-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB046 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 46 iseed(4)= 0 0 -32 -11502 ran_num 5.3711522370576859E-002 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3313 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0531 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 1.2209 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0618 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53001E+07 Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.33679E+04 Waiting for 0.0383 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.62936E+02 Waiting for 0.0394 sec Waiting for 0.0528 sec Waiting for 0.0393 sec Waiting for 1.0123 sec Waiting for 0.0008 sec Waiting for 0.0789 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15363E+05 Waiting for 0.0007 sec Waiting for 0.0717 sec Waiting for 0.0963 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.99390E+08 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 29 15 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.66321E+14 Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0389 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.02947E+06 Waiting for 0.0390 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.36438E+06 Waiting for 0.0520 sec Waiting for 1.0306 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0689 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03383E+09 Waiting for 0.0008 sec Waiting for 0.0150 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.78336E+04 Waiting for 0.0583 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.06183E+06 Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0427 sec Waiting for 0.0379 sec Waiting for 0.0395 sec Waiting for 0.8382 sec Waiting for 0.0213 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.03456E+07 Waiting for 0.0498 sec Waiting for 0.0664 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04432E+05 Waiting for 0.0007 sec Waiting for 0.0677 sec Waiting for 0.0625 sec Waiting for 0.0397 sec Waiting for 0.0398 sec Waiting for 0.0386 sec Waiting for 0.0036 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53840E+09 Waiting for 0.0007 sec Waiting for 0.0732 sec Waiting for 0.0537 sec Waiting for 0.0007 sec Waiting for 0.0434 sec Waiting for 0.0429 sec Waiting for 0.5444 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.42103E+09 Waiting for 0.0550 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 2.94840E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94840E+29 Waiting for 0.0007 sec Waiting for 0.0689 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.13423E+03 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.54049E+14 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.86363E+09 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.17117E+05 Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0619 sec Waiting for 0.0468 sec Waiting for 0.0731 sec Waiting for 0.0008 sec Waiting for 0.0465 sec Waiting for 0.0500 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.41397E+20 Waiting for 0.0377 sec Waiting for 0.0387 sec Waiting for 0.0379 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.65771E+17 Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.50421E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50421E+23 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0387 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0547 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22148E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.04823E+09 Waiting for 0.0007 sec Waiting for 0.0654 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93186E+06 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.61999E+07 Waiting for 0.0393 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.15512E+04 Waiting for 0.0675 sec Waiting for 0.0960 sec Waiting for 0.0195 sec Waiting for 0.0719 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.49262E+10 Waiting for 0.0392 sec Waiting for 0.0819 sec Waiting for 0.5992 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.96540E+04 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.23105E+08 Waiting for 0.0389 sec Waiting for 0.0396 sec Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.60917E+02 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.02556E+13 Waiting for 0.0557 sec Waiting for 0.0441 sec Waiting for 0.0007 sec Waiting for 0.0884 sec Waiting for 0.0156 sec Waiting for 0.0390 sec Waiting for 1.2662 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 14 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.91922E+08 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 2.25717E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.25717E+22 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.55308E+03 Waiting for 0.0387 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83897E+14 Waiting for 0.0381 sec Waiting for 0.0391 sec Waiting for 0.0385 sec Waiting for 0.0103 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0575 sec Waiting for 0.0385 sec Waiting for 0.0696 sec Waiting for 0.0780 sec Waiting for 1.4302 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.16272E+08 Waiting for 0.0328 sec Waiting for 0.0596 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.77515E+06 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 3.09944E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.09944E+24 Waiting for 0.0007 sec Waiting for 0.0559 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 28 18 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.83263E+16 Waiting for 0.0505 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.80219E+01 Waiting for 0.0388 sec Waiting for 0.0397 sec Waiting for 0.0169 sec Waiting for 0.9765 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.65996E+07 Waiting for 0.0657 sec Waiting for 0.0910 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49396E+04 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0512 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.42337E+07 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08012E+10 Waiting for 0.0588 sec Waiting for 0.0387 sec Waiting for 0.0390 sec Waiting for 0.0297 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.28451E+08 Waiting for 0.0248 sec #OVERLAP evdw > 1d10 1.47084E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47084E+25 Waiting for 0.0715 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.86974E+01 Waiting for 0.0396 sec Waiting for 0.0740 sec Waiting for 0.0379 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.98992E+05 Waiting for 0.0140 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0404 sec Waiting for 1.1325 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0741 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.57887E+05 Waiting for 0.0008 sec Waiting for 0.0544 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.03880E+26 Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 7 23 9 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.27085E+09 Waiting for 0.0395 sec Waiting for 0.0050 sec Waiting for 0.0063 sec Waiting for 0.0007 sec Waiting for 1.2049 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.07011E+04 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.27160E+28 Waiting for 0.0390 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37462E+04 Waiting for 0.0006 sec Waiting for 0.0466 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34316E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.03394E+02 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.17792E+06 Waiting for 0.0586 sec Waiting for 0.0007 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.6885 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.59000E+11 Waiting for 0.0039 sec Waiting for 0.0711 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.11851E+08 Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0033 sec Waiting for 0.0679 sec Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0394 sec Waiting for 0.0388 sec Waiting for 0.4480 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19557E+10 Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0112 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0500 sec Waiting for 0.0008 sec Waiting for 0.0010 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 0.0397 sec Waiting for 0.8467 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.30728E+10 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.22930E+07 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.26572E+03 Waiting for 0.0396 sec Waiting for 0.0393 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0388 sec Waiting for 0.0389 sec Waiting for 0.0395 sec Waiting for 1.5131 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.25977E+04 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 22 16 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.39179E+05 Waiting for 0.0416 sec Waiting for 0.0391 sec Waiting for 0.0429 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0494 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 17 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.90404E+11 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34133E+10 Waiting for 0.0431 sec Waiting for 0.0387 sec Waiting for 0.0397 sec Waiting for 0.9944 sec Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.19453E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19453E+23 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0393 sec Waiting for 0.0390 sec Waiting for 0.0393 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03819E+05 Waiting for 0.0381 sec Waiting for 0.0661 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.68269E+09 Waiting for 0.0380 sec Waiting for 0.0385 sec Waiting for 0.0009 sec Waiting for 1.4855 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 25 6 27 7 28 #OVERLAPing NOT all corrected 5 6 27 7 28 11 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0602 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.45368E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 5.80611E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.80611E+20 Waiting for 0.0396 sec Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 26 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.66763E+11 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0605 sec Waiting for 0.0378 sec Waiting for 0.0394 sec Waiting for 1.3115 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.34191E+12 Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0390 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0389 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.71710E+03 Waiting for 0.0388 sec Waiting for 0.0648 sec Waiting for 0.0391 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0467 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 3.64949E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.64949E+22 Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 1.2255 sec Waiting for 0.0396 sec Waiting for 0.0386 sec Waiting for 0.0258 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.91539E+01 Waiting for 0.0390 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 20 9 29 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63775E+08 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 20 14 29 18 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.00355E+19 Waiting for 0.0389 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0386 sec Waiting for 1.8082 sec Waiting for 0.0672 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.89724E+06 Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.73175E+04 Waiting for 0.0389 sec Waiting for 0.0395 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42117E+05 Waiting for 0.0008 sec Waiting for 0.0344 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.30209E+08 Waiting for 0.0733 sec Waiting for 0.0391 sec Waiting for 1.4940 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.35480E+24 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0379 sec Waiting for 0.0742 sec Waiting for 0.0387 sec Waiting for 0.1024 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.25363E+03 Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0390 sec Waiting for 0.0389 sec Waiting for 1.5862 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.46040E+11 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.89126E+06 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.41067E+32 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41067E+32 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.99727E+08 Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 16 27 18 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.15789E+12 Waiting for 1.8627 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.72396E+16 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 13 8 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01493E+06 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.71760E+01 Waiting for 0.0379 sec Waiting for 0.0739 sec Waiting for 0.0198 sec Waiting for 0.0392 sec Waiting for 0.0396 sec Waiting for 0.0511 sec Waiting for 0.0131 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.84535E+05 Waiting for 1.9392 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 6.60338E+20 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64233E+07 Waiting for 0.0384 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.98979E+10 Waiting for 0.0381 sec Waiting for 0.0519 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27580E+09 Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 2.87447E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.87447E+20 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0009 sec Waiting for 1.1041 sec Waiting for 0.0008 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.70948E+05 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0392 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.61400E+13 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0393 sec Waiting for 0.0513 sec Waiting for 0.0385 sec Waiting for 1.1492 sec Waiting for 0.0370 sec Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.63402E+03 Waiting for 0.0394 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.74316E+06 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.48525E+08 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48507E+12 Waiting for 0.0539 sec Waiting for 0.0395 sec Waiting for 0.0010 sec Waiting for 0.0725 sec Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 13 18 #OVERLAPing all corrected after 129 random generation #OVERLAP evdw after 1.02018E+33 Waiting for 0.0380 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 16 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45809E+10 Waiting for 0.0031 sec Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0534 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39495E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 3 23 5 25 7 27 9 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.75285E+18 Waiting for 0.0482 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05764E+13 Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0409 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28978E+05 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.39022E+16 Waiting for 0.0379 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91532E+09 Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0398 sec Waiting for 0.0595 sec Waiting for 0.0260 sec Waiting for 0.0389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.79580E+17 Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0636 sec Waiting for 0.0007 sec Waiting for 1.5220 sec Waiting for 0.0007 sec Waiting for 0.0158 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.30599E+10 Waiting for 0.0397 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.44086E+15 Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.17934E+11 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0418 sec Waiting for 0.0388 sec Waiting for 0.0524 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0100 sec Waiting for 0.0382 sec Waiting for 0.0491 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0425 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 1.1593 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.55598E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0396 sec Waiting for 0.0388 sec Waiting for 0.0392 sec Waiting for 0.1180 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.55140E+18 Waiting for 0.0303 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.96249E+16 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0392 sec Waiting for 0.0276 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.23035E+06 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 17 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.07600E+18 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.68498E+03 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 13 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.65046E+14 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25724E+22 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.41926E+16 Waiting for 0.0500 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.15294E+13 Waiting for 0.0122 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.55715E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55715E+22 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 14 5 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.09844E+12 Waiting for 0.0386 sec Waiting for 0.0382 sec Waiting for 0.0877 sec Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing NOT all corrected 2 23 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0840 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43434E+09 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 3.27941E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.27941E+28 Waiting for 0.0210 sec Waiting for 0.0649 sec Waiting for 0.0424 sec Waiting for 0.0380 sec Waiting for 0.0769 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.72707E+07 Waiting for 0.0721 sec Waiting for 0.0387 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.42636E+05 Waiting for 0.0007 sec Waiting for 1.4394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -5.77910E+00 Waiting for 0.0396 sec Waiting for 0.0714 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0395 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.96893E+01 Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 1.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 27 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.87580E+15 Waiting for 0.0006 sec Waiting for 0.0394 sec Waiting for 0.0748 sec Waiting for 0.0136 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 17 7 20 9 23 11 22 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.77286E+07 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.24614E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24614E+22 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.13556E+02 Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0385 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 25 18 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.84495E+19 Waiting for 0.0678 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.96819E+04 Waiting for 0.0382 sec Waiting for 1.2800 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.96839E+07 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0392 sec Waiting for 0.0635 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.03105E+22 Waiting for 0.0591 sec #OVERLAP evdw > 1d10 1.37296E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37296E+24 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.00036E+05 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 25 #OVERLAPing all corrected after 23 random generation #OVERLAP evdw after 4.76341E+25 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08108E+12 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0396 sec Waiting for 0.0388 sec Waiting for 1.8339 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.57420E+08 Waiting for 0.0475 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60440E+16 Waiting for 0.0006 sec Waiting for 0.0833 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66565E+26 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.00638E+09 Waiting for 0.0395 sec Waiting for 0.0381 sec Waiting for 0.0171 sec Waiting for 0.7269 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.44805E+06 Waiting for 0.0481 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97753E+05 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.87881E+08 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.60871E+02 Waiting for 0.0007 sec Waiting for 0.0678 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 3 7 13 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64576E+08 Waiting for 0.0008 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 2.95764E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.95764E+25 Waiting for 0.0385 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.24698E+02 Waiting for 0.0008 sec Waiting for 0.2099 sec Waiting for 0.0007 sec Waiting for 0.0535 sec Waiting for 0.0378 sec Waiting for 0.0008 sec Waiting for 0.0673 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing NOT all corrected 2 6 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.96020E+05 Waiting for 0.0555 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 5 27 8 24 13 20 18 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.90392E+11 Waiting for 0.0750 sec Waiting for 0.0391 sec Waiting for 0.0389 sec Waiting for 0.0695 sec Waiting for 0.0395 sec Waiting for 0.0379 sec Waiting for 0.0396 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.6276 sec Waiting for 0.0265 sec Waiting for 0.0394 sec Waiting for 0.0662 sec Waiting for 0.0396 sec Waiting for 0.0392 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0647 sec Waiting for 0.0674 sec Waiting for 0.0380 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.83862E+13 Waiting for 0.0386 sec Waiting for 1.6725 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48954E+19 Waiting for 0.0233 sec Waiting for 0.0379 sec Waiting for 0.0397 sec Waiting for 0.0491 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78974E+17 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02982E+03 Waiting for 0.0393 sec Waiting for 0.0384 sec Waiting for 0.0380 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.78739E+09 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.05892E+13 Waiting for 0.0627 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 11 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.74912E+23 Waiting for 0.0349 sec Waiting for 1.4148 sec Waiting for 0.0008 sec Waiting for 0.0644 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0901 sec Waiting for 0.0219 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 2 27 4 13 7 18 12 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.73399E+13 Waiting for 0.0594 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 1.6626 sec Waiting for 0.0008 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 23 random generation #OVERLAP evdw after 1.81985E+17 Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 7.06301E+04 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 17 #OVERLAPing all corrected after 31 random generation #OVERLAP evdw after 3.11181E+21 Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.28259E+11 Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.79777E+04 Waiting for 1.0935 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.58249E+08 Waiting for 0.0007 sec Waiting for 0.0506 sec Waiting for 0.0389 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.08905E+13 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.92941E+04 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.12571E+10 Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.83235E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.21382E+11 Waiting for 0.0561 sec Waiting for 0.0807 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.84804E+04 Waiting for 0.0007 sec Waiting for 1.4193 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34202E+08 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.03031E+06 Waiting for 0.0389 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.27648E+05 Waiting for 0.0393 sec Waiting for 0.0384 sec Waiting for 0.0385 sec Waiting for 0.2179 sec #OVERLAP evdw > 1d10 3.75471E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.75471E+20 Waiting for 0.0007 sec Waiting for 0.0524 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.04554E+02 Waiting for 0.0008 sec Waiting for 0.0472 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 27 7 28 8 29 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04773E+07 Waiting for 0.0379 sec Waiting for 0.0784 sec Waiting for 0.0177 sec #OVERLAP evdw > 1d10 4.10402E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.10402E+22 Waiting for 0.0394 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 2.79244E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.79244E+24 Waiting for 0.0623 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.19539E+08 Waiting for 0.0382 sec Waiting for 0.0383 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.30081E+06 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 11 20 14 23 15 26 17 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.93748E+31 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.33428E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.59377E+02 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.31579E+04 Waiting for 0.0719 sec Waiting for 0.0007 sec Waiting for 0.4317 sec Waiting for 0.0008 sec Waiting for 0.0488 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0601 sec Waiting for 0.0008 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.90974E+15 Waiting for 0.0390 sec Waiting for 0.0387 sec Waiting for 0.0679 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 27 7 28 8 29 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.95385E+07 Waiting for 0.0010 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13061E+08 Waiting for 0.0739 sec Waiting for 0.0746 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 2.1028 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.87300E+24 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 8 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.81147E+02 Waiting for 0.0799 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11281E+22 Waiting for 0.0383 sec Waiting for 0.0392 sec Waiting for 0.0386 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.94529E+16 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.68676E+08 Waiting for 0.0379 sec Waiting for 0.0380 sec Waiting for 0.0460 sec Waiting for 0.0393 sec Waiting for 2.0697 sec Waiting for 0.0008 sec Waiting for 0.1366 sec Waiting for 0.0388 sec Waiting for 0.0081 sec Waiting for 0.0381 sec Waiting for 0.0203 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.11806E+10 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.99878E+10 Waiting for 0.0393 sec Waiting for 0.0394 sec Waiting for 0.0506 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.41552E+05 Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0453 sec Waiting for 1.4061 sec Waiting for 0.0399 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0838 sec Waiting for 0.0008 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.96352E+03 Waiting for 0.0455 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52448E+09 Waiting for 0.0397 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.97712E+04 Waiting for 0.0387 sec Waiting for 0.0381 sec Waiting for 0.0647 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.01651E+08 Waiting for 0.0387 sec Waiting for 1.8807 sec Waiting for 0.0007 sec Waiting for 0.0576 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28784E+02 Waiting for 0.0683 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0391 sec Waiting for 0.0590 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 26 12 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.21413E+06 Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 2.0774 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.46944E+02 Waiting for 0.0615 sec Waiting for 0.0575 sec Waiting for 0.0690 sec Waiting for 0.0759 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81685E+03 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 6 27 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0010 sec Waiting for 0.0354 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 2.0456 sec Waiting for 0.0007 sec Waiting for 0.0600 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71736E+07 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0550 sec Waiting for 0.0589 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0432 sec Waiting for 0.0436 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 1.0596 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 25 5 19 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14648E+07 Waiting for 0.0381 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.19418E+05 Waiting for 0.0008 sec Waiting for 0.0009 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 27 7 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.02805E+11 Waiting for 0.0391 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31886E+04 Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0445 sec Waiting for 0.0547 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0385 sec Waiting for 2.7601 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90731E+12 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 11 6 19 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.55358E+15 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 24 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.11536E+14 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0460 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0085 sec Waiting for 0.0762 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0512 sec Waiting for 0.0581 sec Waiting for 0.0388 sec Waiting for 0.0383 sec Waiting for 0.0387 sec Waiting for 0.0530 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.00405E+13 Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0441 sec Waiting for 0.0382 sec Waiting for 2.3347 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 22 11 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.50283E+21 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0618 sec Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 7 15 23 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 1.04170E+19 Waiting for 0.0008 sec Waiting for 0.0725 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 2.8805 sec Waiting for 0.0007 sec Waiting for 0.0971 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.30206E+07 Waiting for 0.0199 sec Waiting for 0.0392 sec Waiting for 0.0387 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.51441E+11 Waiting for 0.0395 sec Waiting for 0.0377 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.25064E+03 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95137E+04 Waiting for 0.0398 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78050E+05 Waiting for 0.0385 sec Waiting for 0.0457 sec Waiting for 0.0735 sec Waiting for 1.2718 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 25 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93449E+13 Waiting for 0.1088 sec Waiting for 0.0587 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.16656E+16 Waiting for 0.0007 sec Waiting for 0.0424 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.32033E+04 Waiting for 0.0397 sec Waiting for 0.0380 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.96062E+02 Waiting for 0.0504 sec Waiting for 0.0389 sec Waiting for 0.0104 sec Waiting for 0.0390 sec Waiting for 0.0396 sec Waiting for 0.0390 sec Waiting for 0.0386 sec Waiting for 1.4164 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0429 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0396 sec Waiting for 0.0668 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.08692E+02 Waiting for 0.0239 sec Waiting for 2.9643 sec Waiting for 0.0008 sec Waiting for 0.0227 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.05031E+02 Waiting for 0.0396 sec Waiting for 0.0395 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0386 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36827E+10 Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0589 sec Waiting for 2.1814 sec Waiting for 0.0007 sec Waiting for 0.0614 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.34962E+08 Waiting for 0.0722 sec Waiting for 0.0532 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0902 sec Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 21 6 23 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0493 sec Waiting for 2.3691 sec End of minim, proc 46 time 3397.847468999999 Processor 46 is finishing work. Total time 3435.747915999999 sec