-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB017 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 17 iseed(4)= 0 0 -12 -21137 ran_num 0.4886660575866699 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3293 sec #OVERLAP evdw > 1d10 3.64949E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.64949E+22 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.67389E+00 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 1.2177 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.03889E+04 Waiting for 0.0006 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.95595E+22 Waiting for 0.0429 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.14013E+12 Waiting for 0.0412 sec Waiting for 0.0389 sec Waiting for 0.0386 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0632 sec Waiting for 0.0393 sec Waiting for 0.0707 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 3.18496E+12 Waiting for 1.2593 sec Waiting for 0.0246 sec Waiting for 0.0392 sec Waiting for 0.0394 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.78219E+05 Waiting for 0.0380 sec Waiting for 0.0383 sec Waiting for 0.0386 sec Waiting for 0.0380 sec Waiting for 0.0487 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.84296E+11 Waiting for 0.0390 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.19036E+16 Waiting for 1.6096 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.17119E+10 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.95580E+08 Waiting for 0.0389 sec Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.37969E+13 Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0380 sec Waiting for 0.0397 sec Waiting for 0.0388 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.35301E+13 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69658E+12 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.42785E+07 Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.93159E+08 Waiting for 0.0007 sec Waiting for 0.0729 sec Waiting for 0.6106 sec Waiting for 0.0389 sec Waiting for 0.0379 sec Waiting for 0.0389 sec Waiting for 0.0385 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.41005E+13 Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 7 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.63676E+29 Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.16142E+15 Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 0.0395 sec Waiting for 0.0384 sec Waiting for 0.0006 sec Waiting for 0.2085 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.22058E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45326E+13 Waiting for 0.0384 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.36042E+09 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 16 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.38721E+09 Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18841E+05 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0688 sec Waiting for 0.0380 sec Waiting for 0.0391 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.63305E+25 Waiting for 0.0392 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 2.71842E+18 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0011 sec Waiting for 0.0682 sec Waiting for 0.1012 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.13548E+05 Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.72700E+08 Waiting for 0.0008 sec Waiting for 0.0735 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.45995E+10 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87335E+07 Waiting for 0.0220 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.70828E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.76880E+02 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.59438E+07 Waiting for 0.0397 sec Waiting for 0.0396 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.96025E+03 Waiting for 0.0397 sec Waiting for 0.0395 sec Waiting for 1.0726 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.11524E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.46186E+04 Waiting for 0.0307 sec Waiting for 0.0949 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0383 sec Waiting for 0.0395 sec Waiting for 0.3087 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 16 6 17 #OVERLAPing all corrected after 110 random generation #OVERLAP evdw after 8.63419E+28 Waiting for 0.0006 sec Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 9 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.62476E+13 Waiting for 0.0393 sec Waiting for 0.0391 sec Waiting for 0.0383 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.24067E+04 Waiting for 0.0398 sec Waiting for 0.0186 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61869E+10 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0619 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0384 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79362E+02 Waiting for 0.0397 sec Waiting for 0.0389 sec Waiting for 0.0386 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0181 sec Waiting for 0.0390 sec Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.63519E+01 Waiting for 0.5053 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07582E+18 Waiting for 0.0398 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0291 sec #OVERLAP evdw > 1d10 1.44284E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44284E+23 Waiting for 0.0391 sec Waiting for 0.1275 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.15547E+08 Waiting for 0.0395 sec Waiting for 0.0391 sec Waiting for 0.0399 sec Waiting for 0.0392 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.41902E+03 Waiting for 0.0387 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.20136E+06 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.11092E+21 Waiting for 0.0388 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 11 25 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.17412E+03 Waiting for 0.0385 sec Waiting for 0.0839 sec Waiting for 0.0006 sec Waiting for 0.0386 sec Waiting for 0.0390 sec Waiting for 0.0290 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 17 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.68042E+10 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0111 sec Waiting for 0.0379 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 23 16 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.17471E+23 Waiting for 0.0382 sec Waiting for 0.0398 sec Waiting for 0.0700 sec Waiting for 0.0674 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 0.0385 sec Waiting for 0.0383 sec Waiting for 0.8020 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27713E+03 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.73620E+11 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.04609E+07 Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.67574E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14562E+06 Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0479 sec Waiting for 0.0007 sec Waiting for 0.0376 sec Waiting for 0.1974 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.64291E+12 Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44151E+04 Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0528 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 27 7 29 9 17 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0391 sec Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 0.0395 sec Waiting for 0.0396 sec Waiting for 0.0392 sec Waiting for 0.7086 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.08179E+02 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 8 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56654E+09 Waiting for 0.0703 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0125 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26412E+13 Waiting for 0.0388 sec Waiting for 0.0771 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0381 sec Waiting for 0.1693 sec Waiting for 0.0281 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 2.98424E+11 Waiting for 0.0572 sec Waiting for 0.0792 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.38472E+09 Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.09166E+05 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 4.35681E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.35681E+23 Waiting for 0.0483 sec Waiting for 0.0550 sec Waiting for 0.0008 sec Waiting for 0.0450 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.79063E+05 Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.69109E+40 Waiting for 0.0494 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.77096E+18 Waiting for 0.0381 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.90471E+09 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40677E+15 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 18 4 19 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.62107E+21 Waiting for 0.0123 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 27 random generation #OVERLAP evdw after 1.74356E+20 Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0395 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.70076E+06 Waiting for 0.0008 sec Waiting for 0.0400 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.82956E+06 Waiting for 1.6694 sec Waiting for 0.0006 sec Waiting for 0.0401 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.80021E+03 Waiting for 0.0692 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56512E+01 Waiting for 0.0384 sec Waiting for 0.0747 sec Waiting for 0.0388 sec Waiting for 0.9763 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0575 sec Waiting for 0.0382 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 16 25 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08311E+03 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 5.26459E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.26459E+25 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 17 9 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.34062E+08 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0395 sec Waiting for 0.0732 sec Waiting for 0.0006 sec Waiting for 0.0383 sec Waiting for 0.6323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.74834E+01 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0395 sec Waiting for 0.0385 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0620 sec Waiting for 0.0629 sec Waiting for 0.0827 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 17 20 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.30508E+15 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0387 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.06632E+02 Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.15933E+19 Waiting for 0.0391 sec Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 7 23 #OVERLAPing all corrected after 21 random generation #OVERLAP evdw after 7.91519E+23 Waiting for 0.0385 sec Waiting for 0.0392 sec Waiting for 0.0385 sec Waiting for 0.0341 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52216E+11 Waiting for 0.0748 sec Waiting for 0.0386 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.73802E+08 Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.50661E+09 Waiting for 0.0277 sec Waiting for 0.0391 sec Waiting for 0.0398 sec Waiting for 0.0396 sec Waiting for 0.0379 sec Waiting for 0.0381 sec Waiting for 1.6393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28852E+03 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.1051 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0388 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0397 sec Waiting for 0.0265 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.8678 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36101E+09 Waiting for 0.0395 sec Waiting for 0.0238 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.39639E+06 Waiting for 0.0071 sec Waiting for 0.0397 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93129E+06 Waiting for 0.0382 sec Waiting for 0.0434 sec Waiting for 0.0007 sec Waiting for 0.0715 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.69680E+02 Waiting for 0.0384 sec Waiting for 0.0378 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.30618E+05 Waiting for 0.0380 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85811E+13 Waiting for 0.0394 sec Waiting for 0.0387 sec Waiting for 0.0403 sec Waiting for 0.0381 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.92588E+15 Waiting for 0.0386 sec Waiting for 0.0389 sec Waiting for 2.0100 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.33370E+17 Waiting for 0.0398 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62903E+08 Waiting for 0.0008 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 25 19 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.04768E+05 Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0384 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.40180E+13 Waiting for 0.0381 sec Waiting for 0.0386 sec Waiting for 0.0388 sec Waiting for 0.0385 sec Waiting for 1.0218 sec Waiting for 0.0300 sec Waiting for 0.0514 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0010 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0382 sec Waiting for 0.0384 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.87372E+11 Waiting for 0.0381 sec Waiting for 0.0389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 28 #OVERLAPing NOT all corrected 2 5 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66015E+21 Waiting for 0.0397 sec Waiting for 1.3419 sec Waiting for 0.0592 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.42696E+10 Waiting for 0.0381 sec Waiting for 0.0869 sec Waiting for 0.0418 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.38895E+12 Waiting for 0.0379 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41327E+10 Waiting for 0.0390 sec Waiting for 0.0388 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 18 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.02934E+04 Waiting for 0.0396 sec Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0391 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.85100E+19 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 15 7 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79459E+19 Waiting for 0.0393 sec Waiting for 0.0387 sec Waiting for 0.0152 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69940E+13 Waiting for 0.1779 sec Waiting for 0.0382 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0386 sec Waiting for 0.0386 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.77629E+03 Waiting for 0.0385 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.16533E+50 Waiting for 0.0394 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36641E+19 Waiting for 0.0395 sec Waiting for 0.0392 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.7128 sec Waiting for 0.0006 sec Waiting for 0.0381 sec Waiting for 0.0934 sec Waiting for 0.0218 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.51165E+06 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0207 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.27148E+11 Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.23983E+09 Waiting for 0.0401 sec Waiting for 0.0398 sec Waiting for 0.0270 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.4056 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.13674E+14 Waiting for 0.0110 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52981E+05 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 4 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.82676E+10 Waiting for 0.0007 sec Waiting for 0.0635 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 14 26 15 25 17 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.86017E+04 Waiting for 0.0390 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.53190E+06 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 17 7 21 12 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.41325E+12 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99337E+14 Waiting for 0.0385 sec Waiting for 0.0384 sec Waiting for 0.0385 sec Waiting for 0.5353 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0383 sec Waiting for 0.0392 sec Waiting for 0.0393 sec Waiting for 0.0385 sec Waiting for 0.0387 sec Waiting for 0.0317 sec Waiting for 0.0379 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0385 sec Waiting for 0.2053 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.60333E+02 Waiting for 0.0319 sec Waiting for 0.0296 sec Waiting for 0.0380 sec Waiting for 0.0395 sec Waiting for 0.0644 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.60095E+05 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27944E+03 Waiting for 0.0007 sec Waiting for 0.0746 sec Waiting for 0.0379 sec Waiting for 0.0389 sec Waiting for 0.0390 sec Waiting for 0.0394 sec Waiting for 0.0390 sec Waiting for 0.0571 sec Waiting for 0.0392 sec Waiting for 0.0381 sec Waiting for 0.0383 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.43373E+07 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.44688E+13 Waiting for 0.0390 sec Waiting for 0.0392 sec Waiting for 0.0383 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0447 sec Waiting for 0.8079 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.78385E+15 Waiting for 0.0705 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72755E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing NOT all corrected 2 7 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0391 sec Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 5 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.46459E+08 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42103E+09 Waiting for 0.0392 sec Waiting for 0.0403 sec Waiting for 0.0653 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21676E+07 Waiting for 0.0007 sec Waiting for 1.1882 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28378E+09 Waiting for 0.0328 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.42065E+01 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 1.8972 sec Waiting for 0.0009 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 25 28 20 22 #OVERLAPing NOT all corrected 2 7 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0385 sec Waiting for 0.0380 sec Waiting for 1.4721 sec Waiting for 0.0040 sec Waiting for 0.0485 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.08291E+07 Waiting for 0.0225 sec #OVERLAP evdw > 1d10 1.34195E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34195E+25 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.27514E+13 Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.66468E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66468E+21 Waiting for 0.0385 sec Waiting for 0.0386 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.04083E+00 Waiting for 0.0378 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0103 sec Waiting for 0.0398 sec Waiting for 0.6484 sec Waiting for 0.0299 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29938E+12 Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.78290E+11 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0397 sec Waiting for 0.0380 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 1.1442 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 8.01912E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.01912E+28 Waiting for 0.0749 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0602 sec Waiting for 0.0653 sec Waiting for 0.0007 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 11 12 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.99715E+07 Waiting for 0.0379 sec Waiting for 0.0390 sec Waiting for 0.0385 sec Waiting for 0.0392 sec Waiting for 0.0022 sec Waiting for 1.2822 sec Waiting for 0.0316 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.75676E+15 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0392 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.44792E+17 Waiting for 0.0389 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0379 sec Waiting for 0.0396 sec Waiting for 1.7257 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0397 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 13 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.19449E+15 Waiting for 0.0123 sec Waiting for 0.0395 sec Waiting for 0.0671 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 28 16 29 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0734 sec Waiting for 0.0395 sec Waiting for 0.0683 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.04458E+08 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.75316E+06 Waiting for 0.0400 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0398 sec Waiting for 0.7101 sec Waiting for 0.0006 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.91251E+08 Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.37650E+06 Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0381 sec Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.05802E+06 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0392 sec Waiting for 0.0452 sec Waiting for 1.7008 sec Waiting for 0.0006 sec Waiting for 0.0383 sec Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.51468E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51468E+20 Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 0.0382 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.95333E+03 Waiting for 0.0498 sec Waiting for 0.0822 sec Waiting for 0.0184 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.32811E+06 Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 1.0728 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.99613E+07 Waiting for 0.0381 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56225E+10 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.75644E+09 Waiting for 0.0468 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.34865E+03 Waiting for 0.0008 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 2 27 4 13 7 18 12 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.25197E+10 Waiting for 0.0379 sec Waiting for 0.0067 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.09659E+07 Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0384 sec Waiting for 0.0505 sec Waiting for 0.0397 sec Waiting for 0.0010 sec Waiting for 0.0008 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 11 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.54473E+16 Waiting for 0.0007 sec Waiting for 0.0479 sec Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.61967E+08 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 1.3441 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -9.01198E+00 Waiting for 0.0393 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0560 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0398 sec Waiting for 0.0006 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00836E+03 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24290E+28 Waiting for 0.0615 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 17 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.43173E+11 Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.83171E+05 Waiting for 0.0513 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 17 13 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.23002E+03 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.77403E+04 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.45989E+10 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 16 6 17 8 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.44754E+19 Waiting for 0.0386 sec Waiting for 0.0391 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.81642E+16 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 1.8038 sec Waiting for 0.0006 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0086 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 16 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.06455E+13 Waiting for 0.0007 sec Waiting for 0.0665 sec Waiting for 0.0394 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 14 24 5 25 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.31870E+12 Waiting for 0.0387 sec Waiting for 0.0390 sec Waiting for 2.0198 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.67487E+02 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0745 sec Waiting for 0.0472 sec Waiting for 0.0387 sec Waiting for 0.0385 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20803E+05 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0140 sec Waiting for 0.0749 sec Waiting for 0.0396 sec Waiting for 0.0388 sec Waiting for 1.0396 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 21 27 8 20 9 13 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.79514E+11 Waiting for 0.0399 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.73453E+03 Waiting for 0.0394 sec Waiting for 2.0907 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.82273E+14 Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.23069E+09 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.99933E+04 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.15966E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15966E+21 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.40147E+08 Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 26 19 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.99336E+12 Waiting for 0.0388 sec Waiting for 0.0381 sec Waiting for 0.0387 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 1.9869 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0398 sec Waiting for 0.0385 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.56248E+05 Waiting for 0.0387 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 2.82508E+35 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.82508E+35 Waiting for 0.0390 sec Waiting for 0.0038 sec Waiting for 0.0380 sec Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.0394 sec Waiting for 0.0088 sec Waiting for 2.7294 sec Waiting for 0.0007 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24054E+05 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 29 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.75132E+04 Waiting for 0.0387 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.7317 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.08484E+08 Waiting for 0.0382 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0589 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 20 11 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.73775E+13 Waiting for 0.0398 sec Waiting for 0.0378 sec Waiting for 0.0644 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88640E+02 Waiting for 0.0007 sec Waiting for 1.9367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -8.55796E+00 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 26 12 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.33431E+07 Waiting for 0.0388 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.82298E+09 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 14 7 23 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.88723E+12 Waiting for 0.0384 sec Waiting for 0.0728 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77616E+14 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0391 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 23 9 19 13 17 #OVERLAPing all corrected after 113 random generation #OVERLAP evdw after 2.14685E+38 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 2.4856 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 17 27 9 19 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.02139E+09 Waiting for 0.0170 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 1.3500 sec Waiting for 0.0394 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 20 9 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.28891E+08 Waiting for 0.0379 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.68025E+09 Waiting for 0.0386 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 2.55388E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55388E+20 Waiting for 0.0381 sec Waiting for 0.0397 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.46166E+09 Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 2.7501 sec Waiting for 0.0179 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.20395E+01 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0621 sec Waiting for 0.1015 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.58561E+11 Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 1.2373 sec Waiting for 0.0282 sec Waiting for 0.0007 sec Waiting for 0.0101 sec Waiting for 0.0431 sec Waiting for 0.0381 sec Waiting for 0.0386 sec Waiting for 0.0394 sec Waiting for 0.0394 sec Waiting for 0.0241 sec Waiting for 0.0509 sec Waiting for 0.0006 sec Waiting for 1.0869 sec Waiting for 0.0006 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 17 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.90732E+17 Waiting for 0.0383 sec Waiting for 0.0384 sec Waiting for 0.0363 sec Waiting for 0.0397 sec Waiting for 0.0392 sec Waiting for 0.0548 sec Waiting for 0.0383 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0425 sec Waiting for 0.2614 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 12 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.64921E+05 Waiting for 0.0397 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.03947E+10 Waiting for 0.0687 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.22175E+09 Waiting for 0.0386 sec Waiting for 0.0386 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13341E+06 Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.66067E+06 Waiting for 0.0381 sec Waiting for 0.0834 sec Waiting for 0.0007 sec Waiting for 2.0796 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0722 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing NOT all corrected 2 9 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.73935E+07 Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21693E+07 Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0379 sec Waiting for 2.0212 sec End of minim, proc 17 time 3397.839290000000 Processor 17 is finishing work. Total time 3435.748009999999 sec