-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB006 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 6 iseed(4)= 0 0 -326 -53464 ran_num 0.9162828326225281 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2514 sec Waiting for 0.0249 sec Waiting for 0.0380 sec Waiting for 0.0405 sec Waiting for 0.3444 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30640E+05 Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28355E+13 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24229E+05 Waiting for 0.0384 sec Waiting for 0.0350 sec Waiting for 0.0349 sec Waiting for 0.0322 sec Waiting for 0.0308 sec Waiting for 0.0374 sec Waiting for 0.0636 sec Waiting for 0.4121 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.31536E+15 Waiting for 0.0484 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.49976E+04 Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0178 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30646E+04 Waiting for 0.0386 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 18 6 20 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.16186E+08 Waiting for 0.0363 sec Waiting for 0.0401 sec Waiting for 0.0353 sec Waiting for 0.0328 sec Waiting for 0.0009 sec Waiting for 0.0378 sec Waiting for 0.0309 sec Waiting for 0.0405 sec Waiting for 0.0567 sec #OVERLAP evdw > 1d10 8.83613E+42 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.83613E+42 Waiting for 0.0358 sec Waiting for 0.0405 sec Waiting for 0.0398 sec Waiting for 0.0327 sec Waiting for 0.0345 sec Waiting for 0.0393 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.65379E+04 Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86865E+05 Waiting for 0.0390 sec Waiting for 0.0396 sec Waiting for 0.0396 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 29 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.29092E+05 Waiting for 0.0341 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48946E+01 Waiting for 0.0614 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 4.87258E+42 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.87258E+42 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0337 sec Waiting for 0.0006 sec Waiting for 0.0353 sec Waiting for 0.0375 sec Waiting for 0.0395 sec Waiting for 0.0407 sec Waiting for 0.0315 sec Waiting for 0.0006 sec Waiting for 0.0461 sec #OVERLAP evdw > 1d10 1.46183E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46183E+22 Waiting for 0.0006 sec Waiting for 0.0322 sec Waiting for 0.0376 sec Waiting for 0.0657 sec Waiting for 0.0007 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 2.59943E+12 Waiting for 0.0007 sec Waiting for 0.0669 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.35087E+11 Waiting for 0.0350 sec Waiting for 0.0332 sec Waiting for 0.0307 sec Waiting for 0.0007 sec Waiting for 0.0326 sec Waiting for 0.0323 sec Waiting for 0.0007 sec Waiting for 0.1060 sec Waiting for 0.0006 sec Waiting for 0.0367 sec Waiting for 0.0007 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.01570E+03 Waiting for 0.0338 sec Waiting for 0.0363 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 19 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.97132E+17 Waiting for 0.0006 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 4.31378E+32 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.31378E+32 Waiting for 0.0454 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47502E+13 Waiting for 0.0404 sec Waiting for 0.0365 sec Waiting for 0.0788 sec Waiting for 0.0403 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.05075E+10 Waiting for 0.3477 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 9 23 #OVERLAPing all corrected after 32 random generation #OVERLAP evdw after 3.20920E+19 Waiting for 0.0400 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13493E+13 Waiting for 0.0311 sec Waiting for 0.0361 sec Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0324 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 2.26087E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26087E+24 Waiting for 0.0366 sec Waiting for 0.0397 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 16 9 14 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 8.66042E+07 Waiting for 0.0319 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.91143E+08 Waiting for 0.0383 sec Waiting for 0.0329 sec Waiting for 0.0368 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 3 25 4 23 5 26 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79644E+08 Waiting for 0.0316 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.98459E+07 Waiting for 0.0312 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0411 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.92454E+14 Waiting for 0.0318 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 23 18 25 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 5.79690E+19 Waiting for 0.0400 sec Waiting for 0.0357 sec Waiting for 0.0076 sec Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0374 sec Waiting for 0.0400 sec Waiting for 0.0372 sec Waiting for 0.0365 sec Waiting for 0.0341 sec Waiting for 0.0199 sec Waiting for 0.0344 sec Waiting for 0.0408 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.19829E+17 Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.67813E+31 Waiting for 0.0007 sec Waiting for 0.0376 sec Waiting for 0.0368 sec Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0346 sec Waiting for 0.0006 sec Waiting for 0.0356 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19359E+09 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.92184E+06 Waiting for 0.0007 sec Waiting for 0.0341 sec Waiting for 0.0360 sec Waiting for 0.0315 sec Waiting for 0.0189 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 9 4 10 7 24 8 25 9 17 26 #OVERLAPing all corrected after 19 random generation #OVERLAP evdw after 2.09050E+18 Waiting for 0.0356 sec Waiting for 0.1151 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.84342E+08 Waiting for 0.0587 sec Waiting for 0.0403 sec Waiting for 0.0320 sec Waiting for 0.0510 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 21 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97420E+10 Waiting for 0.0407 sec Waiting for 0.0366 sec Waiting for 0.0339 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.98759E+10 Waiting for 0.0597 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.02810E+04 Waiting for 0.0371 sec #OVERLAP evdw > 1d10 7.86089E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.86089E+22 Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 19 8 23 13 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.89491E+13 Waiting for 0.0315 sec Waiting for 0.0399 sec Waiting for 0.0382 sec Waiting for 0.0329 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00009E+12 Waiting for 0.0369 sec Waiting for 0.0341 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11974E+16 Waiting for 0.0357 sec Waiting for 0.0356 sec Waiting for 0.0405 sec Waiting for 0.0312 sec Waiting for 0.0337 sec Waiting for 0.0007 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.03901E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03901E+22 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.08201E+25 Waiting for 0.0119 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.19617E+06 Waiting for 0.0361 sec Waiting for 0.0329 sec Waiting for 0.0348 sec Waiting for 0.0392 sec Waiting for 0.0337 sec Waiting for 0.0007 sec Waiting for 0.0319 sec Waiting for 0.0008 sec Waiting for 0.0655 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 23 6 24 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.12640E+15 Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 22 11 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.43470E+05 Waiting for 0.0316 sec Waiting for 0.0347 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.74359E+13 Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 9 14 21 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24424E+27 Waiting for 0.0071 sec Waiting for 0.0137 sec Waiting for 0.0383 sec Waiting for 0.0362 sec Waiting for 0.0645 sec Waiting for 0.0346 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.64995E+03 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0371 sec Waiting for 0.0006 sec Waiting for 0.0370 sec Waiting for 0.0362 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71124E+06 Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.73715E+06 Waiting for 0.0363 sec Waiting for 0.0364 sec Waiting for 0.0399 sec Waiting for 0.0303 sec Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0356 sec Waiting for 0.0373 sec Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0364 sec Waiting for 0.0081 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 13 26 25 #OVERLAPing all corrected after 51 random generation #OVERLAP evdw after 9.55093E+32 Waiting for 0.0600 sec Waiting for 0.0311 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 8 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.26318E+04 Waiting for 0.0362 sec Waiting for 0.0309 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 12 25 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.06138E+07 Waiting for 0.0419 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0374 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.50510E+11 Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.71160E+11 Waiting for 0.0326 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48789E+05 Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 7.16100E+16 Waiting for 0.0379 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.29161E+06 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 19 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57412E+16 Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.75250E+04 Waiting for 0.0397 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.16785E+16 Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99755E+04 Waiting for 0.0350 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.61718E+07 Waiting for 0.0364 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.21208E+07 Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0359 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 23 13 20 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 7.05597E+08 Waiting for 0.0007 sec Waiting for 0.0323 sec Waiting for 0.0328 sec Waiting for 0.0355 sec Waiting for 0.0373 sec Waiting for 0.0392 sec Waiting for 0.0317 sec Waiting for 0.0381 sec Waiting for 0.0309 sec Waiting for 0.0372 sec Waiting for 0.0374 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36462E+08 Waiting for 0.0311 sec Waiting for 0.0396 sec Waiting for 0.0313 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0009 sec Waiting for 0.0353 sec Waiting for 0.0008 sec Waiting for 0.0372 sec Waiting for 0.4442 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.10048E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -1.72883E+01 Waiting for 0.0378 sec Waiting for 0.0334 sec Waiting for 0.0332 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 25 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.03418E+08 Waiting for 0.0007 sec Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 8.58866E+06 Waiting for 0.0352 sec Waiting for 0.0322 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.35084E+14 Waiting for 0.0389 sec Waiting for 0.0374 sec Waiting for 0.0379 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.85759E+10 Waiting for 0.0371 sec Waiting for 0.0363 sec Waiting for 0.0392 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.88703E+07 Waiting for 0.0316 sec Waiting for 0.0351 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 17 4 21 5 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.08620E+06 Waiting for 0.0007 sec Waiting for 0.0261 sec Waiting for 0.0377 sec Waiting for 0.0373 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0007 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.44652E+12 Waiting for 0.0363 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.27609E+04 Waiting for 0.0072 sec Waiting for 0.0391 sec Waiting for 0.0361 sec Waiting for 0.0007 sec Waiting for 0.4170 sec Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.0009 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 27 23 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.79438E+20 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0345 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 4 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.29305E+07 Waiting for 0.0374 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 24 5 25 7 27 18 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.64491E+35 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64491E+35 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 11 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 5.57249E+19 Waiting for 0.0404 sec Waiting for 0.0370 sec Waiting for 0.7750 sec Waiting for 0.0007 sec Waiting for 0.0131 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.95550E+06 Waiting for 0.0372 sec Waiting for 0.0350 sec Waiting for 0.0381 sec Waiting for 0.0382 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0006 sec Waiting for 0.0368 sec Waiting for 0.0394 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 17 9 13 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.89355E+06 Waiting for 0.0345 sec Waiting for 0.0381 sec Waiting for 0.0383 sec Waiting for 0.0370 sec Waiting for 0.0006 sec Waiting for 0.0307 sec Waiting for 0.0309 sec Waiting for 0.0366 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.84954E+11 Waiting for 0.0186 sec Waiting for 0.0183 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52615E+02 Waiting for 0.0365 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09522E+23 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.12304E+17 Waiting for 0.0340 sec Waiting for 0.0352 sec Waiting for 0.0365 sec Waiting for 0.0331 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 10 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.97580E+15 Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21626E+06 Waiting for 0.0381 sec Waiting for 0.0349 sec Waiting for 0.0130 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 16 27 17 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.75911E+11 Waiting for 0.0314 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 18 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.66107E+09 Waiting for 0.0329 sec Waiting for 0.0323 sec Waiting for 0.0315 sec Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0359 sec Waiting for 0.0380 sec Waiting for 0.0323 sec Waiting for 0.0249 sec Waiting for 0.0321 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.06061E+04 Waiting for 0.0346 sec Waiting for 0.0308 sec Waiting for 0.0205 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0374 sec Waiting for 0.0061 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.32728E+11 Waiting for 0.0070 sec Waiting for 0.0311 sec Waiting for 0.0379 sec Waiting for 0.0334 sec Waiting for 0.0757 sec #OVERLAP evdw > 1d10 2.01433E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01433E+22 Waiting for 0.0006 sec Waiting for 0.0331 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60756E+03 Waiting for 0.0389 sec Waiting for 0.0397 sec Waiting for 0.0388 sec Waiting for 0.0312 sec Waiting for 0.0367 sec Waiting for 0.0366 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0367 sec Waiting for 0.0384 sec Waiting for 0.0314 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.65683E+05 Waiting for 0.0334 sec Waiting for 0.0339 sec Waiting for 0.0007 sec Waiting for 0.0336 sec Waiting for 0.0006 sec Waiting for 0.0335 sec Waiting for 0.0663 sec Waiting for 0.7135 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57558E+06 Waiting for 0.0342 sec Waiting for 0.0311 sec Waiting for 0.0400 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52352E+02 Waiting for 0.0406 sec Waiting for 0.0393 sec Waiting for 0.0318 sec Waiting for 0.0309 sec Waiting for 0.0308 sec Waiting for 0.6319 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0384 sec Waiting for 0.0372 sec Waiting for 0.0382 sec Waiting for 0.0384 sec Waiting for 0.0383 sec Waiting for 0.0377 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0357 sec Waiting for 0.0324 sec Waiting for 0.0347 sec Waiting for 0.0309 sec Waiting for 0.8098 sec Waiting for 0.0007 sec Waiting for 0.0311 sec Waiting for 0.0006 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 13 11 27 12 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.85812E+19 Waiting for 0.0311 sec Waiting for 0.0397 sec Waiting for 0.0310 sec Waiting for 0.0335 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53554E+01 Waiting for 0.0313 sec Waiting for 0.0007 sec Waiting for 0.0320 sec Waiting for 0.6591 sec Waiting for 0.0393 sec Waiting for 0.0368 sec Waiting for 0.0316 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.01785E+17 Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 26 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0310 sec Waiting for 0.0007 sec Waiting for 0.0314 sec Waiting for 0.0396 sec Waiting for 0.0396 sec Waiting for 0.0645 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.71811E+18 Waiting for 0.0332 sec Waiting for 0.0389 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0320 sec Waiting for 0.0364 sec Waiting for 0.7132 sec Waiting for 0.0006 sec Waiting for 0.0319 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11299E+07 Waiting for 0.0333 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.40652E+07 Waiting for 0.0350 sec Waiting for 0.0314 sec Waiting for 0.0325 sec Waiting for 0.0539 sec Waiting for 0.0378 sec Waiting for 0.0312 sec Waiting for 0.4749 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.70657E+07 Waiting for 0.0007 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.05542E+08 Waiting for 0.0364 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.44468E+15 Waiting for 0.0333 sec Waiting for 0.0373 sec Waiting for 0.0388 sec Waiting for 0.0373 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88301E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.90311E+17 Waiting for 0.0331 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0406 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 28 8 29 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01881E+06 Waiting for 0.0007 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.05948E+13 Waiting for 0.0360 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0343 sec Waiting for 0.0397 sec Waiting for 0.3405 sec Waiting for 0.0008 sec Waiting for 0.0378 sec Waiting for 0.0360 sec Waiting for 0.0007 sec Waiting for 0.0348 sec Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0408 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.63666E+09 Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 24 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.02173E+07 Waiting for 0.0323 sec Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0368 sec Waiting for 0.6601 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 17 21 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.07351E+15 Waiting for 0.0006 sec Waiting for 0.0162 sec Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69144E+09 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0312 sec Waiting for 0.0007 sec Waiting for 0.0337 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.69936E+07 Waiting for 0.0006 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.75176E+20 Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 11 12 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.92300E+08 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0407 sec Waiting for 0.0397 sec Waiting for 0.0392 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 22 random generation #OVERLAP evdw after 6.23601E+16 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.26033E+12 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.23543E+17 Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 13 27 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.44225E+07 Waiting for 0.0377 sec Waiting for 0.0007 sec Waiting for 0.2404 sec Waiting for 0.0007 sec Waiting for 0.0340 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.10403E+01 Waiting for 0.0007 sec Waiting for 0.0336 sec Waiting for 0.0349 sec Waiting for 0.0340 sec Waiting for 0.0633 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.43852E+14 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 19 random generation #OVERLAP evdw after 2.34271E+24 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0312 sec Waiting for 0.0135 sec Waiting for 0.0346 sec Waiting for 0.0007 sec Waiting for 0.0368 sec Waiting for 0.0571 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 8.40259E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.40259E+30 Waiting for 0.0390 sec Waiting for 0.0365 sec Waiting for 0.0312 sec Waiting for 0.0362 sec Waiting for 0.0324 sec Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0338 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 11 28 #OVERLAPing all corrected after 56 random generation #OVERLAP evdw after 9.10213E+09 Waiting for 0.0404 sec Waiting for 0.0317 sec Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 0.0046 sec Waiting for 0.0384 sec Waiting for 0.0343 sec Waiting for 0.0402 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.58761E+01 Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.47161E+11 Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09644E+06 Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90675E+03 Waiting for 0.0385 sec Waiting for 0.0344 sec Waiting for 0.0321 sec Waiting for 0.0359 sec Waiting for 0.0342 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 14 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.84636E+06 Waiting for 0.0328 sec Waiting for 0.0310 sec Waiting for 0.0543 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 8 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.67343E+11 Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0343 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.16630E+14 Waiting for 0.0374 sec Waiting for 0.0382 sec Waiting for 0.0830 sec Waiting for 0.9897 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.03792E+05 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.78304E+01 Waiting for 0.0405 sec Waiting for 0.0357 sec Waiting for 0.0676 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46031E+09 Waiting for 0.0374 sec Waiting for 0.0345 sec Waiting for 0.0315 sec Waiting for 0.0402 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.84576E+04 Waiting for 0.0349 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.23807E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23807E+22 Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83673E+24 Waiting for 0.0322 sec Waiting for 0.0400 sec Waiting for 0.0330 sec Waiting for 0.0372 sec Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.28344E+03 Waiting for 0.0353 sec Waiting for 0.0310 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.08233E+16 Waiting for 0.0011 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12633E+16 Waiting for 0.0308 sec Waiting for 0.0340 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.26356E+08 Waiting for 0.0386 sec Waiting for 0.0348 sec Waiting for 0.0363 sec Waiting for 0.7653 sec Waiting for 0.0007 sec Waiting for 0.0618 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0328 sec Waiting for 0.0341 sec Waiting for 0.0408 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0310 sec Waiting for 0.0331 sec Waiting for 0.0347 sec Waiting for 0.0322 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.35676E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.46401E+01 Waiting for 0.0383 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0351 sec Waiting for 0.2514 sec Waiting for 0.0006 sec Waiting for 0.0362 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.10454E+09 Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.36400E+18 Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0527 sec Waiting for 0.0309 sec Waiting for 0.0437 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0307 sec Waiting for 0.0338 sec Waiting for 0.0384 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.22869E+05 Waiting for 0.0350 sec Waiting for 0.0310 sec Waiting for 0.0395 sec Waiting for 0.0349 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 3.59634E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.59634E+20 Waiting for 0.0006 sec Waiting for 0.0401 sec Waiting for 0.0382 sec Waiting for 0.0344 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.77875E+18 Waiting for 0.0382 sec Waiting for 0.0398 sec Waiting for 0.0403 sec Waiting for 0.0311 sec Waiting for 0.0310 sec Waiting for 0.0332 sec Waiting for 0.0094 sec Waiting for 0.0314 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.11896E+01 Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 26 7 27 9 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.75249E+21 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 19 9 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.19480E+24 Waiting for 0.0254 sec Waiting for 0.0335 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 19 random generation #OVERLAP evdw after 3.09391E+15 Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.44026E+09 Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 27 14 29 #OVERLAPing NOT all corrected 3 12 27 19 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0345 sec Waiting for 0.0319 sec Waiting for 0.0314 sec Waiting for 0.0006 sec Waiting for 0.0319 sec Waiting for 0.0322 sec Waiting for 0.8195 sec Waiting for 0.0006 sec Waiting for 0.0375 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11479E+02 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 20 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53735E+06 Waiting for 0.0006 sec Waiting for 0.0399 sec Waiting for 0.0396 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63024E+16 Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.26696E+12 Waiting for 0.0153 sec Waiting for 0.0317 sec Waiting for 0.0365 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.96182E+02 Waiting for 0.0327 sec Waiting for 0.0312 sec Waiting for 0.0395 sec Waiting for 0.0368 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 2.72598E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72598E+21 Waiting for 0.0201 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.31277E+16 Waiting for 0.0318 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.45959E+11 Waiting for 0.0357 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0181 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.18329E+01 Waiting for 0.0354 sec Waiting for 0.0280 sec Waiting for 0.0405 sec Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0362 sec Waiting for 0.0007 sec Waiting for 0.0318 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 8.37903E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.37903E+20 Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.0323 sec Waiting for 0.0007 sec Waiting for 0.0312 sec Waiting for 0.7637 sec Waiting for 0.0006 sec Waiting for 0.0336 sec Waiting for 0.0093 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15406E+15 Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0377 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0337 sec Waiting for 0.0007 sec Waiting for 0.0364 sec Waiting for 0.0317 sec Waiting for 0.0330 sec Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0277 sec Waiting for 0.0454 sec Waiting for 0.0330 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13082E+11 Waiting for 0.0404 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.69663E+05 Waiting for 0.0406 sec Waiting for 0.0366 sec Waiting for 0.9705 sec Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0368 sec Waiting for 0.0006 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.55423E+10 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76027E+06 Waiting for 0.0412 sec Waiting for 0.0223 sec Waiting for 0.0505 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97131E+08 Waiting for 0.0353 sec Waiting for 0.0007 sec Waiting for 0.0308 sec Waiting for 0.0358 sec Waiting for 0.0338 sec Waiting for 0.0345 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.45873E+14 Waiting for 0.0138 sec Waiting for 0.0520 sec Waiting for 0.0406 sec Waiting for 0.0006 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.49509E+05 Waiting for 0.0314 sec Waiting for 0.0360 sec Waiting for 0.0263 sec Waiting for 0.0371 sec Waiting for 0.0382 sec Waiting for 0.0358 sec Waiting for 1.0228 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0396 sec Waiting for 0.0387 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.05641E+13 Waiting for 0.0397 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.85126E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 5 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42262E+18 Waiting for 0.0395 sec Waiting for 0.0389 sec Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.03308E+16 Waiting for 0.3055 sec Waiting for 0.0006 sec Waiting for 0.0398 sec Waiting for 0.0405 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 14 10 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.40397E+19 Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.13842E+12 Waiting for 0.0382 sec Waiting for 0.0312 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 7 15 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.67453E+13 Waiting for 0.0355 sec Waiting for 0.0392 sec Waiting for 0.0360 sec Waiting for 0.0320 sec Waiting for 0.0367 sec Waiting for 0.0395 sec Waiting for 0.0334 sec Waiting for 0.0302 sec Waiting for 0.0323 sec Waiting for 0.0007 sec Waiting for 0.0405 sec Waiting for 0.0389 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.76132E+03 Waiting for 0.0360 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.73974E+03 Waiting for 0.0401 sec Waiting for 0.0105 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 27 6 23 7 24 13 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0324 sec Waiting for 0.0393 sec Waiting for 0.0340 sec Waiting for 0.0324 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84698E+01 Waiting for 0.4717 sec Waiting for 0.0351 sec Waiting for 0.0218 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.36064E+04 Waiting for 0.0371 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 23 4 25 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14977E+29 Waiting for 0.0372 sec Waiting for 0.0314 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 22 29 23 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.23912E+06 Waiting for 0.0338 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21508E+13 Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 9 23 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 9.30436E+09 Waiting for 0.0328 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00869E+04 Waiting for 0.0341 sec Waiting for 0.0347 sec Waiting for 0.0365 sec Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.94731E+01 Waiting for 0.0332 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.58879E+07 Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.43719E+06 Waiting for 0.0401 sec Waiting for 0.0310 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.31315E+14 Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.42891E+11 Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22642E+02 Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0138 sec Waiting for 0.0386 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 25 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.67966E+06 Waiting for 0.0404 sec Waiting for 0.0314 sec Waiting for 0.0621 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49257E+23 Waiting for 0.0132 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.33250E+17 Waiting for 0.0381 sec Waiting for 0.0381 sec Waiting for 0.0405 sec Waiting for 0.0313 sec Waiting for 0.0339 sec Waiting for 0.0512 sec Waiting for 0.0318 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0325 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.96706E+02 Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0324 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 29 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50863E+19 Waiting for 0.0313 sec Waiting for 0.0324 sec Waiting for 0.0309 sec Waiting for 0.0338 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0045 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48120E+04 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.04243E+09 Waiting for 0.0336 sec Waiting for 0.0382 sec Waiting for 0.0348 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72665E+08 Waiting for 0.0404 sec Waiting for 0.0503 sec Waiting for 0.0007 sec Waiting for 0.0345 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12658E+05 Waiting for 0.0572 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.53420E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.25504E+12 Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 28 #OVERLAPing NOT all corrected 2 8 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 33 random generation #OVERLAP evdw after 1.80240E+12 Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11794E+12 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.72266E+04 Waiting for 0.0359 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.58059E+02 Waiting for 0.5293 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07289E+14 Waiting for 0.0007 sec Waiting for 0.0423 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 2.01388E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01388E+22 Waiting for 0.0134 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24906E+10 Waiting for 0.0383 sec Waiting for 0.0371 sec Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0084 sec Waiting for 0.0307 sec Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0406 sec Waiting for 0.0382 sec Waiting for 0.3197 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 14 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.23781E+15 Waiting for 0.0007 sec Waiting for 0.0450 sec Waiting for 0.0384 sec Waiting for 0.0353 sec Waiting for 0.0006 sec Waiting for 0.0351 sec Waiting for 0.0339 sec Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.0314 sec Waiting for 0.0031 sec Waiting for 0.0010 sec Waiting for 0.0240 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.75689E+07 Waiting for 0.0523 sec Waiting for 0.0328 sec Waiting for 0.0347 sec Waiting for 0.0313 sec End of minim, proc 6 time 3717.979930000000 Processor 6 is finishing work. Total time 3735.976688000000 sec