added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB001
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB001
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=             1  iseed(4)=             0            0           -1 
47        -24193
48  ran_num   0.8320892453193665     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3290 sec
146 Waiting for     0.0380 sec
147 Waiting for     0.0379 sec
148 Waiting for     1.2141 sec
149 Waiting for     0.0169 sec
150 Waiting for     0.0389 sec
151 #OVERLAP evdw > 1d10   1.00000E+20
152  #OVERLAPing residues             2
153    3  11
154  #OVERLAPing all corrected after             1  random generation
155 #OVERLAP evdw after   9.26063E+12
156 Waiting for     0.0007 sec
157 Waiting for     0.0392 sec
158 Waiting for     0.0385 sec
159 #OVERLAP evdw > 1d10   1.00000E+20
160  #OVERLAPing residues             2
161    6  25
162  #OVERLAPing all corrected after           776  random generation
163 #OVERLAP evdw after   2.44417E+22
164 Waiting for     0.0400 sec
165 Waiting for     0.0379 sec
166 Waiting for     0.0381 sec
167 Waiting for     0.0394 sec
168 #OVERLAP evdw > 1d10   1.00000E+20
169  #OVERLAPing residues             2
170   10  20
171  #OVERLAPing all corrected after             1  random generation
172 #OVERLAP evdw after   2.16098E+14
173 Waiting for     0.0386 sec
174 #OVERLAP evdw > 1d10   1.00000E+20
175  #OVERLAPing residues             2
176    7  25
177  #OVERLAPing all corrected after             1  random generation
178 #OVERLAP evdw after   3.60204E+11
179 Waiting for     0.0396 sec
180 #OVERLAP evdw > 1d10   1.00000E+20
181  #OVERLAPing residues             2
182    4  27
183  #OVERLAPing all corrected after             5  random generation
184 #OVERLAP evdw after   2.71359E+22
185 Waiting for     0.0379 sec
186 Waiting for     0.0381 sec
187 #OVERLAP evdw > 1d10   1.00000E+20
188  #OVERLAPing residues             2
189    9  25
190  #OVERLAPing all corrected after             1  random generation
191 #OVERLAP evdw after   5.11462E+03
192 Waiting for     0.0398 sec
193 #OVERLAP evdw > 1d10   1.00000E+20
194  #OVERLAPing residues             2
195    5  22
196  #OVERLAPing all corrected after             1  random generation
197 #OVERLAP evdw after   6.04976E+15
198 Waiting for     0.0007 sec
199 Waiting for     0.0395 sec
200 #OVERLAP evdw > 1d10   1.00000E+20
201  #OVERLAPing residues             2
202   11  17
203  #OVERLAPing all corrected after             1  random generation
204 #OVERLAP evdw after   3.80893E+16
205 Waiting for     0.0387 sec
206 #OVERLAP evdw > 1d10   1.00000E+20
207  #OVERLAPing residues             2
208    7  10
209  #OVERLAPing all corrected after             1  random generation
210 #OVERLAP evdw after   4.73240E+05
211 Waiting for     0.2191 sec
212 Waiting for     0.0004 sec
213 #OVERLAP evdw > 1d10   1.00000E+20
214  #OVERLAPing residues             2
215   17  21
216  #OVERLAPing all corrected after             2  random generation
217 #OVERLAP evdw after   7.51582E+03
218 Waiting for     0.0392 sec
219 Waiting for     0.0393 sec
220 Waiting for     0.0383 sec
221 Waiting for     0.0394 sec
222 Waiting for     0.0385 sec
223 Waiting for     0.0389 sec
224 Waiting for     0.0381 sec
225 Waiting for     0.0394 sec
226 Waiting for     0.0379 sec
227 Waiting for     0.0388 sec
228 Waiting for     0.2482 sec
229 Waiting for     0.0009 sec
230 #OVERLAP evdw > 1d10   1.00000E+20
231  #OVERLAPing residues             4
232    4  25   7  22
233  #OVERLAPing all corrected after             1  random generation
234 #OVERLAP evdw after   1.50967E+09
235 Waiting for     0.0112 sec
236 #OVERLAP evdw > 1d10   1.00000E+20
237  #OVERLAPing residues             5
238    2  14   6  29   9
239  #OVERLAPing all corrected after             2  random generation
240 #OVERLAP evdw after   1.11743E+22
241 Waiting for     0.0398 sec
242 Waiting for     0.0384 sec
243 #OVERLAP evdw > 1d10   1.00000E+20
244  #OVERLAPing residues             2
245    7  18
246  #OVERLAPing all corrected after             1  random generation
247 #OVERLAP evdw after   7.59361E+06
248 Waiting for     0.0390 sec
249 Waiting for     0.0390 sec
250 Waiting for     0.0394 sec
251 Waiting for     0.0389 sec
252 Waiting for     0.0389 sec
253 Waiting for     0.0244 sec
254 Waiting for     0.0393 sec
255 #OVERLAP evdw > 1d10   1.00000E+20
256  #OVERLAPing residues             2
257    4  14
258  #OVERLAPing all corrected after             1  random generation
259 #OVERLAP evdw after   8.39301E+04
260 Waiting for     0.0383 sec
261 Waiting for     0.0697 sec
262 Waiting for     0.0388 sec
263 Waiting for     0.0385 sec
264 Waiting for     0.0508 sec
265 #OVERLAP evdw > 1d10   1.00000E+20
266  #OVERLAPing residues             2
267    4  20
268  #OVERLAPing all corrected after             1  random generation
269 #OVERLAP evdw after   7.13373E+05
270 Waiting for     0.0393 sec
271 Waiting for     0.0381 sec
272 Waiting for     0.0007 sec
273 Waiting for     0.0383 sec
274 #OVERLAP evdw > 1d10   1.00000E+20
275  #OVERLAPing residues             2
276    3  27
277  #OVERLAPing all corrected after             1  random generation
278 #OVERLAP evdw after   2.05955E+02
279 Waiting for     0.0391 sec
280 #OVERLAP evdw > 1d10   1.00000E+20
281  #OVERLAPing residues             4
282    7  26   9  23
283  #OVERLAPing all corrected after             1  random generation
284 #OVERLAP evdw after   2.36119E+06
285 Waiting for     0.0382 sec
286 Waiting for     0.0385 sec
287 #OVERLAP evdw > 1d10   1.00000E+20
288  #OVERLAPing residues             6
289    3  26   6  25  17  23
290  #OVERLAPing all corrected after             1  random generation
291 #OVERLAP evdw after   2.65782E+14
292 Waiting for     0.0391 sec
293 #OVERLAP evdw > 1d10   1.00000E+20
294  #OVERLAPing residues             4
295    9  24  11  25
296  #OVERLAPing all corrected after             1  random generation
297 #OVERLAP evdw after   4.71073E+07
298 Waiting for     0.0397 sec
299 Waiting for     0.0398 sec
300 Waiting for     0.0007 sec
301 Waiting for     0.0394 sec
302 Waiting for     0.0387 sec
303 Waiting for     0.0395 sec
304 Waiting for     0.0385 sec
305 #OVERLAP evdw > 1d10   1.00000E+20
306  #OVERLAPing residues             2
307   11  22
308  #OVERLAPing all corrected after             1  random generation
309 #OVERLAP evdw after   7.14805E+01
310 Waiting for     0.0383 sec
311 #OVERLAP evdw > 1d10   1.00000E+20
312  #OVERLAPing residues             2
313    8  27
314  #OVERLAPing all corrected after             1  random generation
315 #OVERLAP evdw after   3.80697E+11
316 Waiting for     0.0387 sec
317 #OVERLAP evdw > 1d10   1.00000E+20
318  #OVERLAPing residues             2
319    7  27
320  #OVERLAPing all corrected after             1  random generation
321 #OVERLAP evdw after   1.49643E+13
322 Waiting for     0.0389 sec
323 #OVERLAP evdw > 1d10   1.00000E+20
324  #OVERLAPing residues             2
325    9  27
326  #OVERLAPing all corrected after             1  random generation
327 #OVERLAP evdw after   8.57471E+24
328 Waiting for     0.0006 sec
329 Waiting for     0.0380 sec
330 #OVERLAP evdw > 1d10   7.67370E+37
331  #OVERLAPing residues             0
332
333  #OVERLAPing all corrected after             1  random generation
334 #OVERLAP evdw after   7.67370E+37
335 Waiting for     0.0475 sec
336 Waiting for     0.0391 sec
337 Waiting for     1.2247 sec
338 #OVERLAP evdw > 1d10   1.00000E+20
339  #OVERLAPing residues             2
340    4  17
341  #OVERLAPing all corrected after             1  random generation
342 #OVERLAP evdw after   5.76900E+16
343 Waiting for     0.0398 sec
344 Waiting for     0.0005 sec
345 Waiting for     0.0384 sec
346 #OVERLAP evdw > 1d10   1.00000E+20
347  #OVERLAPing residues             2
348    9  24
349  #OVERLAPing all corrected after            18  random generation
350 #OVERLAP evdw after   1.23246E+13
351 Waiting for     0.0398 sec
352 Waiting for     0.0007 sec
353 #OVERLAP evdw > 1d10   1.00000E+20
354  #OVERLAPing residues             3
355    8  17   9
356  #OVERLAPing all corrected after             1  random generation
357 #OVERLAP evdw after   1.04133E+04
358 Waiting for     0.0389 sec
359 Waiting for     0.0396 sec
360 Waiting for     0.0382 sec
361 Waiting for     0.0394 sec
362 #OVERLAP evdw > 1d10   1.00000E+20
363  #OVERLAPing residues             2
364    7  22
365  #OVERLAPing all corrected after             1  random generation
366 #OVERLAP evdw after   2.63770E+05
367 Waiting for     0.0385 sec
368 Waiting for     0.0379 sec
369 #OVERLAP evdw > 1d10   1.00000E+20
370  #OVERLAPing residues             4
371    5  25   9  23
372  #OVERLAPing all corrected after             2  random generation
373 #OVERLAP evdw after   2.28509E+08
374 Waiting for     0.0392 sec
375 Waiting for     0.0007 sec
376 #OVERLAP evdw > 1d10   1.00000E+20
377  #OVERLAPing residues             2
378    3  17
379  #OVERLAPing all corrected after             1  random generation
380 #OVERLAP evdw after   3.01673E+02
381 Waiting for     0.0382 sec
382 Waiting for     0.0394 sec
383 Waiting for     0.0399 sec
384 #OVERLAP evdw > 1d10   1.00000E+20
385  #OVERLAPing residues             2
386    4  11
387  #OVERLAPing all corrected after             1  random generation
388 #OVERLAP evdw after   6.07398E+13
389 Waiting for     0.0384 sec
390 #OVERLAP evdw > 1d10   1.00000E+20
391  #OVERLAPing residues             3
392   17  18  26
393  #OVERLAPing all corrected after             1  random generation
394 #OVERLAP evdw after   2.74825E+11
395 Waiting for     0.0401 sec
396 Waiting for     0.0396 sec
397 Waiting for     0.0386 sec
398 Waiting for     0.0007 sec
399 #OVERLAP evdw > 1d10   1.00000E+20
400  #OVERLAPing residues             2
401    4  15
402  #OVERLAPing all corrected after             1  random generation
403 #OVERLAP evdw after   6.23274E+05
404 Waiting for     0.0395 sec
405 #OVERLAP evdw > 1d10   6.58018E+21
406  #OVERLAPing residues             0
407
408  #OVERLAPing all corrected after             1  random generation
409 #OVERLAP evdw after   6.58018E+21
410 Waiting for     0.0380 sec
411 Waiting for     0.0389 sec
412 Waiting for     0.2054 sec
413 Waiting for     0.0007 sec
414 #OVERLAP evdw > 1d10   1.00000E+20
415  #OVERLAPing residues             2
416   16  27
417  #OVERLAPing all corrected after             1  random generation
418 #OVERLAP evdw after  -4.33789E+01
419 Waiting for     0.0399 sec
420 Waiting for     0.0379 sec
421 Waiting for     0.0387 sec
422 Waiting for     0.0005 sec
423 #OVERLAP evdw > 1d10   1.00000E+20
424  #OVERLAPing residues             2
425    4  21
426  #OVERLAPing all corrected after             1  random generation
427 #OVERLAP evdw after  -5.37439E+01
428 Waiting for     0.0393 sec
429 Waiting for     0.0392 sec
430 Waiting for     0.0390 sec
431 Waiting for     0.0390 sec
432 Waiting for     0.0382 sec
433 Waiting for     0.0379 sec
434 Waiting for     0.0599 sec
435 Waiting for     0.0392 sec
436 Waiting for     0.0390 sec
437 Waiting for     0.0394 sec
438 Waiting for     0.0380 sec
439 Waiting for     0.0380 sec
440 #OVERLAP evdw > 1d10   1.00000E+20
441  #OVERLAPing residues             4
442    8  29   9  27
443  #OVERLAPing all corrected after             2  random generation
444 #OVERLAP evdw after   2.19378E+22
445 Waiting for     0.0729 sec
446 Waiting for     0.0381 sec
447 Waiting for     0.6379 sec
448 #OVERLAP evdw > 1d10   3.64949E+22
449  #OVERLAPing residues             0
450
451  #OVERLAPing all corrected after             1  random generation
452 #OVERLAP evdw after   3.64949E+22
453 Waiting for     0.0065 sec
454 Waiting for     0.0397 sec
455 Waiting for     0.0386 sec
456 Waiting for     0.0385 sec
457 Waiting for     0.0396 sec
458 #OVERLAP evdw > 1d10   1.00000E+20
459  #OVERLAPing residues             2
460    5  23
461  #OVERLAPing all corrected after             1  random generation
462 #OVERLAP evdw after   6.04707E+14
463 Waiting for     0.0393 sec
464 Waiting for     0.0397 sec
465 Waiting for     0.0382 sec
466 Waiting for     0.0392 sec
467 #OVERLAP evdw > 1d10   1.00000E+20
468  #OVERLAPing residues             2
469    4  12
470  #OVERLAPing all corrected after            44  random generation
471 #OVERLAP evdw after   1.14017E+20
472 Waiting for     0.0381 sec
473 Waiting for     0.0385 sec
474 #OVERLAP evdw > 1d10   1.00000E+20
475  #OVERLAPing residues             4
476    6  19   8  23
477  #OVERLAPing all corrected after             6  random generation
478 #OVERLAP evdw after   1.24620E+28
479 Waiting for     0.0398 sec
480 #OVERLAP evdw > 1d10   1.00000E+20
481  #OVERLAPing residues             2
482    9  17
483  #OVERLAPing all corrected after             1  random generation
484 #OVERLAP evdw after   1.05901E+07
485 Waiting for     0.0389 sec
486 #OVERLAP evdw > 1d10   1.00000E+20
487  #OVERLAPing residues             4
488    7  19   8  17
489  #OVERLAPing all corrected after             5  random generation
490 #OVERLAP evdw after   3.90004E+08
491 Waiting for     0.0382 sec
492 Waiting for     0.0393 sec
493 Waiting for     0.0396 sec
494 Waiting for     0.0396 sec
495 Waiting for     0.0007 sec
496 Waiting for     0.0390 sec
497 Waiting for     1.8237 sec
498 #OVERLAP evdw > 1d10   1.00000E+20
499  #OVERLAPing residues             4
500    7  29  20  25
501  #OVERLAPing all corrected after             1  random generation
502 #OVERLAP evdw after   5.04887E+11
503 Waiting for     0.0033 sec
504 Waiting for     0.0379 sec
505 Waiting for     0.0378 sec
506 Waiting for     0.0384 sec
507 Waiting for     0.3729 sec
508 Waiting for     0.0004 sec
509 Waiting for     0.0385 sec
510 Waiting for     0.0461 sec
511 Waiting for     0.0396 sec
512 Waiting for     0.0380 sec
513 #OVERLAP evdw > 1d10   1.00000E+20
514  #OVERLAPing residues             2
515    2  14
516  #OVERLAPing all corrected after             1  random generation
517 #OVERLAP evdw after   4.77157E+07
518 Waiting for     0.0388 sec
519 Waiting for     0.0393 sec
520 Waiting for     0.0382 sec
521 #OVERLAP evdw > 1d10   1.00000E+20
522  #OVERLAPing residues             5
523    5  25   7  27  18
524  #OVERLAPing all corrected after            24  random generation
525 #OVERLAP evdw after   3.25774E+14
526 Waiting for     0.0394 sec
527 Waiting for     0.0007 sec
528 Waiting for     0.7975 sec
529 #OVERLAP evdw > 1d10   1.00000E+20
530  #OVERLAPing residues             4
531    7  23  11  20
532  #OVERLAPing all corrected after             1  random generation
533 #OVERLAP evdw after   2.90767E+08
534 Waiting for     0.0006 sec
535 Waiting for     0.0386 sec
536 #OVERLAP evdw > 1d10   1.00000E+20
537  #OVERLAPing residues             2
538    8  20
539  #OVERLAPing all corrected after             1  random generation
540 #OVERLAP evdw after   1.11532E+03
541 Waiting for     0.0394 sec
542 Waiting for     0.0378 sec
543 Waiting for     0.7066 sec
544 Waiting for     0.0008 sec
545 Waiting for     0.0114 sec
546 Waiting for     0.0391 sec
547 Waiting for     0.0383 sec
548 Waiting for     1.8813 sec
549 Waiting for     0.0163 sec
550 Waiting for     0.0390 sec
551 Waiting for     0.0389 sec
552 #OVERLAP evdw > 1d10   1.00000E+20
553  #OVERLAPing residues             4
554    7  22   9  29
555  #OVERLAPing all corrected after             4  random generation
556 #OVERLAP evdw after   7.87625E+05
557 Waiting for     0.0386 sec
558 #OVERLAP evdw > 1d10   1.00000E+20
559  #OVERLAPing residues             2
560    3  12
561  #OVERLAPing all corrected after             2  random generation
562 #OVERLAP evdw after   1.37270E+08
563 Waiting for     0.0006 sec
564 Waiting for     0.0397 sec
565 Waiting for     0.0105 sec
566 Waiting for     0.0390 sec
567 #OVERLAP evdw > 1d10   1.00000E+20
568  #OVERLAPing residues             4
569    7  19   9  17
570  #OVERLAPing all corrected after             7  random generation
571 #OVERLAP evdw after   3.07919E+15
572 Waiting for     0.0958 sec
573 Waiting for     0.0166 sec
574 Waiting for     0.0396 sec
575 Waiting for     0.0383 sec
576 Waiting for     0.0381 sec
577 Waiting for     0.0006 sec
578 Waiting for     0.0381 sec
579 Waiting for     0.0393 sec
580 Waiting for     0.0383 sec
581 Waiting for     0.0381 sec
582 Waiting for     0.0383 sec
583 Waiting for     0.0393 sec
584 Waiting for     0.0393 sec
585 #OVERLAP evdw > 1d10   1.00000E+20
586  #OVERLAPing residues             2
587    5  11
588  #OVERLAPing all corrected after             4  random generation
589 #OVERLAP evdw after   2.76564E+04
590 Waiting for     0.0008 sec
591 #OVERLAP evdw > 1d10   1.00000E+20
592  #OVERLAPing residues             2
593   15  22
594  #OVERLAPing all corrected after             1  random generation
595 #OVERLAP evdw after   1.33340E+06
596 Waiting for     0.0378 sec
597 #OVERLAP evdw > 1d10   3.87117E+34
598  #OVERLAPing residues             0
599
600  #OVERLAPing all corrected after             1  random generation
601 #OVERLAP evdw after   3.87117E+34
602 Waiting for     0.0383 sec
603 Waiting for     0.0148 sec
604 Waiting for     0.0386 sec
605 Waiting for     0.0394 sec
606 #OVERLAP evdw > 1d10   1.51374E+32
607  #OVERLAPing residues             0
608
609  #OVERLAPing all corrected after             1  random generation
610 #OVERLAP evdw after   1.51374E+32
611 Waiting for     0.0392 sec
612 Waiting for     0.0381 sec
613 #OVERLAP evdw > 1d10   1.00000E+20
614  #OVERLAPing residues             2
615   11  24
616  #OVERLAPing all corrected after             1  random generation
617 #OVERLAP evdw after   5.70417E+03
618 Waiting for     0.0377 sec
619 Waiting for     0.0396 sec
620 Waiting for     0.0396 sec
621 Waiting for     0.0397 sec
622 Waiting for     0.0387 sec
623 Waiting for     0.0389 sec
624 Waiting for     0.0557 sec
625 Waiting for     0.0395 sec
626 #OVERLAP evdw > 1d10   1.00000E+20
627  #OVERLAPing residues             3
628    3  17   4
629  #OVERLAPing all corrected after             1  random generation
630 #OVERLAP evdw after   5.00277E+06
631 Waiting for     1.2272 sec
632 Waiting for     0.0006 sec
633 #OVERLAP evdw > 1d10   1.00000E+20
634  #OVERLAPing residues             2
635    7  26
636  #OVERLAPing all corrected after             1  random generation
637 #OVERLAP evdw after   2.38042E+11
638 Waiting for     0.0383 sec
639 Waiting for     0.0383 sec
640 Waiting for     0.0392 sec
641 Waiting for     0.0394 sec
642 Waiting for     0.0392 sec
643 #OVERLAP evdw > 1d10   1.00000E+20
644  #OVERLAPing residues             2
645    4  27
646  #OVERLAPing all corrected after             7  random generation
647 #OVERLAP evdw after   1.47216E+18
648 Waiting for     0.0380 sec
649 #OVERLAP evdw > 1d10   1.00000E+20
650  #OVERLAPing residues             6
651    7  14   8  21   9  22
652  #OVERLAPing all corrected after             3  random generation
653 #OVERLAP evdw after   1.14047E+11
654 Waiting for     0.0379 sec
655 #OVERLAP evdw > 1d10   1.00000E+20
656  #OVERLAPing residues             5
657    6  17   7   8  14
658  #OVERLAPing all corrected after            36  random generation
659 #OVERLAP evdw after   1.47639E+14
660 Waiting for     0.0007 sec
661 Waiting for     0.0399 sec
662 Waiting for     0.0380 sec
663 Waiting for     0.0390 sec
664 Waiting for     0.0396 sec
665 Waiting for     0.0385 sec
666 Waiting for     0.0386 sec
667 Waiting for     0.0389 sec
668 Waiting for     0.0006 sec
669 Waiting for     0.0393 sec
670 #OVERLAP evdw > 1d10   1.00000E+20
671  #OVERLAPing residues             6
672    2  25   4  27  11  13
673  #OVERLAPing all corrected after             3  random generation
674 #OVERLAP evdw after   1.96662E+18
675 Waiting for     0.0380 sec
676 Waiting for     0.0392 sec
677 #OVERLAP evdw > 1d10   1.00000E+20
678  #OVERLAPing residues             2
679   17  20
680  #OVERLAPing all corrected after             1  random generation
681 #OVERLAP evdw after   3.64246E+06
682 Waiting for     0.0379 sec
683 Waiting for     0.0387 sec
684 Waiting for     0.0393 sec
685 Waiting for     0.0380 sec
686 Waiting for     0.0395 sec
687 Waiting for     0.0384 sec
688 Waiting for     0.0396 sec
689 #OVERLAP evdw > 1d10   1.00000E+20
690  #OVERLAPing residues             4
691    4  15   7  20
692  #OVERLAPing all corrected after             1  random generation
693 #OVERLAP evdw after   1.28501E+07
694 Waiting for     0.0382 sec
695 Waiting for     0.0527 sec
696 Waiting for     0.0395 sec
697 Waiting for     1.0548 sec
698 Waiting for     0.0007 sec
699 #OVERLAP evdw > 1d10   1.00000E+20
700  #OVERLAPing residues             4
701    7  26  10  25
702  #OVERLAPing NOT all corrected             2
703   10  25
704 #OVERLAP evdw after   1.00000E+20
705 Waiting for     0.0396 sec
706 #OVERLAP evdw > 1d10   1.00000E+20
707  #OVERLAPing residues             2
708    4  29
709  #OVERLAPing all corrected after             1  random generation
710 #OVERLAP evdw after   3.91422E+07
711 Waiting for     0.0395 sec
712 Waiting for     0.0395 sec
713 #OVERLAP evdw > 1d10   1.00000E+20
714  #OVERLAPing residues             2
715    5  27
716  #OVERLAPing all corrected after             1  random generation
717 #OVERLAP evdw after   1.01331E+05
718 Waiting for     1.8837 sec
719 Waiting for     0.0007 sec
720 Waiting for     0.0391 sec
721 #OVERLAP evdw > 1d10   1.00000E+20
722  #OVERLAPing residues             2
723   11  27
724  #OVERLAPing all corrected after            40  random generation
725 #OVERLAP evdw after   4.04360E+19
726 Waiting for     0.0387 sec
727 #OVERLAP evdw > 1d10   1.00000E+20
728  #OVERLAPing residues             4
729    3  20   7  14
730  #OVERLAPing all corrected after             1  random generation
731 #OVERLAP evdw after   1.43969E+10
732 Waiting for     0.0387 sec
733 Waiting for     0.0383 sec
734 Waiting for     0.0006 sec
735 Waiting for     0.0391 sec
736 Waiting for     0.0381 sec
737 Waiting for     0.0383 sec
738 Waiting for     0.0392 sec
739 #OVERLAP evdw > 1d10   1.00000E+20
740  #OVERLAPing residues             2
741    8  11
742  #OVERLAPing all corrected after             1  random generation
743 #OVERLAP evdw after   2.55467E+02
744 Waiting for     0.0400 sec
745 Waiting for     0.0396 sec
746 Waiting for     0.0395 sec
747 #OVERLAP evdw > 1d10   1.00000E+20
748  #OVERLAPing residues             2
749    5  25
750  #OVERLAPing all corrected after             1  random generation
751 #OVERLAP evdw after   2.75583E+08
752 Waiting for     0.3503 sec
753 Waiting for     0.0387 sec
754 #OVERLAP evdw > 1d10   1.00000E+20
755  #OVERLAPing residues             2
756   20  22
757  #OVERLAPing all corrected after             1  random generation
758 #OVERLAP evdw after   8.86396E+05
759 Waiting for     0.0393 sec
760 Waiting for     0.0384 sec
761 #OVERLAP evdw > 1d10   1.00000E+20
762  #OVERLAPing residues             2
763    8  25
764  #OVERLAPing all corrected after            20  random generation
765 #OVERLAP evdw after   2.25640E+22
766 Waiting for     0.0525 sec
767 Waiting for     0.0395 sec
768 #OVERLAP evdw > 1d10   1.00000E+20
769  #OVERLAPing residues             2
770   12  17
771  #OVERLAPing all corrected after             1  random generation
772 #OVERLAP evdw after  -5.67377E+01
773 Waiting for     1.9350 sec
774 Waiting for     0.0015 sec
775 Waiting for     0.0382 sec
776 Waiting for     0.0167 sec
777 Waiting for     0.0384 sec
778 #OVERLAP evdw > 1d10   1.00000E+20
779  #OVERLAPing residues             3
780    4  27  20
781  #OVERLAPing all corrected after             1  random generation
782 #OVERLAP evdw after   3.35606E+40
783 Waiting for     0.0393 sec
784 Waiting for     0.0388 sec
785 Waiting for     0.0394 sec
786 Waiting for     0.0399 sec
787 Waiting for     0.0392 sec
788 #OVERLAP evdw > 1d10   1.00000E+20
789  #OVERLAPing residues             2
790    7  18
791  #OVERLAPing all corrected after             1  random generation
792 #OVERLAP evdw after   7.22186E+08
793 Waiting for     0.0384 sec
794 Waiting for     0.0344 sec
795 Waiting for     0.0388 sec
796 #OVERLAP evdw > 1d10   1.00000E+20
797  #OVERLAPing residues             2
798    4  19
799  #OVERLAPing all corrected after             1  random generation
800 #OVERLAP evdw after   1.62252E+14
801 Waiting for     0.0682 sec
802 #OVERLAP evdw > 1d10   9.29872E+22
803  #OVERLAPing residues             0
804
805  #OVERLAPing all corrected after             1  random generation
806 #OVERLAP evdw after   9.29872E+22
807 Waiting for     0.0380 sec
808 Waiting for     0.0380 sec
809 Waiting for     0.0388 sec
810 Waiting for     0.0396 sec
811 Waiting for     0.0397 sec
812 Waiting for     0.0394 sec
813 #OVERLAP evdw > 1d10   1.00000E+20
814  #OVERLAPing residues             2
815    9  25
816  #OVERLAPing all corrected after             1  random generation
817 #OVERLAP evdw after   6.62535E+14
818 Waiting for     0.0394 sec
819 Waiting for     0.0380 sec
820 Waiting for     0.0393 sec
821 Waiting for     0.0394 sec
822 Waiting for     0.0396 sec
823 #OVERLAP evdw > 1d10   1.00000E+20
824  #OVERLAPing residues             2
825    7  23
826  #OVERLAPing all corrected after             1  random generation
827 #OVERLAP evdw after   2.65404E+07
828 Waiting for     0.0379 sec
829 Waiting for     0.0379 sec
830 Waiting for     0.0384 sec
831 #OVERLAP evdw > 1d10   1.00000E+20
832  #OVERLAPing residues             2
833    9  18
834  #OVERLAPing all corrected after             1  random generation
835 #OVERLAP evdw after   1.47767E+09
836 Waiting for     0.0005 sec
837 Waiting for     0.0382 sec
838 Waiting for     0.0393 sec
839 Waiting for     0.0389 sec
840 Waiting for     0.0607 sec
841 Waiting for     0.0379 sec
842 Waiting for     0.0770 sec
843 Waiting for     0.0378 sec
844 Waiting for     0.0007 sec
845 Waiting for     0.0391 sec
846 #OVERLAP evdw > 1d10   1.00000E+20
847  #OVERLAPing residues             2
848    4  24
849  #OVERLAPing all corrected after             2  random generation
850 #OVERLAP evdw after  -1.44464E+01
851 Waiting for     0.0382 sec
852 #OVERLAP evdw > 1d10   1.00000E+20
853  #OVERLAPing residues             2
854    4  17
855  #OVERLAPing all corrected after             1  random generation
856 #OVERLAP evdw after   1.46887E+08
857 Waiting for     0.0385 sec
858 Waiting for     0.0394 sec
859 Waiting for     0.0391 sec
860 Waiting for     0.0382 sec
861 Waiting for     0.0390 sec
862 Waiting for     0.0378 sec
863 Waiting for     0.0008 sec
864 Waiting for     2.1353 sec
865 Waiting for     0.0006 sec
866 Waiting for     0.0384 sec
867 #OVERLAP evdw > 1d10   1.00000E+20
868  #OVERLAPing residues             2
869    2  17
870  #OVERLAPing all corrected after             1  random generation
871 #OVERLAP evdw after   4.72629E+09
872 Waiting for     0.0397 sec
873 Waiting for     0.0385 sec
874 Waiting for     0.0384 sec
875 Waiting for     0.0384 sec
876 Waiting for     0.0219 sec
877 Waiting for     0.0393 sec
878 #OVERLAP evdw > 1d10   9.92672E+24
879  #OVERLAPing residues             0
880
881  #OVERLAPing all corrected after             1  random generation
882 #OVERLAP evdw after   9.92672E+24
883 Waiting for     0.0393 sec
884 #OVERLAP evdw > 1d10   1.00000E+20
885  #OVERLAPing residues             2
886    7  19
887  #OVERLAPing all corrected after             1  random generation
888 #OVERLAP evdw after   1.60764E+05
889 Waiting for     0.0392 sec
890 #OVERLAP evdw > 1d10   1.00000E+20
891  #OVERLAPing residues             2
892    5  25
893  #OVERLAPing all corrected after             2  random generation
894 #OVERLAP evdw after   1.75292E+35
895 Waiting for     0.0378 sec
896 Waiting for     0.0394 sec
897 Waiting for     0.0391 sec
898 Waiting for     0.0393 sec
899 Waiting for     0.0245 sec
900 Waiting for     0.0384 sec
901 Waiting for     0.0382 sec
902 #OVERLAP evdw > 1d10   1.00000E+20
903  #OVERLAPing residues             2
904    2  25
905  #OVERLAPing all corrected after             1  random generation
906 #OVERLAP evdw after   5.09401E+12
907 Waiting for     0.0380 sec
908 #OVERLAP evdw > 1d10   1.00000E+20
909  #OVERLAPing residues             2
910   14  23
911  #OVERLAPing all corrected after             1  random generation
912 #OVERLAP evdw after   7.28915E+07
913 Waiting for     0.0394 sec
914 Waiting for     0.0382 sec
915 #OVERLAP evdw > 1d10   1.00000E+20
916  #OVERLAPing residues             2
917    7  20
918  #OVERLAPing all corrected after             1  random generation
919 #OVERLAP evdw after   1.49063E+05
920 Waiting for     0.0380 sec
921 #OVERLAP evdw > 1d10   1.00000E+20
922  #OVERLAPing residues             2
923   13  29
924  #OVERLAPing all corrected after             1  random generation
925 #OVERLAP evdw after   6.61783E+06
926 Waiting for     0.0389 sec
927 Waiting for     1.2399 sec
928 Waiting for     0.0187 sec
929 Waiting for     0.0395 sec
930 Waiting for     0.0380 sec
931 Waiting for     0.0395 sec
932 #OVERLAP evdw > 1d10   1.00000E+20
933  #OVERLAPing residues             2
934   11  29
935  #OVERLAPing all corrected after             1  random generation
936 #OVERLAP evdw after   9.51178E+02
937 Waiting for     0.0387 sec
938 Waiting for     0.0390 sec
939 Waiting for     0.0392 sec
940 Waiting for     0.0395 sec
941 Waiting for     0.0394 sec
942 Waiting for     0.0389 sec
943 Waiting for     0.0381 sec
944 Waiting for     0.0378 sec
945 #OVERLAP evdw > 1d10   1.00000E+20
946  #OVERLAPing residues             2
947    9  14
948  #OVERLAPing all corrected after             1  random generation
949 #OVERLAP evdw after   1.33649E+08
950 Waiting for     0.0381 sec
951 Waiting for     0.0401 sec
952 #OVERLAP evdw > 1d10   1.00000E+20
953  #OVERLAPing residues             2
954    6  19
955  #OVERLAPing all corrected after             1  random generation
956 #OVERLAP evdw after   7.39154E+12
957 Waiting for     0.0389 sec
958 Waiting for     0.0385 sec
959 Waiting for     0.0006 sec
960 #OVERLAP evdw > 1d10   1.00000E+20
961  #OVERLAPing residues             2
962   17  19
963  #OVERLAPing all corrected after             1  random generation
964 #OVERLAP evdw after   6.34743E+11
965 Waiting for     0.0398 sec
966 Waiting for     1.5718 sec
967 Waiting for     0.0009 sec
968 #OVERLAP evdw > 1d10   5.25481E+21
969  #OVERLAPing residues             0
970
971  #OVERLAPing all corrected after             1  random generation
972 #OVERLAP evdw after   5.25481E+21
973 Waiting for     0.0384 sec
974 #OVERLAP evdw > 1d10   1.00000E+20
975  #OVERLAPing residues             2
976    7  23
977  #OVERLAPing all corrected after             2  random generation
978 #OVERLAP evdw after   8.58021E+15
979 Waiting for     0.0400 sec
980 Waiting for     0.0382 sec
981 Waiting for     0.0384 sec
982 Waiting for     0.4184 sec
983 #OVERLAP evdw > 1d10   1.00000E+20
984  #OVERLAPing residues             2
985    5  13
986  #OVERLAPing all corrected after           198  random generation
987 #OVERLAP evdw after   2.47091E+34
988 Waiting for     0.0007 sec
989 Waiting for     0.0381 sec
990 Waiting for     0.0394 sec
991 Waiting for     0.0381 sec
992 Waiting for     0.0396 sec
993 #OVERLAP evdw > 1d10   1.00000E+20
994  #OVERLAPing residues             2
995    7  10
996  #OVERLAPing all corrected after             2  random generation
997 #OVERLAP evdw after  -3.30134E+01
998 Waiting for     0.0381 sec
999 #OVERLAP evdw > 1d10   1.00000E+20
1000  #OVERLAPing residues             2
1001    4  25
1002  #OVERLAPing all corrected after             1  random generation
1003 #OVERLAP evdw after   2.11981E+07
1004 Waiting for     0.0385 sec
1005 #OVERLAP evdw > 1d10   1.00000E+20
1006  #OVERLAPing residues             2
1007    9  24
1008  #OVERLAPing all corrected after             1  random generation
1009 #OVERLAP evdw after   3.80130E+18
1010 Waiting for     0.0388 sec
1011 Waiting for     0.0008 sec
1012 Waiting for     0.0391 sec
1013 Waiting for     1.3196 sec
1014 #OVERLAP evdw > 1d10   1.00000E+20
1015  #OVERLAPing residues             2
1016    4  14
1017  #OVERLAPing all corrected after             1  random generation
1018 #OVERLAP evdw after  -4.87021E+01
1019 Waiting for     0.0307 sec
1020 #OVERLAP evdw > 1d10   1.00000E+20
1021  #OVERLAPing residues             2
1022   24  27
1023  #OVERLAPing all corrected after             1  random generation
1024 #OVERLAP evdw after   7.58164E+02
1025 Waiting for     0.0390 sec
1026 Waiting for     0.0385 sec
1027 Waiting for     0.0386 sec
1028 Waiting for     0.0396 sec
1029  End of minim, proc            1 time     3399.002461000000     
1030 Processor   1 is finishing work.
1031  Total time    3435.702054000000       sec