added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB003
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB003
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=             3  iseed(4)=             0            0           -2 
47        -48387
48  ran_num   0.6641613245010376     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3281 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0397 sec
148 Waiting for     1.2134 sec
149 Waiting for     0.0395 sec
150 #OVERLAP evdw > 1d10   1.00000E+20
151  #OVERLAPing residues             2
152    8  17
153  #OVERLAPing all corrected after             2  random generation
154 #OVERLAP evdw after   8.38150E+12
155 Waiting for     0.0385 sec
156 #OVERLAP evdw > 1d10   1.00000E+20
157  #OVERLAPing residues             2
158    7  27
159  #OVERLAPing all corrected after             2  random generation
160 #OVERLAP evdw after   2.29708E+27
161 Waiting for     0.0592 sec
162 #OVERLAP evdw > 1d10   1.00000E+20
163  #OVERLAPing residues             3
164    4  14   5
165  #OVERLAPing all corrected after             1  random generation
166 #OVERLAP evdw after   2.32402E+11
167 Waiting for     0.0392 sec
168 Waiting for     0.0702 sec
169 Waiting for     0.0398 sec
170 Waiting for     0.0360 sec
171 #OVERLAP evdw > 1d10   1.00000E+20
172  #OVERLAPing residues             3
173    9  20  21
174  #OVERLAPing all corrected after             1  random generation
175 #OVERLAP evdw after   5.31923E+11
176 Waiting for     0.0386 sec
177 #OVERLAP evdw > 1d10   1.00000E+20
178  #OVERLAPing residues             4
179    7  25  17  29
180  #OVERLAPing all corrected after             1  random generation
181 #OVERLAP evdw after   1.06861E+07
182 Waiting for     0.0389 sec
183 Waiting for     0.0395 sec
184 Waiting for     0.0378 sec
185 Waiting for     0.0395 sec
186 #OVERLAP evdw > 1d10   1.00000E+20
187  #OVERLAPing residues             2
188   13  22
189  #OVERLAPing all corrected after             1  random generation
190 #OVERLAP evdw after   6.88033E+06
191 Waiting for     0.0384 sec
192 #OVERLAP evdw > 1d10   1.00000E+20
193  #OVERLAPing residues             2
194    8  28
195  #OVERLAPing all corrected after             1  random generation
196 #OVERLAP evdw after   5.47489E+15
197 Waiting for     0.0467 sec
198 #OVERLAP evdw > 1d10   1.00000E+20
199  #OVERLAPing residues             5
200    7  27   8  17  23
201  #OVERLAPing all corrected after             2  random generation
202 #OVERLAP evdw after   7.09634E+07
203 Waiting for     0.0467 sec
204 Waiting for     0.0380 sec
205 Waiting for     0.0385 sec
206 Waiting for     0.0391 sec
207 Waiting for     0.0391 sec
208 #OVERLAP evdw > 1d10   1.00000E+20
209  #OVERLAPing residues             2
210    3  26
211  #OVERLAPing all corrected after             1  random generation
212 #OVERLAP evdw after   4.56342E+13
213 Waiting for     0.0392 sec
214 #OVERLAP evdw > 1d10   1.00000E+20
215  #OVERLAPing residues             4
216    9  20  10  22
217  #OVERLAPing all corrected after             2  random generation
218 #OVERLAP evdw after   2.13456E+14
219 Waiting for     0.0389 sec
220 Waiting for     1.7616 sec
221 Waiting for     0.0386 sec
222 #OVERLAP evdw > 1d10   1.00000E+20
223  #OVERLAPing residues             2
224    2  17
225  #OVERLAPing all corrected after             1  random generation
226 #OVERLAP evdw after   8.22462E+04
227 Waiting for     0.0390 sec
228 Waiting for     0.0380 sec
229 Waiting for     0.0383 sec
230 Waiting for     0.0390 sec
231 Waiting for     0.0387 sec
232 Waiting for     0.0397 sec
233 #OVERLAP evdw > 1d10   1.00000E+20
234  #OVERLAPing residues             2
235    9  11
236  #OVERLAPing all corrected after             2  random generation
237 #OVERLAP evdw after   2.95238E+05
238 Waiting for     0.0384 sec
239 #OVERLAP evdw > 1d10   1.00000E+20
240  #OVERLAPing residues             2
241    6  25
242  #OVERLAPing all corrected after             1  random generation
243 #OVERLAP evdw after  -4.07421E+01
244 Waiting for     0.0389 sec
245 Waiting for     1.3596 sec
246 Waiting for     0.0397 sec
247 Waiting for     0.0382 sec
248 Waiting for     0.0393 sec
249 Waiting for     0.0382 sec
250 #OVERLAP evdw > 1d10   1.00000E+20
251  #OVERLAPing residues             2
252    4   9
253  #OVERLAPing all corrected after             1  random generation
254 #OVERLAP evdw after  -5.26461E+01
255 Waiting for     0.0380 sec
256 Waiting for     0.0391 sec
257 Waiting for     0.0397 sec
258 #OVERLAP evdw > 1d10   1.00000E+20
259  #OVERLAPing residues             2
260    9  22
261  #OVERLAPing all corrected after             1  random generation
262 #OVERLAP evdw after   7.23640E+22
263 Waiting for     0.0007 sec
264 Waiting for     0.0385 sec
265 #OVERLAP evdw > 1d10   1.19186E+25
266  #OVERLAPing residues             0
267
268  #OVERLAPing all corrected after             1  random generation
269 #OVERLAP evdw after   1.19186E+25
270 Waiting for     0.0387 sec
271 Waiting for     0.0388 sec
272 Waiting for     0.0389 sec
273 Waiting for     0.0394 sec
274 Waiting for     0.0382 sec
275 Waiting for     0.0396 sec
276 Waiting for     0.0384 sec
277 Waiting for     0.0412 sec
278 Waiting for     0.0005 sec
279 Waiting for     0.0382 sec
280 #OVERLAP evdw > 1d10   1.00000E+20
281  #OVERLAPing residues             2
282   11  24
283  #OVERLAPing all corrected after             1  random generation
284 #OVERLAP evdw after   1.20100E+16
285 Waiting for     0.0392 sec
286 Waiting for     0.0386 sec
287 Waiting for     0.0425 sec
288 Waiting for     0.0391 sec
289 #OVERLAP evdw > 1d10   1.00000E+20
290  #OVERLAPing residues             4
291    2  29   3  27
292  #OVERLAPing all corrected after             1  random generation
293 #OVERLAP evdw after   3.49968E+07
294 Waiting for     0.0388 sec
295 Waiting for     0.0006 sec
296 #OVERLAP evdw > 1d10   1.00000E+20
297  #OVERLAPing residues             4
298    4  24   5  22
299  #OVERLAPing all corrected after             2  random generation
300 #OVERLAP evdw after   3.47882E+11
301 Waiting for     0.0387 sec
302 Waiting for     0.0398 sec
303 Waiting for     0.0379 sec
304 #OVERLAP evdw > 1d10   1.00000E+20
305  #OVERLAPing residues             4
306    5  26  17  25
307  #OVERLAPing all corrected after             1  random generation
308 #OVERLAP evdw after   2.43394E+08
309 Waiting for     0.0382 sec
310 Waiting for     0.0384 sec
311 Waiting for     0.0397 sec
312 Waiting for     0.0389 sec
313 Waiting for     0.0384 sec
314 Waiting for     0.0007 sec
315 #OVERLAP evdw > 1d10   1.00000E+20
316  #OVERLAPing residues             2
317    5  17
318  #OVERLAPing all corrected after             1  random generation
319 #OVERLAP evdw after  -1.97500E+01
320 Waiting for     0.0391 sec
321 Waiting for     0.0392 sec
322 Waiting for     0.0386 sec
323 Waiting for     0.0386 sec
324 Waiting for     0.0396 sec
325 Waiting for     0.0395 sec
326 Waiting for     0.0390 sec
327 Waiting for     0.0007 sec
328 #OVERLAP evdw > 1d10   1.00000E+20
329  #OVERLAPing residues             2
330   11  20
331  #OVERLAPing all corrected after             1  random generation
332 #OVERLAP evdw after   9.35428E+21
333 Waiting for     0.0393 sec
334 Waiting for     0.0392 sec
335 Waiting for     1.4495 sec
336 #OVERLAP evdw > 1d10   1.00000E+20
337  #OVERLAPing residues             2
338    9  29
339  #OVERLAPing all corrected after             1  random generation
340 #OVERLAP evdw after   1.79718E+06
341 Waiting for     0.0005 sec
342 #OVERLAP evdw > 1d10   1.00000E+20
343  #OVERLAPing residues             2
344    2  20
345  #OVERLAPing all corrected after             2  random generation
346 #OVERLAP evdw after   1.07625E+24
347 Waiting for     0.0378 sec
348 Waiting for     0.0397 sec
349 #OVERLAP evdw > 1d10   1.00000E+20
350  #OVERLAPing residues             2
351    4  27
352  #OVERLAPing all corrected after             1  random generation
353 #OVERLAP evdw after   1.33862E+02
354 Waiting for     0.0387 sec
355 #OVERLAP evdw > 1d10   1.00000E+20
356  #OVERLAPing residues             2
357    4  21
358  #OVERLAPing all corrected after             1  random generation
359 #OVERLAP evdw after   1.38443E+04
360 Waiting for     0.0007 sec
361 #OVERLAP evdw > 1d10   1.00000E+20
362  #OVERLAPing residues             4
363    9  26  20  25
364  #OVERLAPing all corrected after             1  random generation
365 #OVERLAP evdw after   8.28504E+28
366 Waiting for     0.0395 sec
367 Waiting for     0.0380 sec
368 Waiting for     0.0385 sec
369 Waiting for     0.0394 sec
370 #OVERLAP evdw > 1d10   1.00000E+20
371  #OVERLAPing residues             2
372    4  12
373  #OVERLAPing all corrected after             1  random generation
374 #OVERLAP evdw after   8.63103E+04
375 Waiting for     0.0382 sec
376 #OVERLAP evdw > 1d10   2.02683E+22
377  #OVERLAPing residues             0
378
379  #OVERLAPing all corrected after             1  random generation
380 #OVERLAP evdw after   2.02683E+22
381 Waiting for     0.0377 sec
382 Waiting for     0.0396 sec
383 Waiting for     0.0386 sec
384 #OVERLAP evdw > 1d10   1.00000E+20
385  #OVERLAPing residues             2
386    3  25
387  #OVERLAPing all corrected after             1  random generation
388 #OVERLAP evdw after   2.02907E+04
389 Waiting for     0.0394 sec
390 Waiting for     0.0536 sec
391 Waiting for     0.0386 sec
392 Waiting for     0.0385 sec
393 Waiting for     0.0388 sec
394 #OVERLAP evdw > 1d10   1.00000E+20
395  #OVERLAPing residues             2
396    2  25
397  #OVERLAPing all corrected after             1  random generation
398 #OVERLAP evdw after   3.49770E+17
399 Waiting for     0.0386 sec
400 Waiting for     0.0385 sec
401 Waiting for     0.0387 sec
402 Waiting for     0.0142 sec
403 #OVERLAP evdw > 1d10   1.00000E+20
404  #OVERLAPing residues             2
405    9  26
406  #OVERLAPing all corrected after             1  random generation
407 #OVERLAP evdw after   2.50153E+06
408 Waiting for     0.0396 sec
409 Waiting for     0.0384 sec
410 Waiting for     0.0391 sec
411 Waiting for     0.0386 sec
412 Waiting for     0.0382 sec
413 Waiting for     0.0388 sec
414 #OVERLAP evdw > 1d10   1.00000E+20
415  #OVERLAPing residues             2
416   15  19
417  #OVERLAPing all corrected after             1  random generation
418 #OVERLAP evdw after   2.46592E+12
419 Waiting for     0.0390 sec
420 #OVERLAP evdw > 1d10   1.00000E+20
421  #OVERLAPing residues             2
422   12  26
423  #OVERLAPing all corrected after             1  random generation
424 #OVERLAP evdw after   3.30873E+02
425 Waiting for     0.0007 sec
426 #OVERLAP evdw > 1d10   1.00000E+20
427  #OVERLAPing residues             2
428   11  22
429  #OVERLAPing all corrected after             1  random generation
430 #OVERLAP evdw after   5.03601E+14
431 Waiting for     0.0394 sec
432 Waiting for     0.0384 sec
433 #OVERLAP evdw > 1d10   1.00000E+20
434  #OVERLAPing residues             2
435    8  29
436  #OVERLAPing all corrected after             1  random generation
437 #OVERLAP evdw after   1.06071E+10
438 Waiting for     0.0397 sec
439 Waiting for     0.0397 sec
440 #OVERLAP evdw > 1d10   1.00000E+20
441  #OVERLAPing residues             5
442    7  23   9  26  27
443  #OVERLAPing all corrected after             1  random generation
444 #OVERLAP evdw after   2.79528E+06
445 Waiting for     0.0440 sec
446 Waiting for     0.0379 sec
447 Waiting for     0.0386 sec
448 Waiting for     0.0397 sec
449 Waiting for     0.0145 sec
450 #OVERLAP evdw > 1d10   1.00000E+20
451  #OVERLAPing residues             2
452   22  25
453  #OVERLAPing all corrected after             2  random generation
454 #OVERLAP evdw after   1.07273E+06
455 Waiting for     0.0390 sec
456 Waiting for     0.0383 sec
457 #OVERLAP evdw > 1d10   1.00000E+20
458  #OVERLAPing residues             2
459    7  25
460  #OVERLAPing all corrected after             1  random generation
461 #OVERLAP evdw after  -4.37721E+01
462 Waiting for     1.4598 sec
463 Waiting for     0.0006 sec
464 Waiting for     0.0390 sec
465 Waiting for     0.0394 sec
466 Waiting for     0.0383 sec
467 Waiting for     0.0248 sec
468 Waiting for     0.7964 sec
469 Waiting for     0.0508 sec
470 #OVERLAP evdw > 1d10   1.00000E+20
471  #OVERLAPing residues             4
472    7  20  11  28
473  #OVERLAPing all corrected after             3  random generation
474 #OVERLAP evdw after   5.37883E+16
475 Waiting for     0.0004 sec
476 Waiting for     0.0524 sec
477 Waiting for     0.0398 sec
478 Waiting for     0.0389 sec
479 #OVERLAP evdw > 1d10   1.00000E+20
480  #OVERLAPing residues             2
481   19  27
482  #OVERLAPing NOT all corrected             3
483   19  27  20
484 #OVERLAP evdw after   1.00000E+20
485 Waiting for     0.0387 sec
486 Waiting for     0.0006 sec
487 #OVERLAP evdw > 1d10   1.00000E+20
488  #OVERLAPing residues             4
489   11  27  14  23
490  #OVERLAPing all corrected after             4  random generation
491 #OVERLAP evdw after   1.88185E+10
492 Waiting for     0.0541 sec
493 #OVERLAP evdw > 1d10   1.00000E+20
494  #OVERLAPing residues             2
495    9  25
496  #OVERLAPing all corrected after             3  random generation
497 #OVERLAP evdw after   1.49535E+20
498 Waiting for     0.0390 sec
499 #OVERLAP evdw > 1d10   1.00000E+20
500  #OVERLAPing residues             2
501   15  27
502  #OVERLAPing all corrected after             1  random generation
503 #OVERLAP evdw after   1.12592E+13
504 Waiting for     0.0381 sec
505 Waiting for     0.0396 sec
506 Waiting for     0.0387 sec
507 Waiting for     0.0388 sec
508 Waiting for     0.0394 sec
509 Waiting for     0.0383 sec
510 Waiting for     0.0169 sec
511 #OVERLAP evdw > 1d10   1.00000E+20
512  #OVERLAPing residues             2
513    7  28
514  #OVERLAPing all corrected after             1  random generation
515 #OVERLAP evdw after   7.68686E+11
516 Waiting for     0.0393 sec
517 Waiting for     1.3819 sec
518 #OVERLAP evdw > 1d10   1.00000E+20
519  #OVERLAPing residues             2
520    8  13
521  #OVERLAPing all corrected after             1  random generation
522 #OVERLAP evdw after   7.23096E+05
523 Waiting for     0.0074 sec
524 Waiting for     0.0394 sec
525 Waiting for     0.0394 sec
526 #OVERLAP evdw > 1d10   1.00000E+20
527  #OVERLAPing residues             2
528    9  23
529  #OVERLAPing all corrected after             6  random generation
530 #OVERLAP evdw after   2.82885E+15
531 Waiting for     0.0388 sec
532 Waiting for     0.0387 sec
533 Waiting for     0.0007 sec
534 Waiting for     0.0383 sec
535 #OVERLAP evdw > 1d10   1.00000E+20
536  #OVERLAPing residues             2
537    9  27
538  #OVERLAPing all corrected after             1  random generation
539 #OVERLAP evdw after   1.70155E+10
540 Waiting for     0.0380 sec
541 Waiting for     0.0399 sec
542 Waiting for     0.0384 sec
543 Waiting for     0.0386 sec
544 Waiting for     0.0391 sec
545 Waiting for     0.0389 sec
546 Waiting for     0.0007 sec
547 Waiting for     0.0385 sec
548 #OVERLAP evdw > 1d10   1.00000E+20
549  #OVERLAPing residues             2
550    7  20
551  #OVERLAPing all corrected after             1  random generation
552 #OVERLAP evdw after   3.25599E+08
553 Waiting for     0.0385 sec
554 Waiting for     0.0398 sec
555 Waiting for     0.0392 sec
556 Waiting for     0.7687 sec
557 #OVERLAP evdw > 1d10   1.00000E+20
558  #OVERLAPing residues             4
559    9  12  14  24
560  #OVERLAPing all corrected after             2  random generation
561 #OVERLAP evdw after   1.23380E+08
562 Waiting for     0.0005 sec
563 #OVERLAP evdw > 1d10   1.00000E+20
564  #OVERLAPing residues             2
565    4  18
566  #OVERLAPing all corrected after             2  random generation
567 #OVERLAP evdw after   1.02956E+12
568 Waiting for     0.0391 sec
569 Waiting for     0.0387 sec
570 Waiting for     0.0004 sec
571 Waiting for     0.0393 sec
572 #OVERLAP evdw > 1d10   1.00000E+20
573  #OVERLAPing residues             2
574    2  23
575  #OVERLAPing all corrected after             1  random generation
576 #OVERLAP evdw after   1.30688E+11
577 Waiting for     0.0397 sec
578 Waiting for     0.0382 sec
579 Waiting for     0.0381 sec
580 Waiting for     0.0007 sec
581 Waiting for     0.0382 sec
582 #OVERLAP evdw > 1d10   1.00000E+20
583  #OVERLAPing residues             5
584    8  26   9  27  10
585  #OVERLAPing all corrected after             2  random generation
586 #OVERLAP evdw after   2.25372E+08
587 Waiting for     0.0384 sec
588 Waiting for     0.0004 sec
589 Waiting for     0.0394 sec
590 Waiting for     0.0380 sec
591 Waiting for     0.0387 sec
592 #OVERLAP evdw > 1d10   1.00000E+20
593  #OVERLAPing residues             2
594    9  21
595  #OVERLAPing all corrected after             1  random generation
596 #OVERLAP evdw after   8.29825E+05
597 Waiting for     0.0391 sec
598 Waiting for     0.0388 sec
599 Waiting for     0.0398 sec
600 Waiting for     0.0381 sec
601 Waiting for     0.0007 sec
602 Waiting for     0.0390 sec
603 Waiting for     0.0394 sec
604 #OVERLAP evdw > 1d10   1.00000E+20
605  #OVERLAPing residues             2
606    4  11
607  #OVERLAPing all corrected after             1  random generation
608 #OVERLAP evdw after   4.48949E+14
609 Waiting for     0.0391 sec
610 Waiting for     0.0383 sec
611 Waiting for     0.0385 sec
612 #OVERLAP evdw > 1d10   1.00000E+20
613  #OVERLAPing residues             3
614    4  25   5
615  #OVERLAPing all corrected after             5  random generation
616 #OVERLAP evdw after   3.17593E+08
617 Waiting for     0.0386 sec
618 Waiting for     0.0392 sec
619 Waiting for     0.0388 sec
620 #OVERLAP evdw > 1d10   1.00000E+20
621  #OVERLAPing residues             2
622    7  21
623  #OVERLAPing all corrected after             1  random generation
624 #OVERLAP evdw after   5.38276E+05
625 Waiting for     0.0712 sec
626 Waiting for     0.2641 sec
627 Waiting for     0.0006 sec
628 #OVERLAP evdw > 1d10   1.00000E+20
629  #OVERLAPing residues             2
630   14  22
631  #OVERLAPing all corrected after             1  random generation
632 #OVERLAP evdw after   1.52020E+04
633 Waiting for     0.0387 sec
634 #OVERLAP evdw > 1d10   1.00000E+20
635  #OVERLAPing residues             2
636    4  13
637  #OVERLAPing all corrected after             1  random generation
638 #OVERLAP evdw after   1.03217E+08
639 Waiting for     0.0388 sec
640 #OVERLAP evdw > 1d10   5.05315E+22
641  #OVERLAPing residues             0
642
643  #OVERLAPing all corrected after             1  random generation
644 #OVERLAP evdw after   5.05315E+22
645 Waiting for     0.0385 sec
646 Waiting for     0.0383 sec
647 Waiting for     1.6459 sec
648 Waiting for     0.0006 sec
649 Waiting for     0.0383 sec
650 Waiting for     0.0380 sec
651 #OVERLAP evdw > 1d10   1.00000E+20
652  #OVERLAPing residues             2
653    3  27
654  #OVERLAPing all corrected after             1  random generation
655 #OVERLAP evdw after   5.29425E+03
656 Waiting for     0.0385 sec
657 Waiting for     0.0392 sec
658 #OVERLAP evdw > 1d10   1.00000E+20
659  #OVERLAPing residues             7
660    7  23  11  25  12  13  26
661  #OVERLAPing all corrected after             1  random generation
662 #OVERLAP evdw after   3.25614E+11
663 Waiting for     0.0380 sec
664 Waiting for     0.0379 sec
665 Waiting for     0.0393 sec
666 #OVERLAP evdw > 1d10   1.00000E+20
667  #OVERLAPing residues             4
668    6  27   7  28
669  #OVERLAPing NOT all corrected             2
670    7  28
671 #OVERLAP evdw after   1.00000E+20
672 Waiting for     0.0007 sec
673 #OVERLAP evdw > 1d10   1.00000E+20
674  #OVERLAPing residues             3
675    7  25  27
676  #OVERLAPing all corrected after             2  random generation
677 #OVERLAP evdw after   4.83634E+17
678 Waiting for     0.0393 sec
679 Waiting for     0.0393 sec
680 #OVERLAP evdw > 1d10   1.00000E+20
681  #OVERLAPing residues             6
682    7  27   8  23   9  25
683  #OVERLAPing all corrected after            26  random generation
684 #OVERLAP evdw after   2.32195E+07
685 Waiting for     0.0391 sec
686 Waiting for     0.0382 sec
687 Waiting for     0.0394 sec
688 Waiting for     0.0394 sec
689 #OVERLAP evdw > 1d10   1.00000E+20
690  #OVERLAPing residues             2
691   13  29
692  #OVERLAPing all corrected after             1  random generation
693 #OVERLAP evdw after   1.15196E+09
694 Waiting for     0.0381 sec
695 Waiting for     0.0379 sec
696 Waiting for     0.0006 sec
697 Waiting for     0.0387 sec
698 #OVERLAP evdw > 1d10   1.00000E+20
699  #OVERLAPing residues             4
700    2  23  11  25
701  #OVERLAPing all corrected after             1  random generation
702 #OVERLAP evdw after   1.68832E+23
703 Waiting for     0.0386 sec
704 #OVERLAP evdw > 1d10   1.18038E+30
705  #OVERLAPing residues             0
706
707  #OVERLAPing all corrected after             1  random generation
708 #OVERLAP evdw after   1.18038E+30
709 Waiting for     0.0382 sec
710 #OVERLAP evdw > 1d10   1.00000E+20
711  #OVERLAPing residues             2
712    3  13
713  #OVERLAPing all corrected after             1  random generation
714 #OVERLAP evdw after   3.20489E+11
715 Waiting for     0.0395 sec
716 Waiting for     0.0386 sec
717 Waiting for     0.0382 sec
718 Waiting for     0.0398 sec
719 Waiting for     0.0007 sec
720 Waiting for     0.0390 sec
721 Waiting for     0.0382 sec
722 #OVERLAP evdw > 1d10   1.00000E+20
723  #OVERLAPing residues             2
724   10  20
725  #OVERLAPing all corrected after             1  random generation
726 #OVERLAP evdw after  -2.54207E+01
727 Waiting for     0.0379 sec
728 Waiting for     0.0383 sec
729 Waiting for     0.0398 sec
730 Waiting for     0.0393 sec
731 Waiting for     0.0386 sec
732 #OVERLAP evdw > 1d10   1.00000E+20
733  #OVERLAPing residues             2
734    3  25
735  #OVERLAPing all corrected after             1  random generation
736 #OVERLAP evdw after   1.41453E+20
737 Waiting for     0.0006 sec
738 Waiting for     0.0395 sec
739 #OVERLAP evdw > 1d10   1.00000E+20
740  #OVERLAPing residues             4
741    2  20  14  27
742  #OVERLAPing all corrected after             1  random generation
743 #OVERLAP evdw after   9.39121E+11
744 Waiting for     0.0386 sec
745 Waiting for     0.0387 sec
746 Waiting for     0.9558 sec
747 #OVERLAP evdw > 1d10   1.00000E+20
748  #OVERLAPing residues             4
749    9  22  10  17
750  #OVERLAPing all corrected after             2  random generation
751 #OVERLAP evdw after   3.32280E+05
752 Waiting for     0.0274 sec
753 Waiting for     0.0380 sec
754 Waiting for     0.0380 sec
755 #OVERLAP evdw > 1d10   1.00000E+20
756  #OVERLAPing residues             4
757    4  21  20  27
758  #OVERLAPing all corrected after             2  random generation
759 #OVERLAP evdw after   2.73502E+13
760 Waiting for     0.0389 sec
761 Waiting for     1.0137 sec
762 #OVERLAP evdw > 1d10   1.00000E+20
763  #OVERLAPing residues             2
764    3  27
765  #OVERLAPing all corrected after             1  random generation
766 #OVERLAP evdw after   1.31310E+10
767 Waiting for     0.0007 sec
768 Waiting for     0.0395 sec
769 Waiting for     0.0394 sec
770 Waiting for     0.0382 sec
771 Waiting for     0.0377 sec
772 Waiting for     0.0393 sec
773 #OVERLAP evdw > 1d10   7.29561E+20
774  #OVERLAPing residues             0
775
776  #OVERLAPing all corrected after             1  random generation
777 #OVERLAP evdw after   7.29561E+20
778 Waiting for     0.0390 sec
779 #OVERLAP evdw > 1d10   1.00000E+20
780  #OVERLAPing residues             2
781    8  17
782  #OVERLAPing all corrected after             1  random generation
783 #OVERLAP evdw after   2.10259E+04
784 Waiting for     0.0007 sec
785 Waiting for     0.0392 sec
786 Waiting for     0.0391 sec
787 Waiting for     0.8505 sec
788 #OVERLAP evdw > 1d10   1.00000E+20
789  #OVERLAPing residues             2
790    9  23
791  #OVERLAPing all corrected after             1  random generation
792 #OVERLAP evdw after   3.26250E+18
793 Waiting for     0.0025 sec
794 Waiting for     0.0390 sec
795 Waiting for     0.0389 sec
796 Waiting for     0.0387 sec
797 Waiting for     0.0006 sec
798 Waiting for     0.0395 sec
799 Waiting for     0.0394 sec
800 Waiting for     0.0390 sec
801 #OVERLAP evdw > 1d10   1.00000E+20
802  #OVERLAPing residues             6
803    8  20   9  11  22  25
804  #OVERLAPing all corrected after             1  random generation
805 #OVERLAP evdw after   1.65874E+06
806 Waiting for     0.0379 sec
807 #OVERLAP evdw > 1d10   1.00000E+20
808  #OVERLAPing residues             2
809    9  25
810  #OVERLAPing all corrected after             1  random generation
811 #OVERLAP evdw after   2.25696E+04
812 Waiting for     0.0400 sec
813 Waiting for     0.0390 sec
814 #OVERLAP evdw > 1d10   1.00000E+20
815  #OVERLAPing residues             4
816    5  22   9  23
817  #OVERLAPing all corrected after             1  random generation
818 #OVERLAP evdw after   1.00783E+09
819 Waiting for     0.0394 sec
820 Waiting for     0.0386 sec
821 Waiting for     0.0392 sec
822 Waiting for     0.0382 sec
823 Waiting for     0.0671 sec
824 Waiting for     0.0760 sec
825 Waiting for     0.0386 sec
826 Waiting for     0.0389 sec
827 Waiting for     0.0766 sec
828 Waiting for     0.0396 sec
829 #OVERLAP evdw > 1d10   1.00000E+20
830  #OVERLAPing residues             2
831    9  17
832  #OVERLAPing all corrected after             1  random generation
833 #OVERLAP evdw after   1.05556E+06
834 Waiting for     0.0390 sec
835 Waiting for     0.0398 sec
836 Waiting for     0.0393 sec
837 Waiting for     0.0399 sec
838 #OVERLAP evdw > 1d10   1.00000E+20
839  #OVERLAPing residues             2
840    7  25
841  #OVERLAPing all corrected after             2  random generation
842 #OVERLAP evdw after   3.31178E+05
843 Waiting for     0.0389 sec
844 Waiting for     0.0387 sec
845 Waiting for     0.0392 sec
846 Waiting for     0.0380 sec
847 Waiting for     0.0007 sec
848 Waiting for     0.3824 sec
849 Waiting for     0.0006 sec
850 Waiting for     0.0385 sec
851 Waiting for     0.0383 sec
852 Waiting for     0.0523 sec
853 Waiting for     1.6858 sec
854 Waiting for     0.0006 sec
855 Waiting for     0.0398 sec
856 Waiting for     0.0388 sec
857 Waiting for     0.0393 sec
858 Waiting for     0.0378 sec
859 #OVERLAP evdw > 1d10   1.00000E+20
860  #OVERLAPing residues             2
861   11  20
862  #OVERLAPing all corrected after             1  random generation
863 #OVERLAP evdw after   6.10819E+09
864 Waiting for     0.0378 sec
865 #OVERLAP evdw > 1d10   1.00000E+20
866  #OVERLAPing residues             2
867    4  23
868  #OVERLAPing all corrected after             8  random generation
869 #OVERLAP evdw after   4.29107E+12
870 Waiting for     0.0379 sec
871 Waiting for     0.0384 sec
872 Waiting for     0.0595 sec
873 Waiting for     0.0386 sec
874 Waiting for     0.0007 sec
875 Waiting for     0.0392 sec
876 #OVERLAP evdw > 1d10   1.00000E+20
877  #OVERLAPing residues             2
878    4  28
879  #OVERLAPing all corrected after             1  random generation
880 #OVERLAP evdw after   8.11330E+05
881 Waiting for     0.0379 sec
882 Waiting for     0.0390 sec
883 Waiting for     0.2759 sec
884 #OVERLAP evdw > 1d10   1.00000E+20
885  #OVERLAPing residues             2
886    7  22
887  #OVERLAPing all corrected after             3  random generation
888 #OVERLAP evdw after   3.08463E+11
889 Waiting for     0.0384 sec
890 #OVERLAP evdw > 1d10   1.00000E+20
891  #OVERLAPing residues             8
892    5  19   7  14   9  13  24  27
893  #OVERLAPing all corrected after             2  random generation
894 #OVERLAP evdw after   4.45301E+07
895 Waiting for     0.0386 sec
896 Waiting for     0.0397 sec
897 #OVERLAP evdw > 1d10   1.00000E+20
898  #OVERLAPing residues             2
899   20  25
900  #OVERLAPing all corrected after             1  random generation
901 #OVERLAP evdw after   5.18645E+02
902 Waiting for     0.0007 sec
903 #OVERLAP evdw > 1d10   1.00000E+20
904  #OVERLAPing residues             2
905    8  17
906  #OVERLAPing all corrected after             1  random generation
907 #OVERLAP evdw after   1.51561E+09
908 Waiting for     0.0383 sec
909 Waiting for     0.0378 sec
910 Waiting for     0.0379 sec
911 #OVERLAP evdw > 1d10   1.00000E+20
912  #OVERLAPing residues             3
913    8  27   9
914  #OVERLAPing all corrected after             1  random generation
915 #OVERLAP evdw after   5.52220E+06
916 Waiting for     0.0394 sec
917 Waiting for     0.0398 sec
918 Waiting for     0.0391 sec
919 Waiting for     0.0390 sec
920 #OVERLAP evdw > 1d10   1.00000E+20
921  #OVERLAPing residues             4
922    4  23   6  25
923  #OVERLAPing all corrected after             3  random generation
924 #OVERLAP evdw after   3.08261E+22
925 Waiting for     0.0008 sec
926 Waiting for     0.0384 sec
927 #OVERLAP evdw > 1d10   1.00000E+20
928  #OVERLAPing residues             4
929   11  23  13  24
930  #OVERLAPing all corrected after             1  random generation
931 #OVERLAP evdw after   5.60100E+10
932 Waiting for     0.0387 sec
933 Waiting for     0.0386 sec
934 Waiting for     0.0394 sec
935 Waiting for     0.0715 sec
936 #OVERLAP evdw > 1d10   1.00000E+20
937  #OVERLAPing residues             3
938    9  23  25
939  #OVERLAPing all corrected after             4  random generation
940 #OVERLAP evdw after   1.11609E+11
941 Waiting for     1.1194 sec
942 Waiting for     0.0116 sec
943 Waiting for     0.0398 sec
944 #OVERLAP evdw > 1d10   1.00000E+20
945  #OVERLAPing residues             3
946    4  29   5
947  #OVERLAPing all corrected after             1  random generation
948 #OVERLAP evdw after   4.03875E+02
949 Waiting for     0.0006 sec
950 Waiting for     0.0389 sec
951 Waiting for     0.0398 sec
952 Waiting for     0.0387 sec
953 Waiting for     0.0379 sec
954 Waiting for     0.0381 sec
955 Waiting for     0.0389 sec
956 Waiting for     0.0381 sec
957 #OVERLAP evdw > 1d10   1.00000E+20
958  #OVERLAPing residues             2
959   19  27
960  #OVERLAPing all corrected after             4  random generation
961 #OVERLAP evdw after   8.68672E+07
962 Waiting for     0.0006 sec
963 #OVERLAP evdw > 1d10   1.00000E+20
964  #OVERLAPing residues             2
965   13  25
966  #OVERLAPing all corrected after             1  random generation
967 #OVERLAP evdw after   1.61688E+09
968 Waiting for     0.0391 sec
969 #OVERLAP evdw > 1d10   1.00000E+20
970  #OVERLAPing residues             2
971   11  29
972  #OVERLAPing all corrected after             1  random generation
973 #OVERLAP evdw after   9.82393E+02
974 Waiting for     0.0392 sec
975 #OVERLAP evdw > 1d10   1.00000E+20
976  #OVERLAPing residues             2
977    2  29
978  #OVERLAPing all corrected after             1  random generation
979 #OVERLAP evdw after   7.90408E+02
980 Waiting for     0.0381 sec
981 #OVERLAP evdw > 1d10   1.00000E+20
982  #OVERLAPing residues             2
983    7  15
984  #OVERLAPing all corrected after             3  random generation
985 #OVERLAP evdw after   8.03391E+02
986 Waiting for     0.0389 sec
987 Waiting for     2.9097 sec
988 Waiting for     0.0004 sec
989 Waiting for     0.0647 sec
990 Waiting for     0.0383 sec
991 Waiting for     0.0395 sec
992 Waiting for     0.1418 sec
993 Waiting for     0.0005 sec
994 Waiting for     0.0391 sec
995 Waiting for     0.0382 sec
996 Waiting for     0.0384 sec
997 Waiting for     0.0377 sec
998  End of minim, proc            3 time     3404.559827000000     
999 Processor   3 is finishing work.
1000  Total time    3435.740501999999       sec