-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB024 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 24 iseed(4)= 0 0 -1167 -13062 ran_num 0.8438232541084290 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2522 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.3460 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44938E+05 Waiting for 0.0374 sec Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 0.0377 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.21041E+08 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.31893E+06 Waiting for 0.0346 sec Waiting for 0.0346 sec Waiting for 0.0661 sec Waiting for 0.0360 sec Waiting for 0.0326 sec Waiting for 0.0115 sec Waiting for 0.0007 sec Waiting for 0.0555 sec Waiting for 0.0374 sec Waiting for 0.0383 sec Waiting for 0.0416 sec Waiting for 0.0354 sec Waiting for 0.0392 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.12457E+14 Waiting for 0.0400 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.1129 sec Waiting for 0.0007 sec Waiting for 0.0500 sec Waiting for 0.0393 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40460E+10 Waiting for 0.0318 sec Waiting for 0.2496 sec Waiting for 0.0257 sec Waiting for 0.0363 sec Waiting for 0.0362 sec Waiting for 0.0580 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.16292E+08 Waiting for 0.0311 sec Waiting for 0.0366 sec Waiting for 0.0008 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0337 sec Waiting for 0.0397 sec Waiting for 0.0395 sec Waiting for 0.0360 sec Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0656 sec Waiting for 0.0348 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66599E+03 Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.46319E+10 Waiting for 0.0334 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0344 sec Waiting for 0.0007 sec Waiting for 0.0370 sec Waiting for 0.0350 sec Waiting for 0.0948 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.39970E+13 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 24 11 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.15563E+10 Waiting for 0.0403 sec Waiting for 0.0383 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.08126E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08126E+29 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 5.31363E+22 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing NOT all corrected 3 5 25 9 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0404 sec Waiting for 0.0489 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.46404E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 72 random generation #OVERLAP evdw after 1.47875E+24 Waiting for 0.0006 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.85550E+09 Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51227E+18 Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23846E+06 Waiting for 0.0204 sec Waiting for 0.0615 sec Waiting for 0.0007 sec Waiting for 0.0598 sec Waiting for 0.0502 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77887E+19 Waiting for 0.0318 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.25264E+08 Waiting for 0.0387 sec Waiting for 0.0313 sec Waiting for 0.0397 sec Waiting for 0.0343 sec Waiting for 0.0365 sec Waiting for 0.0314 sec Waiting for 0.0346 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.58221E+16 Waiting for 0.0377 sec Waiting for 0.0332 sec Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 0.0379 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.14379E+09 Waiting for 0.0145 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.97159E+02 Waiting for 0.0355 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.50949E+06 Waiting for 0.0314 sec Waiting for 0.0007 sec Waiting for 0.0377 sec Waiting for 0.0387 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.04854E+00 Waiting for 0.0343 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.52203E+14 Waiting for 0.0386 sec Waiting for 0.0707 sec Waiting for 0.0451 sec Waiting for 0.0136 sec Waiting for 0.0517 sec Waiting for 0.0307 sec Waiting for 0.0334 sec Waiting for 0.0322 sec Waiting for 0.0382 sec Waiting for 0.0403 sec Waiting for 0.0328 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.33348E+01 Waiting for 0.0627 sec Waiting for 0.0577 sec Waiting for 0.0391 sec Waiting for 0.0338 sec Waiting for 0.0336 sec Waiting for 0.0359 sec Waiting for 0.0405 sec Waiting for 0.0007 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 21 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21177E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.35293E+07 Waiting for 0.0355 sec Waiting for 0.0324 sec Waiting for 0.0321 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05882E+03 Waiting for 0.0367 sec Waiting for 0.4339 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.77247E+05 Waiting for 0.0327 sec Waiting for 0.0335 sec Waiting for 0.0398 sec Waiting for 0.0425 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.78064E+05 Waiting for 0.0007 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.83449E+03 Waiting for 0.0381 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.52958E+09 Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 17 20 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.55831E+03 Waiting for 0.0329 sec Waiting for 0.0383 sec Waiting for 0.0530 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 9 24 #OVERLAPing all corrected after 30 random generation #OVERLAP evdw after 5.13377E+23 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10560E+13 Waiting for 0.0337 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.21187E+17 Waiting for 0.0346 sec Waiting for 0.0007 sec Waiting for 0.0338 sec Waiting for 0.0247 sec Waiting for 0.0034 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74412E+05 Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 28 5 29 #OVERLAPing NOT all corrected 2 4 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0332 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.57518E+07 Waiting for 0.0341 sec Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0335 sec Waiting for 0.0347 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.41576E+15 Waiting for 0.0188 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12225E+09 Waiting for 0.0400 sec Waiting for 0.0371 sec Waiting for 0.0007 sec Waiting for 0.0405 sec Waiting for 0.0550 sec Waiting for 0.0351 sec Waiting for 0.0235 sec Waiting for 0.0007 sec Waiting for 0.0332 sec Waiting for 0.0319 sec Waiting for 0.0335 sec Waiting for 0.0400 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.54396E+10 Waiting for 0.0412 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11334E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 16 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80008E+08 Waiting for 0.0008 sec Waiting for 0.0373 sec Waiting for 0.0378 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16683E+06 Waiting for 0.0093 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.01978E+03 Waiting for 0.0332 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.16610E+13 Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.33674E+10 Waiting for 0.0339 sec Waiting for 0.0395 sec Waiting for 0.0362 sec Waiting for 0.0401 sec Waiting for 0.0363 sec Waiting for 0.0054 sec Waiting for 0.0007 sec Waiting for 0.0312 sec Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.0527 sec Waiting for 0.0366 sec Waiting for 0.0401 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 3.71346E+31 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.71346E+31 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.08563E+10 Waiting for 0.0311 sec #OVERLAP evdw > 1d10 2.06291E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06291E+25 Waiting for 0.0454 sec Waiting for 0.0329 sec Waiting for 0.0337 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.60581E+13 Waiting for 0.0344 sec Waiting for 0.0425 sec Waiting for 0.3141 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0291 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 26 19 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.76728E+15 Waiting for 0.0311 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.74041E+01 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.50584E+07 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.90855E+08 Waiting for 0.0346 sec Waiting for 0.0344 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.79607E+04 Waiting for 0.0063 sec Waiting for 0.0408 sec Waiting for 0.0404 sec Waiting for 0.0372 sec Waiting for 0.0583 sec Waiting for 0.0335 sec Waiting for 0.0334 sec Waiting for 0.0384 sec Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0396 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.22573E+07 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 16 27 17 23 25 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 7.91145E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71502E+09 Waiting for 0.0364 sec Waiting for 0.0429 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0565 sec Waiting for 0.0321 sec Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.0351 sec Waiting for 0.0357 sec Waiting for 0.0505 sec Waiting for 0.0375 sec Waiting for 0.0695 sec Waiting for 0.0572 sec Waiting for 0.0358 sec Waiting for 0.0368 sec Waiting for 0.0384 sec Waiting for 0.0368 sec Waiting for 0.0483 sec Waiting for 0.0529 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74517E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.74887E+09 Waiting for 0.0331 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0400 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 665 random generation #OVERLAP evdw after 1.84953E+20 Waiting for 0.0386 sec Waiting for 0.0246 sec Waiting for 0.0399 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39993E+18 Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.81693E+12 Waiting for 0.0592 sec Waiting for 0.0351 sec Waiting for 0.0647 sec Waiting for 0.0338 sec Waiting for 0.4855 sec Waiting for 0.0007 sec Waiting for 0.0404 sec Waiting for 0.0007 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.66672E+05 Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.37014E+06 Waiting for 0.0383 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47218E+11 Waiting for 0.0342 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.73578E+17 Waiting for 0.0333 sec Waiting for 0.0345 sec Waiting for 0.0398 sec Waiting for 0.0325 sec Waiting for 0.0363 sec Waiting for 0.0347 sec Waiting for 0.0354 sec Waiting for 0.0007 sec Waiting for 0.0312 sec Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0313 sec Waiting for 0.0342 sec Waiting for 0.0342 sec Waiting for 0.0529 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 19 7 23 8 24 #OVERLAPing NOT all corrected 2 7 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0311 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 8.19983E+11 Waiting for 0.0356 sec Waiting for 0.0658 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.08218E+34 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08218E+34 Waiting for 0.0338 sec Waiting for 0.0382 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10922E+04 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0331 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99287E+03 Waiting for 0.0323 sec Waiting for 0.0395 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0052 sec Waiting for 0.0588 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.84275E+22 Waiting for 0.0357 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.53120E+10 Waiting for 0.0388 sec Waiting for 0.0393 sec Waiting for 0.0006 sec Waiting for 0.0391 sec Waiting for 0.0369 sec Waiting for 0.0697 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.92245E+23 Waiting for 0.0336 sec Waiting for 0.0377 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33374E+02 Waiting for 0.0341 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 25 5 26 6 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.22333E+25 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 7.70203E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.70203E+21 Waiting for 0.0006 sec Waiting for 0.0358 sec Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0322 sec Waiting for 0.7761 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 7.46464E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.46464E+20 Waiting for 0.0322 sec Waiting for 0.0703 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.16177E+05 Waiting for 0.0313 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38660E+08 Waiting for 0.0326 sec Waiting for 0.0351 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.48631E+01 Waiting for 0.0404 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 8 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.70908E+10 Waiting for 0.0338 sec Waiting for 0.0310 sec Waiting for 0.0334 sec Waiting for 0.8254 sec Waiting for 0.0334 sec Waiting for 0.0006 sec Waiting for 0.0432 sec Waiting for 0.0377 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 9 2 20 3 25 5 6 26 7 27 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0311 sec Waiting for 0.0360 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.43209E+03 Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.75403E+22 Waiting for 0.0370 sec Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 25 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.75763E+13 Waiting for 0.0589 sec Waiting for 0.0382 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.34132E+04 Waiting for 0.0262 sec Waiting for 0.0323 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.02110E+21 Waiting for 0.0364 sec Waiting for 0.0345 sec Waiting for 0.0329 sec Waiting for 0.0348 sec Waiting for 0.0010 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.27816E+16 Waiting for 0.0349 sec Waiting for 0.0282 sec Waiting for 0.0333 sec Waiting for 0.8875 sec Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0036 sec Waiting for 0.0396 sec Waiting for 0.0356 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 8.48532E+18 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07798E+18 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.79186E+09 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0357 sec Waiting for 0.0109 sec Waiting for 0.0361 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 25 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 8.66992E+11 Waiting for 0.0541 sec Waiting for 0.0693 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70735E+03 Waiting for 0.0361 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 14 7 18 17 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.11575E+11 Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.45110E+11 Waiting for 0.0349 sec Waiting for 0.0318 sec Waiting for 0.0007 sec Waiting for 0.0361 sec Waiting for 0.0372 sec Waiting for 0.0346 sec Waiting for 0.0073 sec Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 24 7 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.35292E+15 Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.60519E+11 Waiting for 0.0314 sec Waiting for 0.0039 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.68351E+08 Waiting for 0.0372 sec Waiting for 0.0354 sec Waiting for 0.0378 sec Waiting for 0.0216 sec Waiting for 0.3097 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37799E+03 Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0213 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49897E+11 Waiting for 0.0691 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.55658E+19 Waiting for 0.0007 sec Waiting for 0.0702 sec Waiting for 0.0342 sec Waiting for 0.1723 sec Waiting for 0.0006 sec Waiting for 0.0406 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.87628E+03 Waiting for 0.0331 sec Waiting for 0.0460 sec Waiting for 0.0462 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.29426E+14 Waiting for 0.0007 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.13727E+11 Waiting for 0.0434 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.18122E+09 Waiting for 0.0338 sec Waiting for 0.0317 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.12446E+08 Waiting for 0.0343 sec Waiting for 0.0404 sec Waiting for 0.9233 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.97916E+12 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 28 8 27 11 29 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0403 sec Waiting for 0.0007 sec Waiting for 0.0704 sec Waiting for 0.0502 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.44741E+17 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74521E+02 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.09652E+04 Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.92486E+08 Waiting for 0.0007 sec Waiting for 0.0715 sec Waiting for 0.5420 sec Waiting for 0.0394 sec Waiting for 0.0407 sec Waiting for 0.0370 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.89449E+12 Waiting for 0.0379 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.13427E+09 Waiting for 0.0007 sec Waiting for 0.0510 sec Waiting for 0.0440 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 27 7 28 8 29 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0384 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 2 18 5 17 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14214E+07 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0006 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.67409E+05 Waiting for 0.0371 sec Waiting for 0.0390 sec Waiting for 0.0354 sec Waiting for 0.0397 sec Waiting for 0.0356 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0310 sec Waiting for 0.0375 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.64761E+04 Waiting for 0.0321 sec Waiting for 0.0361 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0007 sec Waiting for 0.1177 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 13 17 23 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 1.54911E+06 Waiting for 0.0152 sec Waiting for 0.0177 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.48668E+04 Waiting for 0.0638 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.10591E+17 Waiting for 0.0332 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0316 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.17978E+08 Waiting for 0.0573 sec Waiting for 0.0661 sec #OVERLAP evdw > 1d10 2.44481E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44481E+28 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0132 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.03714E+01 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.53465E+01 Waiting for 0.0308 sec Waiting for 0.0337 sec Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0334 sec Waiting for 0.0139 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.3896 sec Waiting for 0.0007 sec Waiting for 0.0323 sec Waiting for 0.0007 sec Waiting for 0.0592 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.06805E+07 Waiting for 0.0307 sec Waiting for 0.0007 sec Waiting for 0.0533 sec Waiting for 0.0369 sec Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.15212E+08 Waiting for 0.0374 sec Waiting for 0.0335 sec Waiting for 0.0341 sec Waiting for 0.0046 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.77507E+16 Waiting for 0.0320 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -3.28672E+01 Waiting for 0.0311 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.60386E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.69377E+51 Waiting for 0.0331 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.33974E+14 Waiting for 0.0007 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 20 random generation #OVERLAP evdw after 4.86563E+21 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0348 sec Waiting for 0.0044 sec Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0403 sec Waiting for 0.3756 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.99579E+09 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 8.69939E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.69939E+20 Waiting for 0.0383 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.17986E+04 Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22711E+08 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.01586E+18 Waiting for 0.0690 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.82707E+09 Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 9 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.34372E+14 Waiting for 0.0383 sec Waiting for 0.0024 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02139E+10 Waiting for 0.0352 sec Waiting for 0.0527 sec Waiting for 0.0006 sec Waiting for 0.0355 sec Waiting for 0.0247 sec Waiting for 0.0389 sec Waiting for 0.8521 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.89093E+05 Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 6 25 7 26 8 27 9 28 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07695E+08 Waiting for 0.0327 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.68658E+10 Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 3 10 29 11 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0348 sec Waiting for 0.0365 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04924E+13 Waiting for 0.0498 sec Waiting for 0.0328 sec Waiting for 0.0528 sec Waiting for 0.0007 sec Waiting for 0.1122 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.41026E+07 Waiting for 0.0006 sec Waiting for 0.0391 sec Waiting for 0.0754 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 8 27 #OVERLAPing all corrected after 23 random generation #OVERLAP evdw after 1.85198E+10 Waiting for 0.0007 sec Waiting for 0.0416 sec Waiting for 0.0320 sec Waiting for 0.0007 sec Waiting for 0.0110 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 27 5 25 24 #OVERLAPing all corrected after 91 random generation #OVERLAP evdw after 2.81912E+14 Waiting for 0.0703 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37302E+22 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.72294E+11 Waiting for 0.0371 sec Waiting for 0.0398 sec Waiting for 0.0365 sec Waiting for 0.0367 sec Waiting for 0.2439 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34416E+11 Waiting for 0.0007 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.10098E+08 Waiting for 0.0345 sec Waiting for 0.0006 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 20 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72765E+04 Waiting for 0.0388 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 9 27 #OVERLAPing all corrected after 280 random generation #OVERLAP evdw after 5.64852E+18 Waiting for 0.0392 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 26 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.58180E+19 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.78104E+02 Waiting for 0.0346 sec Waiting for 0.0370 sec Waiting for 1.0591 sec Waiting for 0.0007 sec Waiting for 0.0633 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.64928E+17 Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.53935E+09 Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0671 sec Waiting for 0.0360 sec Waiting for 0.0585 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.14238E+14 Waiting for 0.0383 sec Waiting for 0.0332 sec Waiting for 0.0338 sec Waiting for 0.0402 sec Waiting for 0.0593 sec Waiting for 0.0359 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.72482E+09 Waiting for 0.0344 sec Waiting for 0.0324 sec Waiting for 0.0342 sec Waiting for 0.0007 sec Waiting for 0.0311 sec Waiting for 0.0575 sec Waiting for 0.0007 sec Waiting for 0.0989 sec Waiting for 0.0007 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27393E+02 Waiting for 0.0479 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 16 27 17 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.68155E+14 Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.28997E+07 Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.50350E+18 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.08753E+03 Waiting for 0.0609 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.46844E+07 Waiting for 0.0341 sec Waiting for 0.0317 sec Waiting for 0.0341 sec Waiting for 0.0372 sec Waiting for 0.0375 sec Waiting for 0.0393 sec Waiting for 0.0385 sec Waiting for 0.0006 sec Waiting for 0.2616 sec Waiting for 0.0007 sec Waiting for 0.0331 sec Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0328 sec Waiting for 0.0010 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.14564E+15 Waiting for 0.0309 sec Waiting for 0.0341 sec Waiting for 0.0321 sec Waiting for 0.0665 sec Waiting for 0.0329 sec Waiting for 0.0467 sec Waiting for 0.2331 sec Waiting for 0.0006 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.41385E+09 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 11 25 27 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36616E+11 Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 105 random generation #OVERLAP evdw after 5.92255E+17 Waiting for 0.0007 sec Waiting for 0.0318 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80819E+19 Waiting for 0.0327 sec Waiting for 0.0404 sec Waiting for 0.0006 sec Waiting for 0.0342 sec Waiting for 0.0577 sec Waiting for 0.0342 sec Waiting for 0.0362 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 27 3 20 5 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74573E+10 Waiting for 0.0328 sec Waiting for 0.0398 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0377 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 26 5 6 17 9 #OVERLAPing NOT all corrected 3 6 17 9 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0385 sec Waiting for 0.0364 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.42647E+04 Waiting for 0.0433 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 1.67944E+11 Waiting for 0.0406 sec Waiting for 0.0359 sec Waiting for 0.0572 sec Waiting for 0.0399 sec Waiting for 0.8494 sec Waiting for 0.0007 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.58986E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 25 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97180E+04 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.43701E+12 Waiting for 0.0309 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.78737E+09 Waiting for 0.0355 sec Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.62941E+10 Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 11 27 17 23 22 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.49757E+05 Waiting for 0.0064 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 14 27 12 29 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.41100E+32 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.41207E+04 Waiting for 0.0359 sec Waiting for 0.0329 sec Waiting for 1.0633 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 17 11 27 #OVERLAPing all corrected after 37 random generation #OVERLAP evdw after 5.64610E+07 Waiting for 0.0006 sec Waiting for 0.0355 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.98674E+13 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70626E+18 Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.98887E+19 Waiting for 0.0007 sec Waiting for 0.0338 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.31761E+09 Waiting for 0.0388 sec Waiting for 0.0009 sec Waiting for 0.0240 sec Waiting for 0.0505 sec Waiting for 0.9506 sec Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0407 sec Waiting for 0.0364 sec Waiting for 0.0006 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.12163E+05 Waiting for 0.0373 sec Waiting for 0.0636 sec Waiting for 0.0377 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0529 sec Waiting for 0.0285 sec Waiting for 1.0509 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0409 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.76224E+17 Waiting for 0.0392 sec Waiting for 0.0009 sec Waiting for 0.0405 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.76210E+18 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 24 8 25 9 26 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 3.72055E+12 Waiting for 0.0384 sec Waiting for 0.0330 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.44228E+00 Waiting for 0.0403 sec Waiting for 0.0382 sec Waiting for 0.0010 sec Waiting for 1.1397 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -9.98313E-01 Waiting for 0.0316 sec Waiting for 0.0312 sec Waiting for 0.0526 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.01254E+13 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 17 6 12 25 14 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.39758E+13 Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45165E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.21097E+05 Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18613E+06 Waiting for 0.0402 sec Waiting for 0.0326 sec Waiting for 0.0565 sec Waiting for 0.0393 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.63913E+03 Waiting for 0.0374 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.64644E+03 Waiting for 0.0008 sec Waiting for 0.0407 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0358 sec Waiting for 0.0345 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.59798E+05 Waiting for 0.0375 sec Waiting for 0.0299 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38465E+06 Waiting for 0.0403 sec Waiting for 0.0388 sec Waiting for 0.0376 sec Waiting for 0.0345 sec Waiting for 1.0883 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88260E+08 Waiting for 0.0605 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.76262E-01 Waiting for 0.0575 sec Waiting for 0.0374 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 28 #OVERLAPing NOT all corrected 2 8 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0338 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.36844E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.52895E+35 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 6.40321E+19 Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.62709E+07 Waiting for 0.0341 sec Waiting for 0.0374 sec Waiting for 0.0361 sec Waiting for 0.0340 sec Waiting for 0.0007 sec Waiting for 0.0127 sec Waiting for 0.0393 sec Waiting for 1.0870 sec #OVERLAP evdw > 1d10 1.63157E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63157E+23 Waiting for 0.0007 sec Waiting for 0.0312 sec Waiting for 0.0386 sec Waiting for 0.0628 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04118E+05 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.52085E+10 Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 6 29 7 28 8 27 9 26 #OVERLAPing NOT all corrected 5 7 28 8 27 14 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0373 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.14443E+06 Waiting for 0.0528 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 3 6 29 10 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0347 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.45207E+06 Waiting for 0.0322 sec Waiting for 0.0361 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.90644E+02 Waiting for 0.0387 sec Waiting for 0.0926 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.01344E+12 Waiting for 0.0338 sec Waiting for 0.0331 sec Waiting for 0.0319 sec Waiting for 0.0044 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 7.72641E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.72641E+22 Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.55453E+06 Waiting for 0.0308 sec Waiting for 0.0447 sec Waiting for 0.0568 sec Waiting for 0.0358 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 11 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.93480E+20 Waiting for 0.0006 sec Waiting for 0.0334 sec Waiting for 0.0312 sec Waiting for 0.0007 sec Waiting for 0.0455 sec Waiting for 0.0007 sec Waiting for 0.0562 sec Waiting for 1.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 21 9 19 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.95946E+10 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 19 9 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.41746E+10 Waiting for 0.0231 sec Waiting for 0.0376 sec Waiting for 0.0372 sec Waiting for 0.0338 sec Waiting for 0.0323 sec Waiting for 0.0400 sec Waiting for 0.0361 sec Waiting for 0.0688 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.73974E+04 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0320 sec Waiting for 0.0605 sec Waiting for 0.0795 sec Waiting for 0.3769 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0327 sec Waiting for 0.0393 sec Waiting for 0.0320 sec Waiting for 0.0614 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.17441E+10 Waiting for 0.0375 sec Waiting for 0.0363 sec Waiting for 0.0617 sec Waiting for 0.0343 sec Waiting for 0.0321 sec Waiting for 0.0005 sec Waiting for 0.0500 sec Waiting for 0.0536 sec Waiting for 1.0435 sec Waiting for 0.0008 sec Waiting for 0.0315 sec Waiting for 0.0160 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 3 25 4 26 5 27 7 29 #OVERLAPing all corrected after 99 random generation #OVERLAP evdw after 4.60598E+26 Waiting for 0.0200 sec Waiting for 0.0572 sec Waiting for 0.0006 sec Waiting for 0.0402 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.74230E+06 Waiting for 0.0405 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.99921E+10 Waiting for 0.0323 sec Waiting for 0.0383 sec Waiting for 0.0450 sec Waiting for 0.0406 sec Waiting for 0.9765 sec Waiting for 0.0006 sec Waiting for 0.0392 sec Waiting for 0.0006 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.79188E+02 Waiting for 0.0371 sec Waiting for 0.0374 sec Waiting for 0.0352 sec Waiting for 0.0044 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0349 sec Waiting for 0.0690 sec Waiting for 0.0007 sec Waiting for 0.0355 sec Waiting for 0.0405 sec Waiting for 0.0416 sec Waiting for 0.0341 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.61114E+11 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.93126E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.22336E+07 Waiting for 0.0321 sec Waiting for 0.0329 sec Waiting for 0.0586 sec Waiting for 0.0383 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 28 23 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.93171E+10 Waiting for 0.0346 sec Waiting for 0.0325 sec Waiting for 0.0324 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.73089E+31 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73089E+31 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.96961E+03 Waiting for 0.0316 sec Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 19 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.64998E+10 Waiting for 0.0659 sec Waiting for 0.0318 sec Waiting for 0.0007 sec Waiting for 0.0084 sec Waiting for 0.0327 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 23 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.92472E+12 Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.00862E+10 Waiting for 0.0361 sec Waiting for 0.0347 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.31014E+08 Waiting for 0.0342 sec Waiting for 0.0345 sec Waiting for 1.1709 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.61513E+07 Waiting for 0.0007 sec Waiting for 0.0354 sec Waiting for 0.0601 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.83128E+04 Waiting for 0.0006 sec Waiting for 0.0019 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.88508E+11 Waiting for 0.0007 sec Waiting for 0.0355 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.18506E+07 Waiting for 0.0347 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0421 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 20 14 19 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.77738E+13 Waiting for 0.0337 sec Waiting for 0.0857 sec Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0314 sec Waiting for 0.0007 sec Waiting for 0.0070 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 11 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.03285E+13 Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.69423E+29 Waiting for 0.0271 sec Waiting for 0.0335 sec Waiting for 0.0358 sec Waiting for 0.0007 sec Waiting for 0.0441 sec Waiting for 0.0334 sec Waiting for 0.0006 sec Waiting for 0.0217 sec Waiting for 0.0335 sec Waiting for 0.0381 sec Waiting for 0.0345 sec Waiting for 0.5878 sec Waiting for 0.0007 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.29293E+01 Waiting for 0.0007 sec Waiting for 0.0323 sec Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0354 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.98620E+08 Waiting for 0.0353 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.82599E+09 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.48830E+09 Waiting for 0.0390 sec Waiting for 0.0393 sec Waiting for 0.0312 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0364 sec Waiting for 0.0072 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 29 5 28 9 27 #OVERLAPing all corrected after 59 random generation #OVERLAP evdw after 5.18132E+23 Waiting for 0.0732 sec Waiting for 0.0401 sec Waiting for 0.0401 sec Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0427 sec Waiting for 0.0007 sec Waiting for 0.0351 sec Waiting for 0.0375 sec Waiting for 0.0579 sec Waiting for 0.0406 sec Waiting for 0.0159 sec Waiting for 0.0342 sec Waiting for 1.1078 sec End of minim, proc 24 time 3717.386248999999 Processor 24 is finishing work. Total time 3735.967471000000 sec