working gradient for shielding - even the fine grain mode
[unres.git] / source / unres / src_MD-M / COMMON.SHIELD
index 65d7891..77126a2 100644 (file)
@@ -1,12 +1,14 @@
        double precision VSolvSphere,VSolvSphere_div,long_r_sidechain,
      & short_r_sidechain,fac_shield,grad_shield_side,grad_shield,
      & buff_shield            
-       integer  ishield_list,shield_list
+       integer  ishield_list,shield_list,ees0plist
        common /shield/ VSolvSphere,VSolvSphere_div,buff_shield,
      & long_r_sidechain(ntyp),
      & short_r_sidechain(ntyp),fac_shield(maxres),
      & grad_shield_side(3,15,-1:maxres),grad_shield(3,-1:maxres),
      &  grad_shield_loc(3,15,-1:maxres),
-     & ishield_list(maxres),shield_list(15,maxres)
+     & ishield_list(maxres),shield_list(15,maxres),
+     & ees0plist(maxcont,maxres)
+