added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB002
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB002
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=             2  iseed(4)=             0            0           -2 
47         -3522
48  ran_num   0.7481252551078796     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3279 sec
146 Waiting for     0.0383 sec
147 Waiting for     0.0385 sec
148 Waiting for     1.2137 sec
149 Waiting for     0.0007 sec
150 Waiting for     0.0381 sec
151 Waiting for     0.0391 sec
152 Waiting for     0.0398 sec
153 Waiting for     0.0387 sec
154 Waiting for     0.0384 sec
155 Waiting for     0.0392 sec
156 #OVERLAP evdw > 1d10   1.00000E+20
157  #OVERLAPing residues             2
158   19  27
159  #OVERLAPing all corrected after             1  random generation
160 #OVERLAP evdw after   2.39304E+06
161 Waiting for     0.0005 sec
162 #OVERLAP evdw > 1d10   1.00000E+20
163  #OVERLAPing residues             2
164    7  23
165  #OVERLAPing all corrected after             2  random generation
166 #OVERLAP evdw after   8.10934E+10
167 Waiting for     0.0391 sec
168 #OVERLAP evdw > 1d10   1.00000E+20
169  #OVERLAPing residues             2
170    5  25
171  #OVERLAPing all corrected after             1  random generation
172 #OVERLAP evdw after   3.67343E+11
173 Waiting for     0.0380 sec
174 Waiting for     0.0389 sec
175 Waiting for     0.0381 sec
176 Waiting for     0.0384 sec
177 Waiting for     0.0382 sec
178 #OVERLAP evdw > 1d10   1.00000E+20
179  #OVERLAPing residues             2
180    4  21
181  #OVERLAPing all corrected after             1  random generation
182 #OVERLAP evdw after   2.01687E+27
183 Waiting for     0.0006 sec
184 #OVERLAP evdw > 1d10   1.00000E+20
185  #OVERLAPing residues             2
186   22  25
187  #OVERLAPing all corrected after             1  random generation
188 #OVERLAP evdw after   6.55767E+04
189 Waiting for     0.0380 sec
190 Waiting for     0.0383 sec
191 #OVERLAP evdw > 1d10   5.76221E+21
192  #OVERLAPing residues             0
193
194  #OVERLAPing all corrected after             1  random generation
195 #OVERLAP evdw after   5.76221E+21
196 Waiting for     0.0386 sec
197 Waiting for     0.0398 sec
198 Waiting for     0.0396 sec
199 Waiting for     0.0380 sec
200 Waiting for     0.0388 sec
201 #OVERLAP evdw > 1d10   1.00000E+20
202  #OVERLAPing residues             2
203    3  27
204  #OVERLAPing all corrected after             1  random generation
205 #OVERLAP evdw after   9.08440E+13
206 Waiting for     0.0383 sec
207 Waiting for     0.0007 sec
208 Waiting for     0.6931 sec
209 Waiting for     0.0074 sec
210 Waiting for     0.0388 sec
211 Waiting for     0.0392 sec
212 Waiting for     0.0385 sec
213 Waiting for     0.0396 sec
214 Waiting for     0.0395 sec
215 #OVERLAP evdw > 1d10   1.00000E+20
216  #OVERLAPing residues             2
217   11  20
218  #OVERLAPing all corrected after             2  random generation
219 #OVERLAP evdw after   4.87578E+21
220 Waiting for     0.0006 sec
221 Waiting for     0.0388 sec
222 Waiting for     0.0386 sec
223 #OVERLAP evdw > 1d10   1.00000E+20
224  #OVERLAPing residues             5
225    7  24   9  19  13
226  #OVERLAPing all corrected after            15  random generation
227 #OVERLAP evdw after   1.47737E+23
228 Waiting for     0.0387 sec
229 Waiting for     0.0384 sec
230 Waiting for     0.0390 sec
231 Waiting for     0.0388 sec
232 Waiting for     0.0386 sec
233 Waiting for     0.0006 sec
234 Waiting for     0.0385 sec
235 Waiting for     0.0384 sec
236 Waiting for     0.0400 sec
237 Waiting for     0.0397 sec
238 #OVERLAP evdw > 1d10   1.00000E+20
239  #OVERLAPing residues             4
240    4  27   9  25
241  #OVERLAPing all corrected after             1  random generation
242 #OVERLAP evdw after   1.20031E+04
243 Waiting for     0.0384 sec
244 Waiting for     0.0382 sec
245 Waiting for     0.0396 sec
246 Waiting for     0.0394 sec
247 #OVERLAP evdw > 1d10   1.00000E+20
248  #OVERLAPing residues             2
249    2  15
250  #OVERLAPing all corrected after             1  random generation
251 #OVERLAP evdw after   6.68386E+12
252 Waiting for     0.0007 sec
253 Waiting for     0.0741 sec
254 #OVERLAP evdw > 1d10   1.00000E+20
255  #OVERLAPing residues             4
256   13  20  15  22
257  #OVERLAPing all corrected after             1  random generation
258 #OVERLAP evdw after   1.30490E+05
259 Waiting for     0.0395 sec
260 Waiting for     0.0384 sec
261 Waiting for     0.0006 sec
262 Waiting for     0.2350 sec
263 Waiting for     0.0007 sec
264 Waiting for     0.0384 sec
265 Waiting for     0.0004 sec
266 Waiting for     0.0396 sec
267 Waiting for     0.0397 sec
268 Waiting for     0.0389 sec
269 Waiting for     0.0393 sec
270 #OVERLAP evdw > 1d10   1.00000E+20
271  #OVERLAPing residues             2
272   20  27
273  #OVERLAPing all corrected after             1  random generation
274 #OVERLAP evdw after   3.42745E+03
275 Waiting for     0.0751 sec
276 Waiting for     0.0397 sec
277 Waiting for     0.0563 sec
278 Waiting for     0.0299 sec
279 Waiting for     0.0381 sec
280 Waiting for     0.0385 sec
281 Waiting for     0.0536 sec
282 #OVERLAP evdw > 1d10   1.00000E+20
283  #OVERLAPing residues             2
284    9  23
285  #OVERLAPing all corrected after             1  random generation
286 #OVERLAP evdw after   1.30257E+06
287 Waiting for     0.0393 sec
288 Waiting for     0.0385 sec
289 Waiting for     0.0393 sec
290 Waiting for     0.0385 sec
291 #OVERLAP evdw > 1d10   1.00000E+20
292  #OVERLAPing residues             2
293    5  17
294  #OVERLAPing all corrected after             2  random generation
295 #OVERLAP evdw after   3.66005E+04
296 Waiting for     0.0380 sec
297 Waiting for     0.0379 sec
298 Waiting for     0.0383 sec
299 Waiting for     0.1275 sec
300 Waiting for     0.0006 sec
301 Waiting for     0.0398 sec
302 Waiting for     0.0395 sec
303 #OVERLAP evdw > 1d10   1.00000E+20
304  #OVERLAPing residues             7
305    4  11   7  20  21   8  23
306  #OVERLAPing all corrected after             2  random generation
307 #OVERLAP evdw after   9.51264E+27
308 Waiting for     0.0600 sec
309 Waiting for     0.0387 sec
310 Waiting for     0.0007 sec
311 #OVERLAP evdw > 1d10   1.00000E+20
312  #OVERLAPing residues             2
313   20  25
314  #OVERLAPing all corrected after             3  random generation
315 #OVERLAP evdw after   2.27361E+13
316 Waiting for     0.0385 sec
317 Waiting for     0.0396 sec
318 Waiting for     0.0388 sec
319 Waiting for     0.0384 sec
320 Waiting for     0.0379 sec
321 Waiting for     0.4736 sec
322 Waiting for     0.0007 sec
323 Waiting for     0.0006 sec
324 #OVERLAP evdw > 1d10   1.00000E+20
325  #OVERLAPing residues             6
326    5  20   7  22   9  21
327  #OVERLAPing all corrected after             4  random generation
328 #OVERLAP evdw after   1.14759E+06
329 Waiting for     0.0391 sec
330 Waiting for     0.0394 sec
331 Waiting for     0.0391 sec
332 Waiting for     0.0392 sec
333 Waiting for     0.0384 sec
334 #OVERLAP evdw > 1d10   1.00000E+20
335  #OVERLAPing residues             2
336   13  27
337  #OVERLAPing all corrected after             1  random generation
338 #OVERLAP evdw after   2.64026E+06
339 Waiting for     0.0396 sec
340 #OVERLAP evdw > 1d10   1.00000E+20
341  #OVERLAPing residues             2
342    9  17
343  #OVERLAPing all corrected after             2  random generation
344 #OVERLAP evdw after   5.19920E+01
345 Waiting for     0.0386 sec
346 #OVERLAP evdw > 1d10   1.00000E+20
347  #OVERLAPing residues             2
348    8  17
349  #OVERLAPing all corrected after             1  random generation
350 #OVERLAP evdw after   2.56016E+03
351 Waiting for     0.0385 sec
352 Waiting for     0.0008 sec
353 #OVERLAP evdw > 1d10   1.00000E+20
354  #OVERLAPing residues             2
355    5  27
356  #OVERLAPing all corrected after             1  random generation
357 #OVERLAP evdw after   1.29872E+07
358 Waiting for     0.0386 sec
359 Waiting for     0.0382 sec
360 Waiting for     0.0391 sec
361 Waiting for     0.0389 sec
362 Waiting for     0.0384 sec
363 Waiting for     0.0396 sec
364 Waiting for     0.7570 sec
365 #OVERLAP evdw > 1d10   1.00000E+20
366  #OVERLAPing residues             2
367    7  20
368  #OVERLAPing all corrected after             3  random generation
369 #OVERLAP evdw after   3.85809E+03
370 Waiting for     0.0149 sec
371 #OVERLAP evdw > 1d10   1.00000E+20
372  #OVERLAPing residues             2
373    9  15
374  #OVERLAPing all corrected after             1  random generation
375 #OVERLAP evdw after   1.58833E+11
376 Waiting for     0.0382 sec
377 #OVERLAP evdw > 1d10   1.00000E+20
378  #OVERLAPing residues             2
379    4  17
380  #OVERLAPing all corrected after             1  random generation
381 #OVERLAP evdw after   4.11987E+16
382 Waiting for     0.0392 sec
383 Waiting for     0.0379 sec
384 Waiting for     0.0383 sec
385 Waiting for     0.0387 sec
386 #OVERLAP evdw > 1d10   1.00000E+20
387  #OVERLAPing residues             3
388   14  25  15
389  #OVERLAPing all corrected after             2  random generation
390 #OVERLAP evdw after   1.38286E+06
391 Waiting for     0.0382 sec
392 Waiting for     0.0382 sec
393 Waiting for     0.0307 sec
394 #OVERLAP evdw > 1d10   1.00000E+20
395  #OVERLAPing residues             2
396    7   9
397  #OVERLAPing all corrected after             1  random generation
398 #OVERLAP evdw after   3.39297E+09
399 Waiting for     0.0397 sec
400 Waiting for     0.0383 sec
401 Waiting for     0.0381 sec
402 Waiting for     0.0379 sec
403 Waiting for     0.0400 sec
404 Waiting for     0.0383 sec
405 Waiting for     0.0396 sec
406 Waiting for     0.0383 sec
407 Waiting for     0.0166 sec
408 #OVERLAP evdw > 1d10   1.00000E+20
409  #OVERLAPing residues             2
410    4  23
411  #OVERLAPing all corrected after             3  random generation
412 #OVERLAP evdw after   2.39302E+27
413 Waiting for     0.0395 sec
414 Waiting for     0.0498 sec
415 Waiting for     0.0393 sec
416 Waiting for     0.0379 sec
417 Waiting for     0.0380 sec
418 #OVERLAP evdw > 1d10   1.00000E+20
419  #OVERLAPing residues             2
420   17  23
421  #OVERLAPing all corrected after            45  random generation
422 #OVERLAP evdw after   4.43144E+19
423 Waiting for     0.0726 sec
424 #OVERLAP evdw > 1d10   1.00000E+20
425  #OVERLAPing residues             6
426    2  27   5  24  12  20
427  #OVERLAPing all corrected after             1  random generation
428 #OVERLAP evdw after   3.62127E+11
429 Waiting for     0.0383 sec
430 Waiting for     0.0308 sec
431 Waiting for     0.0396 sec
432 #OVERLAP evdw > 1d10   1.00000E+20
433  #OVERLAPing residues             8
434    6  23   7  24   8  25  11  27
435  #OVERLAPing NOT all corrected             2
436    6  23
437 #OVERLAP evdw after   1.00000E+20
438 Waiting for     0.0386 sec
439 #OVERLAP evdw > 1d10   1.00000E+20
440  #OVERLAPing residues             6
441    6  23   7  24   8  25
442  #OVERLAPing NOT all corrected             2
443    6  23
444 #OVERLAP evdw after   1.00000E+20
445 Waiting for     0.0400 sec
446 Waiting for     0.0397 sec
447 Waiting for     0.0393 sec
448 #OVERLAP evdw > 1d10   1.00000E+20
449  #OVERLAPing residues             2
450   11  29
451  #OVERLAPing all corrected after             2  random generation
452 #OVERLAP evdw after   6.87491E+12
453 Waiting for     0.0385 sec
454 Waiting for     0.0390 sec
455 Waiting for     0.0006 sec
456 Waiting for     0.0394 sec
457 Waiting for     0.0393 sec
458 Waiting for     0.0386 sec
459 #OVERLAP evdw > 1d10   1.00000E+20
460  #OVERLAPing residues             3
461    7  25  26
462  #OVERLAPing all corrected after             1  random generation
463 #OVERLAP evdw after   6.97885E+17
464 Waiting for     0.0384 sec
465 #OVERLAP evdw > 1d10   1.00000E+20
466  #OVERLAPing residues             2
467   12  27
468  #OVERLAPing all corrected after             1  random generation
469 #OVERLAP evdw after   3.32881E+08
470 Waiting for     0.0386 sec
471 Waiting for     0.0394 sec
472 Waiting for     2.0169 sec
473 Waiting for     0.0004 sec
474 Waiting for     0.0389 sec
475 Waiting for     0.0382 sec
476 Waiting for     1.6360 sec
477 Waiting for     0.0387 sec
478 #OVERLAP evdw > 1d10   1.00000E+20
479  #OVERLAPing residues             2
480    3  27
481  #OVERLAPing all corrected after             1  random generation
482 #OVERLAP evdw after  -1.95389E+01
483 Waiting for     0.0393 sec
484 #OVERLAP evdw > 1d10   1.00000E+20
485  #OVERLAPing residues             2
486    3  17
487  #OVERLAPing all corrected after             1  random generation
488 #OVERLAP evdw after   2.32746E+08
489 Waiting for     0.0379 sec
490 #OVERLAP evdw > 1d10   1.00000E+20
491  #OVERLAPing residues             2
492    9  27
493  #OVERLAPing all corrected after             1  random generation
494 #OVERLAP evdw after   8.07997E+10
495 Waiting for     0.6015 sec
496 Waiting for     0.0008 sec
497 Waiting for     0.0004 sec
498 Waiting for     0.0398 sec
499 #OVERLAP evdw > 1d10   1.00000E+20
500  #OVERLAPing residues             3
501    2  11  23
502  #OVERLAPing all corrected after             1  random generation
503 #OVERLAP evdw after   3.22524E+14
504 Waiting for     0.0392 sec
505 Waiting for     0.0391 sec
506 Waiting for     0.0396 sec
507 Waiting for     0.0390 sec
508 Waiting for     0.0386 sec
509 Waiting for     0.0379 sec
510 #OVERLAP evdw > 1d10   1.00000E+20
511  #OVERLAPing residues             2
512    7  23
513  #OVERLAPing NOT all corrected             2
514    7  23
515 #OVERLAP evdw after   1.00000E+20
516 Waiting for     0.0621 sec
517 Waiting for     0.0702 sec
518 Waiting for     0.0380 sec
519 Waiting for     0.0397 sec
520 Waiting for     0.0387 sec
521 Waiting for     0.0667 sec
522 Waiting for     0.0396 sec
523 Waiting for     0.0384 sec
524 #OVERLAP evdw > 1d10   1.00000E+20
525  #OVERLAPing residues             2
526   10  29
527  #OVERLAPing all corrected after             1  random generation
528 #OVERLAP evdw after   6.98866E+06
529 Waiting for     0.0392 sec
530 Waiting for     0.0008 sec
531 Waiting for     0.0396 sec
532 #OVERLAP evdw > 1d10   1.00000E+20
533  #OVERLAPing residues             2
534    7  14
535  #OVERLAPing all corrected after             2  random generation
536 #OVERLAP evdw after  -4.17120E+01
537 Waiting for     0.0386 sec
538 Waiting for     0.0395 sec
539 Waiting for     0.0388 sec
540 Waiting for     0.0396 sec
541 Waiting for     0.0392 sec
542 Waiting for     0.0398 sec
543 Waiting for     0.0091 sec
544 Waiting for     0.0396 sec
545 Waiting for     0.0006 sec
546 #OVERLAP evdw > 1d10   1.00000E+20
547  #OVERLAPing residues             2
548    5  25
549  #OVERLAPing all corrected after             1  random generation
550 #OVERLAP evdw after   8.24196E+17
551 Waiting for     0.0384 sec
552 #OVERLAP evdw > 1d10   1.00000E+20
553  #OVERLAPing residues             2
554    9  14
555  #OVERLAPing all corrected after             1  random generation
556 #OVERLAP evdw after   2.71605E+01
557 Waiting for     0.0387 sec
558 Waiting for     0.0389 sec
559 Waiting for     0.0381 sec
560 Waiting for     0.0382 sec
561 Waiting for     0.0007 sec
562 Waiting for     0.0387 sec
563 #OVERLAP evdw > 1d10   1.00000E+20
564  #OVERLAPing residues             4
565    3  11   7  21
566  #OVERLAPing all corrected after             3  random generation
567 #OVERLAP evdw after   1.57943E+09
568 Waiting for     0.0398 sec
569 #OVERLAP evdw > 1d10   1.00000E+20
570  #OVERLAPing residues             4
571    5  14   9  25
572  #OVERLAPing all corrected after             1  random generation
573 #OVERLAP evdw after   8.72266E+32
574 Waiting for     0.0397 sec
575 #OVERLAP evdw > 1d10   1.00000E+20
576  #OVERLAPing residues             2
577    9  20
578  #OVERLAPing all corrected after             1  random generation
579 #OVERLAP evdw after   1.27751E+14
580 Waiting for     0.0394 sec
581 Waiting for     0.0383 sec
582 Waiting for     0.0384 sec
583 Waiting for     0.0397 sec
584 #OVERLAP evdw > 1d10   1.00000E+20
585  #OVERLAPing residues             3
586    5  17   6
587  #OVERLAPing all corrected after             1  random generation
588 #OVERLAP evdw after   1.59993E+11
589 Waiting for     0.0436 sec
590 #OVERLAP evdw > 1d10   1.00000E+20
591  #OVERLAPing residues             2
592    4  25
593  #OVERLAPing all corrected after             1  random generation
594 #OVERLAP evdw after   5.97446E+09
595 Waiting for     0.0392 sec
596 Waiting for     0.0387 sec
597 Waiting for     0.0389 sec
598 Waiting for     0.0387 sec
599 Waiting for     0.0398 sec
600 Waiting for     0.0393 sec
601 Waiting for     0.0380 sec
602 #OVERLAP evdw > 1d10   1.00000E+20
603  #OVERLAPing residues             4
604    4  14   6  27
605  #OVERLAPing all corrected after             3  random generation
606 #OVERLAP evdw after   3.08020E+21
607 Waiting for     0.0394 sec
608 Waiting for     0.0389 sec
609 Waiting for     0.0007 sec
610 #OVERLAP evdw > 1d10   1.00000E+20
611  #OVERLAPing residues             2
612    9  27
613  #OVERLAPing all corrected after             1  random generation
614 #OVERLAP evdw after   7.21578E+04
615 Waiting for     0.0391 sec
616 Waiting for     0.0465 sec
617 Waiting for     0.0391 sec
618 Waiting for     0.0386 sec
619 Waiting for     0.0394 sec
620 #OVERLAP evdw > 1d10   1.00000E+20
621  #OVERLAPing residues             3
622    7  28  29
623  #OVERLAPing all corrected after             2  random generation
624 #OVERLAP evdw after   8.63802E+07
625 Waiting for     0.0382 sec
626 #OVERLAP evdw > 1d10   1.00000E+20
627  #OVERLAPing residues             4
628    8  17   9  18
629  #OVERLAPing all corrected after             2  random generation
630 #OVERLAP evdw after   2.29348E+10
631 Waiting for     0.0007 sec
632 #OVERLAP evdw > 1d10   1.00000E+20
633  #OVERLAPing residues             2
634    8  25
635  #OVERLAPing all corrected after             1  random generation
636 #OVERLAP evdw after   2.19098E+09
637 Waiting for     0.0395 sec
638 Waiting for     0.0384 sec
639 #OVERLAP evdw > 1d10   1.00000E+20
640  #OVERLAPing residues             2
641    9  25
642  #OVERLAPing all corrected after             2  random generation
643 #OVERLAP evdw after  -9.61291E+00
644 Waiting for     0.0395 sec
645 Waiting for     0.0396 sec
646 Waiting for     0.0383 sec
647 Waiting for     0.0390 sec
648 Waiting for     0.0687 sec
649 Waiting for     1.9111 sec
650 #OVERLAP evdw > 1d10   1.00000E+20
651  #OVERLAPing residues             2
652    5  26
653  #OVERLAPing all corrected after             1  random generation
654 #OVERLAP evdw after   6.10163E+07
655 Waiting for     0.0175 sec
656 Waiting for     0.0387 sec
657 Waiting for     0.0393 sec
658 #OVERLAP evdw > 1d10   1.00000E+20
659  #OVERLAPing residues             8
660    4  17  26   7  20  11  13  25
661  #OVERLAPing all corrected after             2  random generation
662 #OVERLAP evdw after   3.00823E+17
663 Waiting for     0.0392 sec
664 Waiting for     0.0384 sec
665 Waiting for     0.0617 sec
666 Waiting for     0.0388 sec
667 Waiting for     0.0394 sec
668 Waiting for     0.0062 sec
669 Waiting for     0.0378 sec
670 #OVERLAP evdw > 1d10   1.00000E+20
671  #OVERLAPing residues             2
672   16  20
673  #OVERLAPing all corrected after             2  random generation
674 #OVERLAP evdw after   3.94741E+12
675 Waiting for     0.0389 sec
676 Waiting for     0.0393 sec
677 Waiting for     0.0394 sec
678 Waiting for     0.0387 sec
679 Waiting for     0.0383 sec
680 Waiting for     0.0387 sec
681 Waiting for     0.0006 sec
682 Waiting for     0.0381 sec
683 Waiting for     0.0392 sec
684 Waiting for     0.0387 sec
685 Waiting for     0.0382 sec
686 #OVERLAP evdw > 1d10   1.00000E+20
687  #OVERLAPing residues             4
688    6  24   7  25
689  #OVERLAPing all corrected after             1  random generation
690 #OVERLAP evdw after   2.86794E+11
691 Waiting for     0.0381 sec
692 Waiting for     0.0391 sec
693 Waiting for     0.9281 sec
694 Waiting for     0.0007 sec
695 #OVERLAP evdw > 1d10   1.00000E+20
696  #OVERLAPing residues             4
697    7  15   9  25
698  #OVERLAPing all corrected after             2  random generation
699 #OVERLAP evdw after   8.67209E+09
700 Waiting for     0.0007 sec
701 #OVERLAP evdw > 1d10   1.00000E+20
702  #OVERLAPing residues             2
703    3  25
704  #OVERLAPing all corrected after             1  random generation
705 #OVERLAP evdw after   7.02663E+06
706 Waiting for     0.0383 sec
707 #OVERLAP evdw > 1d10   1.00000E+20
708  #OVERLAPing residues             2
709    5  25
710  #OVERLAPing all corrected after             1  random generation
711 #OVERLAP evdw after   2.52759E+20
712 Waiting for     0.0387 sec
713 #OVERLAP evdw > 1d10   1.00000E+20
714  #OVERLAPing residues             2
715    3  18
716  #OVERLAPing all corrected after             1  random generation
717 #OVERLAP evdw after   2.91574E+14
718 Waiting for     0.0389 sec
719 Waiting for     0.5074 sec
720 Waiting for     0.0007 sec
721 Waiting for     0.0387 sec
722 Waiting for     0.0390 sec
723 Waiting for     0.0004 sec
724 #OVERLAP evdw > 1d10   1.00000E+20
725  #OVERLAPing residues             4
726    4  14   7  27
727  #OVERLAPing all corrected after             2  random generation
728 #OVERLAP evdw after   1.10352E+10
729 Waiting for     0.0384 sec
730 Waiting for     0.0397 sec
731 Waiting for     0.0394 sec
732 Waiting for     1.4427 sec
733 #OVERLAP evdw > 1d10   1.00000E+20
734  #OVERLAPing residues             2
735   13  29
736  #OVERLAPing all corrected after             4  random generation
737 #OVERLAP evdw after   3.13929E+07
738 Waiting for     0.0005 sec
739 #OVERLAP evdw > 1d10   1.00000E+20
740  #OVERLAPing residues             2
741   11  27
742  #OVERLAPing all corrected after             1  random generation
743 #OVERLAP evdw after   3.54856E+20
744 Waiting for     0.0383 sec
745 Waiting for     0.0392 sec
746 Waiting for     0.0007 sec
747 Waiting for     0.0379 sec
748 Waiting for     0.0394 sec
749 Waiting for     0.0377 sec
750 Waiting for     0.0393 sec
751 #OVERLAP evdw > 1d10   1.00000E+20
752  #OVERLAPing residues             4
753    2  25   3  23
754  #OVERLAPing all corrected after             1  random generation
755 #OVERLAP evdw after   9.65741E+08
756 Waiting for     0.0394 sec
757 Waiting for     0.0383 sec
758 Waiting for     0.0396 sec
759 Waiting for     0.0384 sec
760 Waiting for     0.0007 sec
761 Waiting for     0.0398 sec
762 Waiting for     0.0390 sec
763 #OVERLAP evdw > 1d10   1.00000E+20
764  #OVERLAPing residues             2
765    9  27
766  #OVERLAPing all corrected after             8  random generation
767 #OVERLAP evdw after   6.72779E+13
768 Waiting for     0.0387 sec
769 Waiting for     0.0391 sec
770 Waiting for     0.0394 sec
771 #OVERLAP evdw > 1d10   1.00000E+20
772  #OVERLAPing residues             2
773   17  25
774  #OVERLAPing all corrected after             1  random generation
775 #OVERLAP evdw after   1.74637E+05
776 Waiting for     0.0387 sec
777 Waiting for     0.0385 sec
778 Waiting for     0.0396 sec
779 Waiting for     0.0383 sec
780 Waiting for     0.0380 sec
781 Waiting for     0.0388 sec
782 Waiting for     0.0394 sec
783 Waiting for     0.0465 sec
784 Waiting for     0.0393 sec
785 #OVERLAP evdw > 1d10   1.00000E+20
786  #OVERLAPing residues             2
787    6  27
788  #OVERLAPing all corrected after             1  random generation
789 #OVERLAP evdw after   1.00787E+10
790 Waiting for     0.0392 sec
791 Waiting for     0.0007 sec
792 #OVERLAP evdw > 1d10   1.00000E+20
793  #OVERLAPing residues             2
794   12  27
795  #OVERLAPing all corrected after             1  random generation
796 #OVERLAP evdw after   1.68607E+17
797 Waiting for     0.0385 sec
798 #OVERLAP evdw > 1d10   1.00000E+20
799  #OVERLAPing residues             2
800    9  25
801  #OVERLAPing all corrected after             3  random generation
802 #OVERLAP evdw after   9.44376E+09
803 Waiting for     0.0384 sec
804 Waiting for     0.0379 sec
805 Waiting for     0.0400 sec
806 Waiting for     2.0006 sec
807 Waiting for     0.0007 sec
808 #OVERLAP evdw > 1d10   1.00000E+20
809  #OVERLAPing residues             2
810    3  13
811  #OVERLAPing all corrected after             1  random generation
812 #OVERLAP evdw after   3.78333E+09
813 Waiting for     0.0397 sec
814 Waiting for     0.0381 sec
815 Waiting for     1.0379 sec
816 Waiting for     0.0007 sec
817 #OVERLAP evdw > 1d10   1.00000E+20
818  #OVERLAPing residues             2
819   15  19
820  #OVERLAPing all corrected after             1  random generation
821 #OVERLAP evdw after   2.04105E+04
822 Waiting for     0.0390 sec
823 #OVERLAP evdw > 1d10   1.00000E+20
824  #OVERLAPing residues             2
825    4  18
826  #OVERLAPing all corrected after             2  random generation
827 #OVERLAP evdw after   7.43132E+09
828 Waiting for     0.0388 sec
829 Waiting for     0.0380 sec
830 Waiting for     0.0382 sec
831 Waiting for     0.0387 sec
832 Waiting for     0.0397 sec
833 Waiting for     0.0008 sec
834 #OVERLAP evdw > 1d10   1.00000E+20
835  #OVERLAPing residues             2
836    5  14
837  #OVERLAPing all corrected after             1  random generation
838 #OVERLAP evdw after   1.90928E+12
839 Waiting for     0.0390 sec
840 Waiting for     0.0396 sec
841 Waiting for     0.0381 sec
842 Waiting for     0.0393 sec
843 Waiting for     0.0385 sec
844 Waiting for     0.0390 sec
845 #OVERLAP evdw > 1d10   1.00000E+20
846  #OVERLAPing residues             2
847    4  28
848  #OVERLAPing all corrected after             1  random generation
849 #OVERLAP evdw after   2.13165E+01
850 Waiting for     0.0385 sec
851 Waiting for     0.0006 sec
852 #OVERLAP evdw > 1d10   1.00000E+20
853  #OVERLAPing residues             6
854    5  18  12  25  14  22
855  #OVERLAPing all corrected after             1  random generation
856 #OVERLAP evdw after   1.66666E+15
857 Waiting for     0.0388 sec
858 Waiting for     0.0392 sec
859 Waiting for     0.0397 sec
860 Waiting for     0.0385 sec
861 Waiting for     0.0395 sec
862 #OVERLAP evdw > 1d10   1.00000E+20
863  #OVERLAPing residues             8
864    7  17   8  19   9  20  11  25
865  #OVERLAPing all corrected after             2  random generation
866 #OVERLAP evdw after   8.50148E+09
867 Waiting for     0.0387 sec
868 Waiting for     0.0398 sec
869 Waiting for     2.5739 sec
870 Waiting for     0.0385 sec
871 Waiting for     0.0392 sec
872 Waiting for     0.0379 sec
873 Waiting for     0.0394 sec
874 Waiting for     0.0385 sec
875 Waiting for     0.0385 sec
876 Waiting for     0.0390 sec
877 Waiting for     0.0397 sec
878 Waiting for     0.0007 sec
879 Waiting for     0.0381 sec
880 #OVERLAP evdw > 1d10   1.00000E+20
881  #OVERLAPing residues             4
882    7  20   9  22
883  #OVERLAPing all corrected after             2  random generation
884 #OVERLAP evdw after   4.30676E+10
885 Waiting for     0.0378 sec
886 Waiting for     0.0384 sec
887 Waiting for     0.0395 sec
888 Waiting for     0.0388 sec
889 #OVERLAP evdw > 1d10   1.00000E+20
890  #OVERLAPing residues             6
891    3  17   4  18   9  22
892  #OVERLAPing all corrected after             9  random generation
893 #OVERLAP evdw after   1.76094E+18
894 Waiting for     0.0390 sec
895 Waiting for     0.0385 sec
896 #OVERLAP evdw > 1d10   1.00000E+20
897  #OVERLAPing residues             2
898   17  19
899  #OVERLAPing all corrected after             1  random generation
900 #OVERLAP evdw after  -3.98953E+01
901 Waiting for     0.0007 sec
902 #OVERLAP evdw > 1d10   1.00000E+20
903  #OVERLAPing residues             2
904    7  25
905  #OVERLAPing all corrected after             1  random generation
906 #OVERLAP evdw after   1.68967E+05
907 Waiting for     0.0394 sec
908 Waiting for     0.0385 sec
909 Waiting for     0.0389 sec
910 Waiting for     0.0394 sec
911 Waiting for     0.0397 sec
912 Waiting for     0.0389 sec
913 #OVERLAP evdw > 1d10   1.00000E+20
914  #OVERLAPing residues             4
915    5  23   7  26
916  #OVERLAPing all corrected after             2  random generation
917 #OVERLAP evdw after   1.95234E+19
918 Waiting for     0.0394 sec
919 Waiting for     0.0388 sec
920 Waiting for     0.0008 sec
921 Waiting for     0.0396 sec
922 Waiting for     0.0395 sec
923 Waiting for     0.0382 sec
924 Waiting for     0.0390 sec
925 Waiting for     0.0389 sec
926 Waiting for     0.0388 sec
927 Waiting for     0.0381 sec
928  End of minim, proc            2 time     3398.865750000000     
929 Processor   2 is finishing work.
930  Total time    3435.747383000000       sec