP evdw > 1d10   1.00000E+20
305  #OVERLAPing residues             2
306   12  22
307  #OVERLAPing all corrected after             1  random generation
308 #OVERLAP evdw after   1.93067E+04
309 Waiting for     0.0383 sec
310 Waiting for     0.0385 sec
311 Waiting for     0.0381 sec
312 Waiting for     0.0387 sec
313 Waiting for     0.0387 sec
314 #OVERLAP evdw > 1d10   1.00000E+20
315  #OVERLAPing residues             2
316   17  23
317  #OVERLAPing all corrected after             1  random generation
318 #OVERLAP evdw after   2.81708E+10
319 Waiting for     0.0379 sec
320 #OVERLAP evdw > 1d10   1.00000E+20
321  #OVERLAPing residues             2
322    5  14
323  #OVERLAPing all corrected after             2  random generation
324 #OVERLAP evdw after   3.44713E+12
325 Waiting for     0.0392 sec
326 Waiting for     0.0007 sec
327 #OVERLAP evdw > 1d10   1.00000E+20
328  #OVERLAPing residues             2
329    4  26
330  #OVERLAPing all corrected after             1  random generation
331 #OVERLAP evdw after   1.27278E+04
332 Waiting for     0.0860 sec
333 Waiting for     1.2710 sec
334 Waiting for     0.0392 sec
335 #OVERLAP evdw > 1d10   1.00000E+20
336  #OVERLAPing residues             2
337    9  25
338  #OVERLAPing all corrected after             2  random generation
339 #OVERLAP evdw after   8.45669E+13
340 Waiting for     0.0391 sec
341 Waiting for     0.0380 sec
342 #OVERLAP evdw > 1d10   1.00000E+20
343  #OVERLAPing residues             2
344    7  21
345  #OVERLAPing all corrected after             2  random generation
346 #OVERLAP evdw after   5.21137E+14
347 Waiting for     0.0381 sec
348 Waiting for     0.0378 sec
349 Waiting for     0.0384 sec
350 Waiting for     0.0388 sec
351 Waiting for     0.0382 sec
352 Waiting for     0.0397 sec
353 Waiting for     0.0383 sec
354 #OVERLAP evdw > 1d10   1.00000E+20
355  #OVERLAPing residues             2
356    7  26
357  #OVERLAPing all corrected after             1  random generation
358 #OVERLAP evdw after   9.48329E+19
359 Waiting for     0.0382 sec
360 Waiting for     0.3200 sec
361 Waiting for     0.0005 sec
362 Waiting for     0.0390 sec
363 Waiting for     0.0007 sec
364 Waiting for     0.0381 sec
365 Waiting for     0.0395 sec
366 Waiting for     0.0392 sec
367 Waiting for     0.0390 sec
368 Waiting for     0.0392 sec
369 #OVERLAP evdw > 1d10   2.71397E+25
370  #OVERLAPing residues             0
371
372  #OVERLAPing all corrected after             1  random generation
373 #OVERLAP evdw after   2.71397E+25
374 Waiting for     0.0383 sec
375 Waiting for     0.0396 sec
376 Waiting for     0.9948 sec
377 Waiting for     0.0006 sec
378 Waiting for     0.0388 sec
379 #OVERLAP evdw > 1d10   1.00000E+20
380  #OVERLAPing residues             2
381    6  23
382  #OVERLAPing all corrected after            11  random generation
383 #OVERLAP evdw after   1.00363E+23
384 Waiting for     0.0387 sec
385 Waiting for     0.0380 sec
386 Waiting for     0.0381 sec
387 Waiting for     0.0397 sec
388 Waiting for     0.0390 sec
389 #OVERLAP evdw > 1d10   1.00000E+20
390  #OVERLAPing residues             2
391    2  25
392  #OVERLAPing all corrected after             1  random generation
393 #OVERLAP evdw after  -1.28270E+01
394 Waiting for     0.0394 sec
395 #OVERLAP evdw > 1d10   1.00000E+20
396  #OVERLAPing residues             2
397    9  29
398  #OVERLAPing all corrected after             1  random generation
399 #OVERLAP evdw after   1.80081E+09
400 Waiting for     0.0182 sec
401 Waiting for     1.8622 sec
402 #OVERLAP evdw > 1d10   1.00000E+20
403  #OVERLAPing residues             2
404    9  25
405  #OVERLAPing all corrected after             1  random generation
406 #OVERLAP evdw after   5.00969E+17
407 Waiting for     0.0010 sec
408 Waiting for     0.0396 sec
409 Waiting for     0.0393 sec
410 #OVERLAP evdw > 1d10   1.00000E+20
411  #OVERLAPing residues             2
412   13  17
413  #OVERLAPing all corrected after             1  random generation
414 #OVERLAP evdw after   3.71329E+05
415 Waiting for     0.0389 sec
416 Waiting for     0.0390 sec
417 Waiting for     0.0381 sec
418 Waiting for     0.0764 sec
419 Waiting for     0.0389 sec
420 #OVERLAP evdw > 1d10   1.00000E+20
421  #OVERLAPing residues             2
422    6  29
423  #OVERLAPing all corrected after             1  random generation
424 #OVERLAP evdw after   4.61464E+23
425 Waiting for     0.0571 sec
426 Waiting for     0.0386 sec
427 #OVERLAP evdw > 1d10   1.00000E+20
428  #OVERLAPing residues             2
429    8  20
430  #OVERLAPing all corrected after             1  random generation
431 #OVERLAP evdw after   2.04377E+08
432 Waiting for     0.0384 sec
433 Waiting for     0.0392 sec
434 Waiting for     0.0392 sec
435 #OVERLAP evdw > 1d10   1.00000E+20
436  #OVERLAPing residues             2
437   14  21
438  #OVERLAPing all corrected after             1  random generation
439 #OVERLAP evdw after   1.79086E+04
440 Waiting for     0.0383 sec
441 #OVERLAP evdw > 1d10   1.00000E+20
442  #OVERLAPing residues             2
443   14  22
444  #OVERLAPing all corrected after             2  random generation
445 #OVERLAP evdw after   5.79447E+10
446 Waiting for     0.0007 sec
447 #OVERLAP evdw > 1d10   1.00000E+20
448  #OVERLAPing residues             2
449   14  23
450  #OVERLAPing all corrected after             1  random generation
451 #OVERLAP evdw after   3.42397E+03
452 Waiting for     0.0393 sec
453 Waiting for     0.0386 sec
454 Waiting for     0.0765 sec
455 Waiting for     0.0392 sec
456 Waiting for     0.0395 sec
457 Waiting for     0.0392 sec
458 Waiting for     0.0384 sec
459 Waiting for     0.0390 sec
460 Waiting for     0.0393 sec
461 Waiting for     1.2982 sec
462 Waiting for     0.0006 sec
463 Waiting for     0.0391 sec
464 Waiting for     0.0387 sec
465 Waiting for     0.0383 sec
466 Waiting for     0.0387 sec
467 #OVERLAP evdw > 1d10   1.00000E+20
468  #OVERLAPing residues             2
469    7  21
470  #OVERLAPing all corrected after            13  random generation
471 #OVERLAP evdw after   5.94479E+12
472 Waiting for     0.0395 sec
473 #OVERLAP evdw > 1d10   1.00000E+20
474  #OVERLAPing residues             3
475    4  11  12
476  #OVERLAPing all corrected after             1  random generation
477 #OVERLAP evdw after   2.35769E+14
478 Waiting for     0.0006 sec
479 #OVERLAP evdw > 1d10   1.00000E+20
480  #OVERLAPing residues             6
481    5  22   6  23  11  25
482  #OVERLAPing all corrected after             7  random generation
483 #OVERLAP evdw after   4.23821E+16
484 Waiting for     0.0385 sec
485 Waiting for     0.0396 sec
486 Waiting for     0.0394 sec
487 #OVERLAP evdw > 1d10   1.00000E+20
488  #OVERLAPing residues             4
489    4  15   7  21
490  #OVERLAPing all corrected after             1  random generation
491 #OVERLAP evdw after   1.20975E+12
492 Waiting for     0.0392 sec
493 Waiting for     0.0751 sec
494 Waiting for     0.0396 sec
495 Waiting for     0.5227 sec
496 Waiting for     0.0186 sec
497 Waiting for     0.0389 sec
498 Waiting for     0.0381 sec
499 Waiting for     0.0389 sec
500 Waiting for     0.0381 sec
501 #OVERLAP evdw > 1d10   1.00000E+20
502  #OVERLAPing residues             2
503   10  20
504  #OVERLAPing NOT all corrected             2
505   10  20
506 #OVERLAP evdw after   1.00000E+20
507 Waiting for     0.0384 sec
508 #OVERLAP evdw > 1d10   1.00000E+20
509  #OVERLAPing residues             3
510    7  23  24
511  #OVERLAPing NOT all corrected             2
512    7  23
513 #OVERLAP evdw after   1.00000E+20
514 Waiting for     0.0388 sec
515 Waiting for     0.0379 sec
516 #OVERLAP evdw > 1d10   1.00000E+20
517  #OVERLAPing residues             2
518    7  17
519  #OVERLAPing all corrected after             1  random generation
520 #OVERLAP evdw after   9.88802E+08
521 Waiting for     0.0389 sec
522 Waiting for     0.0007 sec
523 #OVERLAP evdw > 1d10   1.00000E+20
524  #OVERLAPing residues             2
525   10  25
526  #OVERLAPing all corrected after             4  random generation
527 #OVERLAP evdw after   4.17446E+13
528 Waiting for     0.0386 sec
529 #OVERLAP evdw > 1d10   1.00000E+20
530  #OVERLAPing residues             2
531   16  17
532  #OVERLAPing all corrected after             1  random generation
533 #OVERLAP evdw after  -2.56568E-01
534 Waiting for     0.0396 sec
535 Waiting for     0.0391 sec
536 Waiting for     0.0381 sec
537 Waiting for     0.0393 sec
538 Waiting for     0.0468 sec
539 #OVERLAP evdw > 1d10   1.00000E+20
540  #OVERLAPing residues             3
541    4  14   5
542  #OVERLAPing all corrected after           178  random generation
543 #OVERLAP evdw after   1.08700E+28
544 Waiting for     0.0397 sec
545 Waiting for     0.0380 sec
546 Waiting for     1.0574 sec
547 Waiting for     0.0007 sec
548 #OVERLAP evdw > 1d10   1.00000E+20
549  #OVERLAPing residues             2
550   12  23
551  #OVERLAPing all corrected after             2  random generation
552 #OVERLAP evdw after   6.91878E+10
553 Waiting for     0.0381 sec
554 #OVERLAP evdw > 1d10   1.00000E+20
555  #OVERLAPing residues             2
556    4  24
557  #OVERLAPing all corrected after             1  random generation
558 #OVERLAP evdw after   4.10844E+02
559 Waiting for     0.0623 sec
560 #OVERLAP evdw > 1d10   1.00000E+20
561  #OVERLAPing residues             2
562    3  27
563  #OVERLAPing all corrected after             1  random generation
564 #OVERLAP evdw after   2.81033E+07
565 Waiting for     1.4602 sec
566 #OVERLAP evdw > 1d10   1.00000E+20
567  #OVERLAPing residues             2
568    4  23
569  #OVERLAPing all corrected after             7  random generation
570 #OVERLAP evdw after   5.19066E+15
571 Waiting for     0.0006 sec
572 Waiting for     0.0387 sec
573 Waiting for     0.0348 sec
574 Waiting for     0.0564 sec
575 Waiting for     0.0386 sec
576 Waiting for     0.0385 sec
577 Waiting for     0.0380 sec
578 Waiting for     0.0509 sec
579 #OVERLAP evdw > 1d10   1.00000E+20
580  #OVERLAPing residues             2
581   20  27
582  #OVERLAPing all corrected after             1  random generation
583 #OVERLAP evdw after   1.00773E+02
584 Waiting for     0.0394 sec
585 Waiting for     0.0382 sec
586 Waiting for     0.0382 sec
587 Waiting for     0.0389 sec
588 Waiting for     0.0552 sec
589 Waiting for     0.0390 sec
590 #OVERLAP evdw > 1d10   1.00000E+20
591  #OVERLAPing residues             4
592    4  23   8  27
593  #OVERLAPing all corrected after           131  random generation
594 #OVERLAP evdw after   2.67525E+12
595 Waiting for     0.0388 sec
596 Waiting for     0.0397 sec
597 Waiting for     0.0379 sec
598 Waiting for     0.0389 sec
599 #OVERLAP evdw > 1d10   1.00000E+20
600  #OVERLAPing residues             2
601    4  23
602  #OVERLAPing all corrected after             1  random generation
603 #OVERLAP evdw after   6.69388E+18
604 Waiting for     0.0383 sec
605 Waiting for     1.4413 sec
606 #OVERLAP evdw > 1d10   1.00000E+20
607  #OVERLAPing residues             2
608    7  25
609  #OVERLAPing all corrected after             2  random generation
610 #OVERLAP evdw after   8.68172E+03
611 Waiting for     0.0006 sec
612 Waiting for     0.0381 sec
613 #OVERLAP evdw > 1d10   1.00000E+20
614  #OVERLAPing residues             4
615    7  19  14  17
616  #OVERLAPing all corrected after             1  random generation
617 #OVERLAP evdw after   5.76852E+11
618 Waiting for     0.0391 sec
619 Waiting for     0.0392 sec
620 Waiting for     0.0386 sec
621 #OVERLAP evdw > 1d10   1.00000E+20
622  #OVERLAPing residues             3
623    7  25   8
624  #OVERLAPing all corrected after             2  random generation
625 #OVERLAP evdw after   4.16608E+18
626 Waiting for     0.0550 sec
627 Waiting for     1.0980 sec
628 #OVERLAP evdw > 1d10   5.18713E+34
629  #OVERLAPing residues             0
630
631  #OVERLAPing all corrected after             1  random generation
632 #OVERLAP evdw after   5.18713E+34
633 Waiting for     0.0260 sec
634 Waiting for     0.0384 sec
635 #OVERLAP evdw > 1d10   1.00000E+20
636  #OVERLAPing residues             2
637    4  18
638  #OVERLAPing all corrected after             2  random generation
639 #OVERLAP evdw after   1.12280E+04
640 Waiting for     0.0379 sec
641 Waiting for     0.0399 sec
642 Waiting for     0.0391 sec
643 #OVERLAP evdw > 1d10   1.00000E+20
644  #OVERLAPing residues             2
645   17  19
646  #OVERLAPing all corrected after             1  random generation
647 #OVERLAP evdw after  -2.87905E+01
648 Waiting for     0.0390 sec
649 #OVERLAP evdw > 1d10   1.00000E+20
650  #OVERLAPing residues             2
651   13  29
652  #OVERLAPing all corrected after             1  random generation
653 #OVERLAP evdw after   5.00583E+03
654 Waiting for     0.0381 sec
655 #OVERLAP evdw > 1d10   1.00000E+20
656  #OVERLAPing residues             2
657   11  25
658  #OVERLAPing all corrected after             2  random generation
659 #OVERLAP evdw after   1.21372E+16
660 Waiting for     0.0388 sec
661 Waiting for     0.0394 sec
662 Waiting for     0.0379 sec
663 Waiting for     0.0394 sec
664 Waiting for     0.0394 sec
665 Waiting for     0.0402 sec
666 Waiting for     0.0847 sec
667 Waiting for     0.0005 sec
668 #OVERLAP evdw > 1d10   1.00000E+20
669  #OVERLAPing residues             2
670    9  28
671  #OVERLAPing all corrected after             1  random generation
672 #OVERLAP evdw after   4.34533E+10
673 Waiting for     0.0399 sec
674 Waiting for     0.0390 sec
675 Waiting for     0.0395 sec
676 Waiting for     0.6327 sec
677 Waiting for     0.0006 sec
678 Waiting for     0.0390 sec
679 Waiting for     0.0386 sec
680 Waiting for     0.1257 sec
681 Waiting for     0.0007 sec
682 #OVERLAP evdw > 1d10   1.00000E+20
683  #OVERLAPing residues             4
684    9  26  11  25
685  #OVERLAPing all corrected after             1  random generation
686 #OVERLAP evdw after   1.21134E+08
687 Waiting for     0.0385 sec
688 #OVERLAP evdw > 1d10   1.00000E+20
689  #OVERLAPing residues             2
690   13  27
691  #OVERLAPing all corrected after             1  random generation
692 #OVERLAP evdw after   4.56920E+08
693 Waiting for     0.0006 sec
694 Waiting for     0.0385 sec
695 Waiting for     0.0700 sec
696 Waiting for     0.0393 sec
697 Waiting for     0.0385 sec
698 #OVERLAP evdw > 1d10   1.00000E+20
699  #OVERLAPing residues             2
700    9  27
701  #OVERLAPing all corrected after             1  random generation
702 #OVERLAP evdw after   1.64845E+09
703 Waiting for     0.0386 sec
704 Waiting for     0.0397 sec
705 Waiting for     1.3578 sec
706 Waiting for     0.0004 sec
707 #OVERLAP evdw > 1d10   1.00000E+20
708  #OVERLAPing residues             2
709   24  27
710  #OVERLAPing all corrected after             1  random generation
711 #OVERLAP evdw after  -3.50880E+01
712 Waiting for     0.0105 sec
713 Waiting for     0.0381 sec
714 Waiting for     0.0391 sec
715 #OVERLAP evdw > 1d10   1.00000E+20
716  #OVERLAPing residues             2
717   11  25
718  #OVERLAPing all corrected after             2  random generation
719 #OVERLAP evdw after   3.16638E+10
720 Waiting for     0.0384 sec
721 Waiting for     0.0396 sec
722 Waiting for     0.0395 sec
723 Waiting for     0.0396 sec
724 Waiting for     0.0388 sec
725 Waiting for     0.0006 sec
726 Waiting for     0.2445 sec
727 Waiting for     0.0215 sec
728 #OVERLAP evdw > 1d10   1.00000E+20
729  #OVERLAPing residues             2
730   17  27
731  #OVERLAPing all corrected after             1  random generation
732 #OVERLAP evdw after   2.11230E+09
733 Waiting for     0.0389 sec
734 #OVERLAP evdw > 1d10   1.00000E+20
735  #OVERLAPing residues             4
736    7  23  14  27
737  #OVERLAPing all corrected after             1  random generation
738 #OVERLAP evdw after   6.84343E+05
739 Waiting for     0.0384 sec
740 #OVERLAP evdw > 1d10   1.00000E+20
741  #OVERLAPing residues             4
742    5  22   8  20
743  #OVERLAPing all corrected after             8  random generation
744 #OVERLAP evdw after   4.20313E+10
745 Waiting for     0.0392 sec
746 Waiting for     0.0382 sec
747 Waiting for     0.1903 sec
748 Waiting for     0.0006 sec
749 Waiting for     0.0391 sec
750 Waiting for     0.0386 sec
751 Waiting for     0.0398 sec
752 Waiting for     0.0397 sec
753 Waiting for     0.0394 sec
754 Waiting for     0.0383 sec
755 #OVERLAP evdw > 1d10   1.00000E+20
756  #OVERLAPing residues             8
757    5  23   7  25   9  27  11  13
758  #OVERLAPing all corrected after             7  random generation
759 #OVERLAP evdw after   4.67952E+15
760 Waiting for     0.0395 sec
761 Waiting for     0.0392 sec
762 Waiting for     0.0349 sec
763 Waiting for     0.0385 sec
764 Waiting for     0.0385 sec
765 Waiting for     0.0392 sec
766 Waiting for     0.0389 sec
767 Waiting for     0.0542 sec
768 Waiting for     0.0387 sec
769 Waiting for     0.0381 sec
770 #OVERLAP evdw > 1d10   1.00000E+20
771  #OVERLAPing residues             2
772    5  25
773  #OVERLAPing all corrected after             1  random generation
774 #OVERLAP evdw after   1.02371E+10
775 Waiting for     0.0005 sec
776 #OVERLAP evdw > 1d10   1.00000E+20
777  #OVERLAPing residues             2
778    9  23
779  #OVERLAPing all corrected after            33  random generation
780 #OVERLAP evdw after   1.69660E+14
781 Waiting for     0.0393 sec
782 Waiting for     0.0393 sec
783 Waiting for     0.0379 sec
784 Waiting for     0.0390 sec
785 Waiting for     0.0390 sec
786 Waiting for     1.5917 sec
787 Waiting for     0.0004 sec
788 Waiting for     0.0007 sec
789 Waiting for     0.0384 sec
790 Waiting for     0.0385 sec
791 Waiting for     0.0396 sec
792 Waiting for     0.0392 sec
793 Waiting for     0.0389 sec
794 Waiting for     0.0380 sec
795 Waiting for     2.3479 sec
796 #OVERLAP evdw > 1d10   1.00000E+20
797  #OVERLAPing residues             2
798   17  26
799  #OVERLAPing all corrected after             2  random generation
800 #OVERLAP evdw after   4.36661E+07
801 Waiting for     0.0007 sec
802 Waiting for     0.0137 sec
803 Waiting for     0.0390 sec
804 Waiting for     0.0384 sec
805 Waiting for     0.6876 sec
806 Waiting for     0.0006 sec
807 Waiting for     0.0391 sec
808 Waiting for     0.0393 sec
809 Waiting for     0.0383 sec
810 Waiting for     0.0317 sec
811 Waiting for     0.0384 sec
812 Waiting for     0.0385 sec
813 #OVERLAP evdw > 1d10   1.00000E+20
814  #OVERLAPing residues             2
815    6  20
816  #OVERLAPing all corrected after             1  random generation
817 #OVERLAP evdw after   7.18712E+08
818 Waiting for     0.0396 sec
819 #OVERLAP evdw > 1d10   1.00000E+20
820  #OVERLAPing residues             4
821    6  23  17  19
822  #OVERLAPing NOT all corrected             2
823    6  23
824 #OVERLAP evdw after   1.00000E+20
825 Waiting for     0.0397 sec
826 Waiting for     0.0391 sec
827 Waiting for     0.0386 sec
828 Waiting for     0.0385 sec
829 #OVERLAP evdw > 1d10   1.00000E+20
830  #OVERLAPing residues             4
831    5  22  14  20
832  #OVERLAPing all corrected after             1  random generation
833 #OVERLAP evdw after   1.08088E+12
834 Waiting for     0.0007 sec
835 Waiting for     0.0382 sec
836 #OVERLAP evdw > 1d10   1.00000E+20
837  #OVERLAPing residues             4
838    7  27   9  29
839  #OVERLAPing all corrected after             1  random generation
840 #OVERLAP evdw after   7.36440E+04
841 Waiting for     0.0391 sec
842 Waiting for     1.3907 sec
843 #OVERLAP evdw > 1d10   1.00000E+20
844  #OVERLAPing residues             2
845    6  13
846  #OVERLAPing all corrected after             1  random generation
847 #OVERLAP evdw after   2.48019E+14
848 Waiting for     0.0007 sec
849 Waiting for     0.0382 sec
850 Waiting for     0.0385 sec
851 #OVERLAP evdw > 1d10   1.00000E+20
852  #OVERLAPing residues             2
853    7  22
854  #OVERLAPing all corrected after             1  random generation
855 #OVERLAP evdw after   1.09725E+09
856 Waiting for     0.0388 sec
857 Waiting for     0.0016 sec
858 Waiting for     0.0383 sec
859 Waiting for     0.0387 sec
860 #OVERLAP evdw > 1d10   1.00000E+20
861  #OVERLAPing residues             3
862    5  20  11
863  #OVERLAPing all corrected after            20  random generation
864 #OVERLAP evdw after   8.31963E+12
865 Waiting for     0.0387 sec
866 Waiting for     0.0427 sec
867 Waiting for     0.0384 sec
868 Waiting for     0.0383 sec
869 Waiting for     0.0390 sec
870 #OVERLAP evdw > 1d10   1.00000E+20
871  #OVERLAPing residues             2
872    2  27
873  #OVERLAPing all corrected after             1  random generation
874 #OVERLAP evdw after   2.24851E+01
875 Waiting for     0.0399 sec
876 Waiting for     0.0007 sec
877 #OVERLAP evdw > 1d10   1.00000E+20
878  #OVERLAPing residues             2
879    9  21
880  #OVERLAPing all corrected after             1  random generation
881 #OVERLAP evdw after   7.25824E+08
882 Waiting for     0.0389 sec
883 Waiting for     0.0382 sec
884 #OVERLAP evdw > 1d10   1.00000E+20
885  #OVERLAPing residues             2
886    9  23
887  #OVERLAPing all corrected after             1  random generation
888 #OVERLAP evdw after   7.37673E+07
889 Waiting for     0.0391 sec
890 Waiting for     1.3737 sec
891 #OVERLAP evdw > 1d10   1.00000E+20
892  #OVERLAPing residues             2
893    3  11
894  #OVERLAPing all corrected after             1  random generation
895 #OVERLAP evdw after   1.27389E+05
896 Waiting for     0.0007 sec
897 Waiting for     0.0512 sec
898 Waiting for     0.0391 sec
899 Waiting for     0.0006 sec
900 Waiting for     0.0392 sec
901 Waiting for     0.0380 sec
902 Waiting for     0.0385 sec
903 Waiting for     0.0397 sec
904 Waiting for     0.0396 sec
905 #OVERLAP evdw > 1d10   1.00000E+20
906  #OVERLAPing residues             2
907    2  25
908  #OVERLAPing all corrected after             8  random generation
909 #OVERLAP evdw after   2.38316E+07
910 Waiting for     0.0385 sec
911 Waiting for     0.0395 sec
912 Waiting for     0.0380 sec
913 Waiting for     0.0008 sec
914 Waiting for     0.0393 sec
915 Waiting for     0.0386 sec
916 Waiting for     0.0379 sec
917 Waiting for     0.0385 sec
918  End of minim, proc            5 time     3405.147114000000     
919 Processor   5 is finishing work.
920  Total time    3435.743033000000       sec