added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB004
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB004
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=             4  iseed(4)=             0            0           -3 
47        -27716
48  ran_num   0.5801973938941956     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3264 sec
146 Waiting for     0.0006 sec
147 Waiting for     1.2148 sec
148 #OVERLAP evdw > 1d10   1.00000E+20
149  #OVERLAPing residues             2
150   11  23
151  #OVERLAPing all corrected after             1  random generation
152 #OVERLAP evdw after   3.02461E+18
153 Waiting for     0.0380 sec
154 Waiting for     0.0386 sec
155 #OVERLAP evdw > 1d10   1.00000E+20
156  #OVERLAPing residues             2
157    4  17
158  #OVERLAPing all corrected after             1  random generation
159 #OVERLAP evdw after   4.50522E+19
160 Waiting for     0.0393 sec
161 #OVERLAP evdw > 1d10   1.00000E+20
162  #OVERLAPing residues             2
163    5  17
164  #OVERLAPing all corrected after             1  random generation
165 #OVERLAP evdw after   2.58414E+13
166 Waiting for     0.0397 sec
167 #OVERLAP evdw > 1d10   1.00000E+20
168  #OVERLAPing residues             2
169    4  22
170  #OVERLAPing all corrected after             2  random generation
171 #OVERLAP evdw after   3.13144E+08
172 Waiting for     0.0382 sec
173 Waiting for     0.0386 sec
174 Waiting for     0.0588 sec
175 Waiting for     0.0379 sec
176 #OVERLAP evdw > 1d10   1.00000E+20
177  #OVERLAPing residues             2
178    7  26
179  #OVERLAPing all corrected after             1  random generation
180 #OVERLAP evdw after   1.43773E+05
181 Waiting for     0.9836 sec
182 #OVERLAP evdw > 1d10   1.00000E+20
183  #OVERLAPing residues             2
184   15  17
185  #OVERLAPing all corrected after             2  random generation
186 #OVERLAP evdw after   1.04144E+03
187 Waiting for     0.0384 sec
188 Waiting for     0.0390 sec
189 Waiting for     0.0386 sec
190 Waiting for     0.0386 sec
191 Waiting for     0.0384 sec
192 Waiting for     0.0394 sec
193 Waiting for     0.0143 sec
194 Waiting for     0.0394 sec
195 Waiting for     0.0385 sec
196 Waiting for     0.0382 sec
197 Waiting for     0.8310 sec
198 Waiting for     0.0004 sec
199 Waiting for     0.0385 sec
200 Waiting for     0.0395 sec
201 Waiting for     0.0392 sec
202 Waiting for     0.0007 sec
203 Waiting for     0.0384 sec
204 Waiting for     0.0615 sec
205 #OVERLAP evdw > 1d10   1.00000E+20
206  #OVERLAPing residues             3
207   11  27  12
208  #OVERLAPing all corrected after             1  random generation
209 #OVERLAP evdw after   3.63902E+14
210 Waiting for     0.0379 sec
211 Waiting for     0.0386 sec
212 #OVERLAP evdw > 1d10   1.54013E+21
213  #OVERLAPing residues             0
214
215  #OVERLAPing all corrected after             1  random generation
216 #OVERLAP evdw after   1.54013E+21
217 Waiting for     0.0384 sec
218 #OVERLAP evdw > 1d10   1.00000E+20
219  #OVERLAPing residues             5
220    4  26  27   5   7
221  #OVERLAPing all corrected after             8  random generation
222 #OVERLAP evdw after   7.62481E+28
223 Waiting for     0.0382 sec
224 Waiting for     0.0385 sec
225 Waiting for     0.0006 sec
226 #OVERLAP evdw > 1d10   1.00000E+20
227  #OVERLAPing residues             3
228    7  27   8
229  #OVERLAPing all corrected after            10  random generation
230 #OVERLAP evdw after   8.12726E+10
231 Waiting for     0.0395 sec
232 #OVERLAP evdw > 1d10   1.00000E+20
233  #OVERLAPing residues             2
234    7  29
235  #OVERLAPing all corrected after             1  random generation
236 #OVERLAP evdw after   1.89223E+05
237 Waiting for     0.0381 sec
238 #OVERLAP evdw > 1d10   1.00000E+20
239  #OVERLAPing residues             4
240    7  23   8  22
241  #OVERLAPing all corrected after             1  random generation
242 #OVERLAP evdw after   6.17369E+09
243 Waiting for     0.0398 sec
244 Waiting for     0.0473 sec
245 #OVERLAP evdw > 1d10   1.00000E+20
246  #OVERLAPing residues             4
247    4   8   5  22
248  #OVERLAPing all corrected after            29  random generation
249 #OVERLAP evdw after   4.66439E+30
250 Waiting for     0.0386 sec
251 Waiting for     0.0535 sec
252 Waiting for     0.0395 sec
253 Waiting for     0.0007 sec
254 Waiting for     0.0388 sec
255 Waiting for     0.0392 sec
256 Waiting for     0.0582 sec
257 #OVERLAP evdw > 1d10   1.00000E+20
258  #OVERLAPing residues             2
259   16  22
260  #OVERLAPing all corrected after             1  random generation
261 #OVERLAP evdw after   2.03578E+04
262 Waiting for     0.0386 sec
263 Waiting for     0.0379 sec
264 Waiting for     0.0382 sec
265 Waiting for     0.0378 sec
266 Waiting for     0.0386 sec
267 Waiting for     0.0391 sec
268 Waiting for     0.0378 sec
269 Waiting for     0.0381 sec
270 Waiting for     1.4931 sec
271 Waiting for     0.0008 sec
272 Waiting for     0.0386 sec
273 Waiting for     0.0386 sec
274 Waiting for     0.0389 sec
275 #OVERLAP evdw > 1d10   1.00000E+20
276  #OVERLAPing residues             2
277    9  22
278  #OVERLAPing all corrected after             2  random generation
279 #OVERLAP evdw after   6.77658E+22
280 Waiting for     0.0006 sec
281 Waiting for     0.0386 sec
282 Waiting for     0.7306 sec
283 #OVERLAP evdw > 1d10   1.00000E+20
284  #OVERLAPing residues             2
285   20  25
286  #OVERLAPing all corrected after             1  random generation
287 #OVERLAP evdw after   1.55360E+03
288 Waiting for     0.0472 sec
289 #OVERLAP evdw > 1d10   1.00000E+20
290  #OVERLAPing residues             4
291    6  17   9  21
292  #OVERLAPing all corrected after             2  random generation
293 #OVERLAP evdw after   3.14489E+04
294 Waiting for     0.0446 sec
295 #OVERLAP evdw > 1d10   1.00000E+20
296  #OVERLAPing residues             2
297    9  11
298  #OVERLAPing all corrected after             1  random generation
299 #OVERLAP evdw after   9.98625E+11
300 Waiting for     0.0007 sec
301 Waiting for     0.0389 sec
302 Waiting for     0.0396 sec
303 #OVERLAP evdw > 1d10   1.00000E+20
304  #OVERLAPing residues             2
305    4  24
306  #OVERLAPing all corrected after             1  random generation
307 #OVERLAP evdw after   6.29964E+16
308 Waiting for     0.0007 sec
309 #OVERLAP evdw > 1d10   1.00000E+20
310  #OVERLAPing residues             2
311    5  25
312  #OVERLAPing all corrected after             3  random generation
313 #OVERLAP evdw after   1.41179E+11
314 Waiting for     0.0380 sec
315 #OVERLAP evdw > 1d10   1.00000E+20
316  #OVERLAPing residues             2
317    4  23
318  #OVERLAPing all corrected after             1  random generation
319 #OVERLAP evdw after   5.84677E+09
320 Waiting for     0.0380 sec
321 Waiting for     0.0385 sec
322 Waiting for     0.0385 sec
323 Waiting for     0.0395 sec
324 Waiting for     0.0384 sec
325 Waiting for     0.0379 sec
326 Waiting for     0.0406 sec
327 Waiting for     0.0397 sec
328 Waiting for     0.0392 sec
329 Waiting for     0.0397 sec
330 #OVERLAP evdw > 1d10   1.00000E+20
331  #OVERLAPing residues             4
332    3  24  12  27
333  #OVERLAPing all corrected after             3  random generation
334 #OVERLAP evdw after   1.29790E+13
335 Waiting for     0.0384 sec
336 Waiting for     0.0390 sec
337 Waiting for     0.0382 sec
338 Waiting for     0.0686 sec
339 Waiting for     0.0395 sec
340 Waiting for     0.0301 sec
341 Waiting for     0.0387 sec
342 Waiting for     0.0394 sec
343 Waiting for     0.0395 sec
344 Waiting for     0.0393 sec
345 Waiting for     0.0395 sec
346 Waiting for     0.0390 sec
347 #OVERLAP evdw > 1d10   1.00000E+20
348  #OVERLAPing residues             2
349    4  13
350  #OVERLAPing all corrected after             1  random generation
351 #OVERLAP evdw after   2.20521E+08
352 Waiting for     0.0381 sec
353 #OVERLAP evdw > 1d10   1.00000E+20
354  #OVERLAPing residues             4
355    7  17   8  20
356  #OVERLAPing all corrected after             1  random generation
357 #OVERLAP evdw after   5.01809E+06
358 Waiting for     0.0104 sec
359 #OVERLAP evdw > 1d10   1.00000E+20
360  #OVERLAPing residues             2
361    5  27
362  #OVERLAPing all corrected after             1  random generation
363 #OVERLAP evdw after   7.49966E+17
364 Waiting for     0.0393 sec
365 Waiting for     0.0378 sec
366 #OVERLAP evdw > 1d10   1.00000E+20
367  #OVERLAPing residues             2
368   12  27
369  #OVERLAPing all corrected after             2  random generation
370 #OVERLAP evdw after   9.13121E+05
371 Waiting for     0.0399 sec
372 #OVERLAP evdw > 1d10   1.00000E+20
373  #OVERLAPing residues             2
374   20  25
375  #OVERLAPing all corrected after             1  random generation
376 #OVERLAP evdw after   1.12490E+04
377 Waiting for     0.0377 sec
378 Waiting for     0.0386 sec
379 Waiting for     0.0391 sec
380 Waiting for     0.0385 sec
381 #OVERLAP evdw > 1d10   1.00000E+20
382  #OVERLAPing residues             2
383    4  25
384  #OVERLAPing all corrected after             1  random generation
385 #OVERLAP evdw after   3.74488E+08
386 Waiting for     0.0393 sec
387 Waiting for     0.5654 sec
388 Waiting for     0.0006 sec
389 Waiting for     0.0380 sec
390 #OVERLAP evdw > 1d10   1.00000E+20
391  #OVERLAPing residues             2
392    5  23
393  #OVERLAPing all corrected after             1  random generation
394 #OVERLAP evdw after   2.35099E+10
395 Waiting for     0.0383 sec
396 Waiting for     0.0393 sec
397 Waiting for     0.0391 sec
398 Waiting for     0.0400 sec
399 #OVERLAP evdw > 1d10   3.64949E+22
400  #OVERLAPing residues             0
401
402  #OVERLAPing all corrected after             1  random generation
403 #OVERLAP evdw after   3.64949E+22
404 Waiting for     0.0466 sec
405 Waiting for     0.0008 sec
406 Waiting for     0.0395 sec
407 Waiting for     0.0393 sec
408 #OVERLAP evdw > 1d10   1.00000E+20
409  #OVERLAPing residues             2
410    7  27
411  #OVERLAPing all corrected after             1  random generation
412 #OVERLAP evdw after   1.01543E+06
413 Waiting for     0.0383 sec
414 Waiting for     0.0390 sec
415 Waiting for     0.0394 sec
416 Waiting for     0.0396 sec
417 Waiting for     0.0392 sec
418 Waiting for     0.0012 sec
419 Waiting for     1.5122 sec
420 Waiting for     0.0165 sec
421 Waiting for     0.0395 sec
422 Waiting for     0.0484 sec
423 Waiting for     0.0386 sec
424 #OVERLAP evdw > 1d10   1.00000E+20
425  #OVERLAPing residues             2
426    8  17
427  #OVERLAPing all corrected after             6  random generation
428 #OVERLAP evdw after   2.15087E+09
429 Waiting for     0.0393 sec
430 Waiting for     0.0395 sec
431 Waiting for     0.0381 sec
432 #OVERLAP evdw > 1d10   1.00000E+20
433  #OVERLAPing residues             2
434    5  17
435  #OVERLAPing NOT all corrected             2
436    5  17
437 #OVERLAP evdw after   1.00000E+20
438 Waiting for     0.0389 sec
439 #OVERLAP evdw > 1d10   1.00000E+20
440  #OVERLAPing residues             8
441    4  26   8  17   9  22  23  10
442  #OVERLAPing NOT all corrected             5
443    9  17  22  23  10
444 #OVERLAP evdw after   1.00000E+20
445 Waiting for     0.0392 sec
446 #OVERLAP evdw > 1d10   1.06968E+33
447  #OVERLAPing residues             0
448
449  #OVERLAPing all corrected after             1  random generation
450 #OVERLAP evdw after   1.06968E+33
451 Waiting for     0.0377 sec
452 Waiting for     0.0378 sec
453 Waiting for     0.0395 sec
454 Waiting for     0.0398 sec
455 Waiting for     0.5385 sec
456 Waiting for     0.0008 sec
457 Waiting for     0.0007 sec
458 #OVERLAP evdw > 1d10   1.00000E+20
459  #OVERLAPing residues             4
460    7  14  24  27
461  #OVERLAPing all corrected after             1  random generation
462 #OVERLAP evdw after   6.93639E+05
463 Waiting for     0.0382 sec
464 Waiting for     0.0748 sec
465 Waiting for     0.0388 sec
466 Waiting for     0.0392 sec
467 Waiting for     0.0393 sec
468 Waiting for     0.0384 sec
469 Waiting for     0.0387 sec
470 Waiting for     0.0006 sec
471 Waiting for     0.0393 sec
472 Waiting for     0.0383 sec
473 Waiting for     0.0383 sec
474 Waiting for     0.0380 sec
475 #OVERLAP evdw > 1d10   1.00000E+20
476  #OVERLAPing residues             2
477    4  20
478  #OVERLAPing all corrected after             1  random generation
479 #OVERLAP evdw after   5.67739E+09
480 Waiting for     0.0386 sec
481 Waiting for     0.0391 sec
482 Waiting for     0.0387 sec
483 Waiting for     0.0382 sec
484 Waiting for     0.0007 sec
485 Waiting for     0.0394 sec
486 Waiting for     0.0390 sec
487 Waiting for     0.0387 sec
488 Waiting for     0.0387 sec
489 Waiting for     0.0392 sec
490 Waiting for     0.0383 sec
491 Waiting for     0.0398 sec
492 Waiting for     0.0006 sec
493 #OVERLAP evdw > 1d10   1.34589E+22
494  #OVERLAPing residues             0
495
496  #OVERLAPing all corrected after             1  random generation
497 #OVERLAP evdw after   1.34589E+22
498 Waiting for     0.0390 sec
499 Waiting for     0.0387 sec
500 Waiting for     0.0395 sec
501 Waiting for     0.0381 sec
502 Waiting for     0.0379 sec
503 Waiting for     0.0393 sec
504 Waiting for     0.0382 sec
505 Waiting for     0.0006 sec
506 Waiting for     0.0382 sec
507 Waiting for     1.0753 sec
508 Waiting for     0.0007 sec
509 Waiting for     0.0397 sec
510 Waiting for     0.0393 sec
511 Waiting for     0.0392 sec
512 Waiting for     0.0391 sec
513 #OVERLAP evdw > 1d10   1.00000E+20
514  #OVERLAPing residues             2
515   20  24
516  #OVERLAPing all corrected after             1  random generation
517 #OVERLAP evdw after   5.32065E+13
518 Waiting for     0.0387 sec
519 Waiting for     0.0392 sec
520 Waiting for     0.0396 sec
521 Waiting for     0.0388 sec
522 Waiting for     0.0395 sec
523 Waiting for     0.0397 sec
524 Waiting for     0.0384 sec
525 Waiting for     0.0383 sec
526 #OVERLAP evdw > 1d10   1.00000E+20
527  #OVERLAPing residues             2
528    7  17
529  #OVERLAPing all corrected after             2  random generation
530 #OVERLAP evdw after   1.06216E+05
531 Waiting for     0.6720 sec
532 Waiting for     0.0004 sec
533 Waiting for     0.0387 sec
534 #OVERLAP evdw > 1d10   1.00000E+20
535  #OVERLAPing residues             2
536    7  22
537  #OVERLAPing all corrected after             1  random generation
538 #OVERLAP evdw after   1.11050E+13
539 Waiting for     0.0380 sec
540 Waiting for     0.0386 sec
541 Waiting for     0.0383 sec
542 Waiting for     0.0397 sec
543 Waiting for     0.0394 sec
544 #OVERLAP evdw > 1d10   1.00000E+20
545  #OVERLAPing residues             2
546    9  26
547  #OVERLAPing all corrected after             1  random generation
548 #OVERLAP evdw after   2.73346E+06
549 Waiting for     0.0394 sec
550 Waiting for     0.0007 sec
551 Waiting for     0.0392 sec
552 #OVERLAP evdw > 1d10   1.00000E+20
553  #OVERLAPing residues             2
554   20  26
555  #OVERLAPing all corrected after             3  random generation
556 #OVERLAP evdw after   8.40078E+08
557 Waiting for     0.0571 sec
558 Waiting for     0.0393 sec
559 Waiting for     0.0579 sec
560 Waiting for     0.0388 sec
561 Waiting for     0.0398 sec
562 Waiting for     0.0383 sec
563 Waiting for     0.0393 sec
564 Waiting for     0.0732 sec
565 Waiting for     0.0382 sec
566 Waiting for     0.0633 sec
567 Waiting for     0.0390 sec
568 Waiting for     0.0386 sec
569 Waiting for     0.0738 sec
570 Waiting for     0.0385 sec
571 Waiting for     0.0522 sec
572 Waiting for     0.0007 sec
573 #OVERLAP evdw > 1d10   1.00000E+20
574  #OVERLAPing residues             4
575    4  25  11  27
576  #OVERLAPing all corrected after             7  random generation
577 #OVERLAP evdw after   1.08002E+12
578 Waiting for     0.0011 sec
579 #OVERLAP evdw > 1d10   1.00000E+20
580  #OVERLAPing residues             4
581   14  17  19  25
582  #OVERLAPing all corrected after             1  random generation
583 #OVERLAP evdw after   1.38847E+19
584 Waiting for     0.0384 sec
585 Waiting for     0.2045 sec
586 Waiting for     0.0283 sec
587 Waiting for     0.0396 sec
588 Waiting for     0.0243 sec
589 Waiting for     0.0388 sec
590 Waiting for     1.9692 sec
591 Waiting for     0.0006 sec
592 Waiting for     0.0385 sec
593 Waiting for     0.0395 sec
594 #OVERLAP evdw > 1d10   1.00000E+20
595  #OVERLAPing residues             4
596    4  18   7  22
597  #OVERLAPing all corrected after             5  random generation
598 #OVERLAP evdw after   8.15525E+10
599 Waiting for     0.0386 sec
600 Waiting for     0.0396 sec
601 #OVERLAP evdw > 1d10   1.00000E+20
602  #OVERLAPing residues             4
603    7  25   8  24
604  #OVERLAPing all corrected after             3  random generation
605 #OVERLAP evdw after   2.75678E+27
606 Waiting for     0.0386 sec
607 Waiting for     0.0389 sec
608 #OVERLAP evdw > 1d10   1.00000E+20
609  #OVERLAPing residues             2
610    8  22
611  #OVERLAPing all corrected after             1  random generation
612 #OVERLAP evdw after   7.75160E+04
613 Waiting for     0.0384 sec
614 Waiting for     0.0008 sec
615 Waiting for     0.0382 sec
616 Waiting for     0.5274 sec
617 Waiting for     0.0007 sec
618 #OVERLAP evdw > 1d10   1.00000E+20
619  #OVERLAPing residues             2
620    7  27
621  #OVERLAPing all corrected after            20  random generation
622 #OVERLAP evdw after   2.09928E+08
623 Waiting for     0.0379 sec
624 Waiting for     0.0380 sec
625 Waiting for     0.0384 sec
626 Waiting for     0.0390 sec
627 Waiting for     0.1989 sec
628 Waiting for     0.0005 sec
629 Waiting for     0.0393 sec
630 Waiting for     0.0378 sec
631 Waiting for     0.0386 sec
632 Waiting for     0.6076 sec
633 Waiting for     0.0007 sec
634 Waiting for     0.0380 sec
635 #OVERLAP evdw > 1d10   1.00000E+20
636  #OVERLAPing residues             2
637    7  20
638  #OVERLAPing all corrected after             2  random generation
639 #OVERLAP evdw after   1.81881E+14
640 Waiting for     0.0213 sec
641 Waiting for     0.0390 sec
642 #OVERLAP evdw > 1d10   1.00000E+20
643  #OVERLAPing residues             2
644   14  23
645  #OVERLAPing all corrected after             1  random generation
646 #OVERLAP evdw after   1.08385E+04
647 Waiting for     0.0383 sec
648 Waiting for     0.0392 sec
649 #OVERLAP evdw > 1d10   1.00000E+20
650  #OVERLAPing residues             2
651    3  25
652  #OVERLAPing all corrected after             1  random generation
653 #OVERLAP evdw after   1.35637E+07
654 Waiting for     0.0388 sec
655 Waiting for     0.0391 sec
656 #OVERLAP evdw > 1d10   1.00000E+20
657  #OVERLAPing residues             2
658    7  13
659  #OVERLAPing all corrected after             1  random generation
660 #OVERLAP evdw after   1.37216E+13
661 Waiting for     0.0397 sec
662 Waiting for     0.0389 sec
663 #OVERLAP evdw > 1d10   1.00000E+20
664  #OVERLAPing residues             4
665    5  23  24  27
666  #OVERLAPing all corrected after             3  random generation
667 #OVERLAP evdw after   3.50165E+12
668 Waiting for     0.0403 sec
669 Waiting for     0.0391 sec
670 #OVERLAP evdw > 1d10   1.00000E+20
671  #OVERLAPing residues             4
672    4  20   6  17
673  #OVERLAPing all corrected after             1  random generation
674 #OVERLAP evdw after   2.56174E+05
675 Waiting for     0.0383 sec
676 #OVERLAP evdw > 1d10   1.00000E+20
677  #OVERLAPing residues             2
678    3  21
679  #OVERLAPing all corrected after             1  random generation
680 #OVERLAP evdw after   1.33241E+08
681 Waiting for     0.0381 sec
682 #OVERLAP evdw > 1d10   1.00000E+20
683  #OVERLAPing residues             2
684   12  17
685  #OVERLAPing all corrected after             1  random generation
686 #OVERLAP evdw after   4.05732E+07
687 Waiting for     1.8133 sec
688 Waiting for     0.0006 sec
689 Waiting for     0.0384 sec
690 Waiting for     0.0391 sec
691 #OVERLAP evdw > 1d10   1.00000E+20
692  #OVERLAPing residues             2
693    8  23
694  #OVERLAPing all corrected after             1  random generation
695 #OVERLAP evdw after   7.33749E+23
696 Waiting for     0.0386 sec
697 Waiting for     2.0103 sec
698 Waiting for     0.0006 sec
699 Waiting for     0.0383 sec
700 #OVERLAP evdw > 1d10   1.00000E+20
701  #OVERLAPing residues             2
702    4  15
703  #OVERLAPing all corrected after             1  random generation
704 #OVERLAP evdw after   1.76182E+05
705 Waiting for     0.0667 sec
706 Waiting for     0.0389 sec
707 Waiting for     0.0386 sec
708 Waiting for     0.0398 sec
709 Waiting for     0.0388 sec
710 #OVERLAP evdw > 1d10   1.00000E+20
711  #OVERLAPing residues             2
712   11  25
713  #OVERLAPing all corrected after             1  random generation
714 #OVERLAP evdw after   5.23625E+12
715 Waiting for     0.0126 sec
716 Waiting for     0.0390 sec
717 Waiting for     0.0384 sec
718 Waiting for     0.0774 sec
719 #OVERLAP evdw > 1d10   1.00000E+20
720  #OVERLAPing residues             2
721    7  25
722  #OVERLAPing all corrected after             2  random generation
723 #OVERLAP evdw after   4.08733E+10
724 Waiting for     0.0208 sec
725 Waiting for     0.0379 sec
726 Waiting for     0.0397 sec
727 Waiting for     0.0382 sec
728 Waiting for     0.0387 sec
729 Waiting for     0.0007 sec
730 Waiting for     0.0382 sec
731 Waiting for     1.6531 sec
732 Waiting for     0.0004 sec
733 Waiting for     0.0395 sec
734 Waiting for     0.0388 sec
735 Waiting for     0.0489 sec
736 #OVERLAP evdw > 1d10   1.00000E+20
737  #OVERLAPing residues             2
738    3  23
739  #OVERLAPing all corrected after             1  random generation
740 #OVERLAP evdw after   1.72237E+07
741 Waiting for     0.0394 sec
742 Waiting for     0.0007 sec
743 Waiting for     0.0385 sec
744 Waiting for     0.0383 sec
745 #OVERLAP evdw > 1d10   5.56341E+21
746  #OVERLAPing residues             0
747
748  #OVERLAPing all corrected after             1  random generation
749 #OVERLAP evdw after   5.56341E+21
750 Waiting for     0.0383 sec
751 #OVERLAP evdw > 1d10   1.00000E+20
752  #OVERLAPing residues             2
753   14  25
754  #OVERLAPing all corrected after             1  random generation
755 #OVERLAP evdw after   3.57502E+16
756 Waiting for     0.0381 sec
757 Waiting for     0.0381 sec
758 #OVERLAP evdw > 1d10   1.00000E+20
759  #OVERLAPing residues             2
760    5  25
761  #OVERLAPing all corrected after             1  random generation
762 #OVERLAP evdw after   3.57467E+03
763 Waiting for     0.0395 sec
764 Waiting for     0.0392 sec
765 Waiting for     0.0304 sec
766 Waiting for     0.0385 sec
767 #OVERLAP evdw > 1d10   1.00000E+20
768  #OVERLAPing residues             2
769    4  24
770  #OVERLAPing all corrected after             1  random generation
771 #OVERLAP evdw after   5.99377E+13
772 Waiting for     0.0381 sec
773 #OVERLAP evdw > 1d10   1.00000E+20
774  #OVERLAPing residues             3
775   17  21  23
776  #OVERLAPing all corrected after             1  random generation
777 #OVERLAP evdw after   1.19317E+15
778 Waiting for     0.0389 sec
779 #OVERLAP evdw > 1d10   1.00000E+20
780  #OVERLAPing residues             2
781    2  11
782  #OVERLAPing all corrected after             1  random generation
783 #OVERLAP evdw after   3.52277E+04
784 Waiting for     0.0384 sec
785 Waiting for     0.0389 sec
786 #OVERLAP evdw > 1d10   1.00000E+20
787  #OVERLAPing residues             2
788   17  23
789  #OVERLAPing all corrected after           101  random generation
790 #OVERLAP evdw after   3.64930E+15
791 Waiting for     0.0397 sec
792 #OVERLAP evdw > 1d10   1.00000E+20
793  #OVERLAPing residues             2
794    3  14
795  #OVERLAPing all corrected after             1  random generation
796 #OVERLAP evdw after  -1.17735E+01
797 Waiting for     0.0388 sec
798 Waiting for     0.0391 sec
799 Waiting for     0.0007 sec
800 #OVERLAP evdw > 1d10   1.00000E+20
801  #OVERLAPing residues             2
802    7   9
803  #OVERLAPing all corrected after             1  random generation
804 #OVERLAP evdw after   1.71606E+08
805 Waiting for     0.0382 sec
806 Waiting for     0.0732 sec
807 Waiting for     0.0386 sec
808 Waiting for     0.0393 sec
809 Waiting for     0.0383 sec
810 Waiting for     0.0393 sec
811 Waiting for     0.0397 sec
812 Waiting for     0.0007 sec
813 Waiting for     0.0394 sec
814 Waiting for     0.0382 sec
815 Waiting for     0.0380 sec
816 Waiting for     0.0396 sec
817 Waiting for     0.0390 sec
818 Waiting for     0.0382 sec
819 Waiting for     0.0390 sec
820 Waiting for     0.0007 sec
821 Waiting for     0.0397 sec
822 Waiting for     0.9420 sec
823 #OVERLAP evdw > 1d10   1.00000E+20
824  #OVERLAPing residues             2
825   11  26
826  #OVERLAPing all corrected after             1  random generation
827 #OVERLAP evdw after   2.14166E+06
828 Waiting for     0.0006 sec
829 Waiting for     0.0387 sec
830 Waiting for     0.0380 sec
831 Waiting for     0.0400 sec
832 Waiting for     0.0379 sec
833 Waiting for     0.0396 sec
834 #OVERLAP evdw > 1d10   1.00000E+20
835  #OVERLAPing residues             2
836   22  27
837  #OVERLAPing all corrected after             1  random generation
838 #OVERLAP evdw after   1.60183E+04
839 Waiting for     0.0006 sec
840 Waiting for     0.0381 sec
841 Waiting for     0.0391 sec
842 Waiting for     0.0390 sec
843 Waiting for     0.0380 sec
844 Waiting for     0.0388 sec
845 Waiting for     0.0382 sec
846 Waiting for     0.0379 sec
847 Waiting for     0.0007 sec
848 Waiting for     0.0385 sec
849 Waiting for     0.0388 sec
850 Waiting for     0.0390 sec
851 Waiting for     0.0395 sec
852 #OVERLAP evdw > 1d10   1.00000E+20
853  #OVERLAPing residues             4
854    5  26   7  27
855  #OVERLAPing all corrected after             4  random generation
856 #OVERLAP evdw after   1.13307E+22
857 Waiting for     0.0389 sec
858 Waiting for     0.0396 sec
859 Waiting for     0.0393 sec
860 Waiting for     0.0006 sec
861 Waiting for     0.0392 sec
862 Waiting for     0.0386 sec
863 Waiting for     0.0381 sec
864 #OVERLAP evdw > 1d10   1.00000E+20
865  #OVERLAPing residues             2
866    7  11
867  #OVERLAPing all corrected after             2  random generation
868 #OVERLAP evdw after   8.10076E+05
869 Waiting for     0.0393 sec
870 #OVERLAP evdw > 1d10   1.00000E+20
871  #OVERLAPing residues             5
872   13  26  14  25  22
873  #OVERLAPing all corrected after             4  random generation
874 #OVERLAP evdw after   9.36801E+09
875 Waiting for     0.0393 sec
876 Waiting for     0.0390 sec
877 Waiting for     0.0392 sec
878 Waiting for     0.0378 sec
879  End of minim, proc            4 time     3399.766544000000     
880 Processor   4 is finishing work.
881  Total time    3435.740056999999       sec