-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB013 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 13 iseed(4)= 0 0 -9 -38285 ran_num 0.8245218396186829 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3301 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 1.2170 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.72563E+21 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0695 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66205E+15 Waiting for 0.0388 sec Waiting for 0.0386 sec Waiting for 0.0404 sec Waiting for 0.0008 sec Waiting for 0.0400 sec Waiting for 0.0384 sec Waiting for 0.0386 sec Waiting for 0.0397 sec Waiting for 0.0388 sec Waiting for 0.0437 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 23 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99137E+04 Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.37931E+08 Waiting for 0.0399 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 20 27 22 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.43705E+04 Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0289 sec Waiting for 1.4422 sec Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.73420E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73420E+22 Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.36801E+14 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.16644E+13 Waiting for 0.0388 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0418 sec Waiting for 0.0401 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.6847 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.52524E+06 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.35373E+14 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.89179E+17 Waiting for 0.0396 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0755 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14497E+12 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 16 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66178E+12 Waiting for 0.0390 sec Waiting for 0.0427 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.33647E+12 Waiting for 0.0399 sec Waiting for 0.0397 sec Waiting for 0.5958 sec Waiting for 0.0006 sec Waiting for 0.0249 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.74389E+20 Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72187E+06 Waiting for 0.0381 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.17582E+17 Waiting for 0.0389 sec Waiting for 0.0142 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22245E+07 Waiting for 0.0380 sec Waiting for 0.0393 sec Waiting for 0.5854 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69828E+06 Waiting for 0.0396 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17837E+08 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.37398E+08 Waiting for 0.0395 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46600E+08 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 23 9 20 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.73813E+19 Waiting for 0.0393 sec Waiting for 0.0381 sec Waiting for 0.0396 sec Waiting for 0.8396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.82237E+10 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 19 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26719E+08 Waiting for 0.0393 sec Waiting for 0.0393 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.20835E+04 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.98557E+24 Waiting for 0.0149 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.61903E+01 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78027E+05 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.22346E+11 Waiting for 0.0384 sec Waiting for 0.0395 sec Waiting for 0.0393 sec Waiting for 0.0395 sec Waiting for 0.0383 sec Waiting for 0.4257 sec Waiting for 0.0383 sec Waiting for 0.0386 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.10861E+05 Waiting for 0.0495 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.84196E+05 Waiting for 0.0259 sec Waiting for 0.0391 sec Waiting for 0.0616 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.81293E+09 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.04126E+06 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.77345E+02 Waiting for 0.5102 sec Waiting for 0.0173 sec Waiting for 0.0381 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 3.65260E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65260E+28 Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 13 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.19129E+18 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 22 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.88143E+09 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 26 13 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.17571E+05 Waiting for 0.0504 sec Waiting for 0.0441 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.30796E+05 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 21 13 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.23570E+12 Waiting for 0.0384 sec Waiting for 0.0203 sec Waiting for 0.5277 sec Waiting for 0.0139 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.03944E+23 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 6.02949E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.02949E+20 Waiting for 0.0390 sec Waiting for 0.0386 sec Waiting for 0.0395 sec Waiting for 0.0389 sec Waiting for 0.0389 sec Waiting for 0.0387 sec Waiting for 1.2745 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 2.23024E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23024E+22 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04638E+09 Waiting for 0.0389 sec Waiting for 0.0383 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0387 sec Waiting for 0.9360 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.17156E+20 Waiting for 0.0379 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22587E+10 Waiting for 0.0412 sec Waiting for 0.0386 sec Waiting for 0.0385 sec Waiting for 0.0379 sec Waiting for 0.0383 sec Waiting for 0.0388 sec Waiting for 0.0184 sec #OVERLAP evdw > 1d10 8.28774E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.28774E+23 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.17589E+05 Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 8 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.76085E+14 Waiting for 0.1098 sec Waiting for 0.0007 sec Waiting for 1.5318 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 14 7 21 11 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.59152E+07 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 28 random generation #OVERLAP evdw after 1.76926E+20 Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.26767E+09 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing NOT all corrected 4 6 25 7 22 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0399 sec Waiting for 0.0392 sec Waiting for 0.0390 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 13 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.21204E+04 Waiting for 0.0008 sec Waiting for 0.0562 sec Waiting for 0.6167 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.72331E+15 Waiting for 0.0092 sec Waiting for 0.0390 sec Waiting for 0.0429 sec Waiting for 0.0388 sec Waiting for 0.0385 sec Waiting for 0.0382 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.07132E+00 Waiting for 0.0390 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0394 sec Waiting for 1.3194 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.35553E+07 Waiting for 0.0182 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0392 sec Waiting for 0.0115 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0467 sec Waiting for 0.0387 sec Waiting for 0.0338 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.98755E+06 Waiting for 0.0382 sec Waiting for 0.0382 sec Waiting for 0.0388 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45024E+11 Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.80831E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.99378E+03 Waiting for 0.0383 sec Waiting for 0.0394 sec Waiting for 0.0394 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.34010E+13 Waiting for 0.0392 sec Waiting for 0.0397 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.6285 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24830E+01 Waiting for 0.0380 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.71169E+14 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.75870E+15 Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0397 sec Waiting for 1.6967 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.02263E+15 Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0390 sec Waiting for 0.0382 sec Waiting for 0.0392 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.96490E+07 Waiting for 0.0393 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.54549E+08 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.85635E+16 Waiting for 0.0379 sec Waiting for 1.5764 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0391 sec Waiting for 0.0397 sec Waiting for 0.0391 sec Waiting for 0.0390 sec Waiting for 0.0437 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14382E+20 Waiting for 0.0395 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 17 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.37279E+09 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.33143E+04 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20152E+07 Waiting for 0.0420 sec Waiting for 0.0008 sec Waiting for 1.2983 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0379 sec Waiting for 0.0397 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0385 sec Waiting for 0.0393 sec Waiting for 0.0379 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 1.7572 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22700E+09 Waiting for 0.0382 sec Waiting for 0.0397 sec Waiting for 0.0399 sec Waiting for 0.0011 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29829E+04 Waiting for 0.0379 sec Waiting for 0.0392 sec Waiting for 0.0383 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0394 sec Waiting for 1.2553 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0521 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.15078E+05 Waiting for 0.0396 sec Waiting for 0.0396 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 20 9 22 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.97120E+07 Waiting for 0.0008 sec Waiting for 0.8676 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0607 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.94667E+12 Waiting for 0.0656 sec Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.62669E+08 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61311E+13 Waiting for 0.0390 sec Waiting for 0.0392 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 1.6239 sec Waiting for 0.0386 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 5 22 #OVERLAPing all corrected after 934 random generation #OVERLAP evdw after 7.08986E+11 Waiting for 0.0396 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00634E+10 Waiting for 0.0382 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.33046E+11 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0161 sec Waiting for 0.0381 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 9.60608E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.60608E+27 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 1.0136 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0387 sec Waiting for 0.0399 sec Waiting for 0.0399 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 19 8 17 10 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.00251E+07 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.53770E+02 Waiting for 0.0397 sec Waiting for 0.0390 sec Waiting for 0.0380 sec Waiting for 0.0397 sec Waiting for 1.2102 sec Waiting for 0.0059 sec Waiting for 0.0388 sec Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.61969E+01 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 27 9 #OVERLAPing NOT all corrected 2 9 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0390 sec Waiting for 0.0387 sec Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 0.0394 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0566 sec Waiting for 0.7807 sec Waiting for 0.0184 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0397 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.01585E+21 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 48 random generation #OVERLAP evdw after 1.43140E+15 Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 18 27 19 #OVERLAPing all corrected after 25 random generation #OVERLAP evdw after 8.16222E+19 Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.55095E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55095E+26 Waiting for 0.0379 sec Waiting for 0.5451 sec Waiting for 0.0008 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.25461E+17 Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86672E+01 Waiting for 0.0389 sec Waiting for 0.0391 sec Waiting for 0.0383 sec Waiting for 0.0390 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 1.7790 sec Waiting for 0.0007 sec Waiting for 0.0672 sec Waiting for 0.0008 sec Waiting for 0.0400 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.88120E+20 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29283E+04 Waiting for 0.0431 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.12451E+09 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.75403E+01 Waiting for 0.0388 sec Waiting for 0.0392 sec Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0399 sec Waiting for 0.4996 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0489 sec Waiting for 0.0396 sec Waiting for 0.0395 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04738E+08 Waiting for 0.0008 sec Waiting for 0.0565 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.74999E+10 Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0104 sec Waiting for 0.0008 sec Waiting for 1.1667 sec #OVERLAP evdw > 1d10 5.79141E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.79141E+23 Waiting for 0.0204 sec Waiting for 0.0013 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0398 sec Waiting for 0.0383 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.50007E+10 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.33373E+15 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.68874E+01 Waiting for 0.0391 sec Waiting for 0.0383 sec Waiting for 0.5315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00428E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.46992E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46992E+24 Waiting for 0.0625 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0424 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.8370 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0379 sec Waiting for 0.0398 sec Waiting for 0.0382 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 17 13 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.53524E+10 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 27 9 25 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.41769E+09 Waiting for 0.0516 sec Waiting for 0.0009 sec Waiting for 0.0226 sec Waiting for 0.0638 sec Waiting for 0.0386 sec Waiting for 0.0447 sec Waiting for 0.6387 sec Waiting for 0.0007 sec Waiting for 0.0118 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 29 21 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.75920E+08 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 14 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.80510E+10 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.14712E+07 Waiting for 0.0008 sec Waiting for 0.0505 sec Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99882E+09 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.49843E+01 Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0221 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.41862E+01 Waiting for 0.0391 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0429 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 11 27 13 26 14 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.02868E+18 Waiting for 0.0011 sec Waiting for 0.0149 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 4 27 #OVERLAPing all corrected after 26 random generation #OVERLAP evdw after 2.02779E+11 Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64050E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 29 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.17664E+13 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.54342E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54342E+22 Waiting for 0.0637 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.80774E+14 Waiting for 1.3787 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 10 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.65941E+17 Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0394 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0397 sec Waiting for 0.0433 sec Waiting for 1.2077 sec Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 5.20985E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.20985E+26 Waiting for 0.0256 sec Waiting for 0.0383 sec Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.37512E+07 Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0485 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.08896E+05 Waiting for 0.0568 sec Waiting for 0.0383 sec Waiting for 0.1846 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 26 9 25 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.78037E+08 Waiting for 0.0392 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.35606E+05 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.17206E+04 Waiting for 0.0391 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 0.0737 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0398 sec Waiting for 0.0397 sec Waiting for 0.0242 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.41027E+06 Waiting for 0.0386 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21148E+19 Waiting for 0.0754 sec Waiting for 0.0388 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.44685E+14 Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.33739E+06 Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 25 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39359E+07 Waiting for 0.0394 sec Waiting for 1.6537 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.86977E+06 Waiting for 0.0127 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.0378 sec Waiting for 0.0392 sec Waiting for 0.0388 sec Waiting for 0.0388 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.74252E+16 Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 1.0408 sec Waiting for 0.0389 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.56877E+00 Waiting for 0.0769 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.15920E+15 Waiting for 0.0008 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.60769E+04 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.49627E+01 Waiting for 0.0388 sec Waiting for 0.0295 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.50352E+01 Waiting for 0.0388 sec Waiting for 1.1490 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.19834E+24 Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 7.59564E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.59564E+25 Waiting for 0.0394 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04479E+12 Waiting for 0.0562 sec Waiting for 0.0390 sec Waiting for 0.0397 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.49964E+15 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.17429E+09 Waiting for 0.0388 sec Waiting for 0.0471 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 1.5208 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.99507E+01 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0368 sec Waiting for 0.0394 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04157E+04 Waiting for 0.0380 sec Waiting for 0.0382 sec Waiting for 0.0396 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.77863E+02 Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 0.0391 sec Waiting for 0.0386 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 1.0381 sec Waiting for 0.0342 sec Waiting for 0.0008 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 8 22 9 26 10 25 11 24 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing NOT all corrected 3 3 27 5 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0395 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0171 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67550E+04 Waiting for 0.0397 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0606 sec Waiting for 0.0390 sec Waiting for 1.6407 sec Waiting for 0.0394 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92160E+18 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 9 25 11 24 14 29 19 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.19768E+06 Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 0.0395 sec Waiting for 0.0382 sec Waiting for 0.0379 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.53265E+05 Waiting for 0.0379 sec Waiting for 0.0380 sec Waiting for 0.0389 sec Waiting for 1.5771 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 25 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35825E+14 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.22935E+07 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 24 6 25 9 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.40336E+13 Waiting for 0.0381 sec Waiting for 0.0143 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.93882E+03 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 5 23 7 25 9 27 11 13 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.92808E+13 Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 29 13 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.44288E+14 Waiting for 0.0008 sec Waiting for 1.8453 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0387 sec Waiting for 0.0396 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.67417E+09 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.91752E+04 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.52865E+08 Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0398 sec Waiting for 0.0379 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.05503E+07 Waiting for 0.0381 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0387 sec Waiting for 0.0593 sec Waiting for 0.0395 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.05702E+09 Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45938E+07 Waiting for 0.0397 sec Waiting for 0.0383 sec Waiting for 1.1244 sec Waiting for 0.0025 sec Waiting for 0.0386 sec Waiting for 0.0393 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.22037E+08 Waiting for 0.0284 sec Waiting for 0.0390 sec Waiting for 0.0384 sec Waiting for 0.0393 sec Waiting for 0.0381 sec Waiting for 0.0379 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 25 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76674E+16 Waiting for 0.0391 sec Waiting for 0.0380 sec Waiting for 1.2932 sec Waiting for 0.0007 sec Waiting for 0.0467 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0576 sec Waiting for 0.0658 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.84346E+07 Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36935E+03 Waiting for 0.0379 sec Waiting for 0.0398 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 3.07997E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07997E+26 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.56382E+00 Waiting for 0.0383 sec Waiting for 0.3754 sec Waiting for 0.0006 sec Waiting for 0.0386 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.96650E+01 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22598E+07 Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0394 sec Waiting for 0.0381 sec Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26716E+05 Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0382 sec Waiting for 2.2461 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0381 sec Waiting for 0.0382 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13385E+14 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63417E+10 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 7 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 5.74999E+20 Waiting for 0.0381 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.99518E+07 Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0382 sec Waiting for 1.5838 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30705E+03 Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 7.85273E+35 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.85273E+35 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 27 29 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03918E+13 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.21078E+08 Waiting for 0.0659 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.50679E+05 Waiting for 0.0394 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0385 sec Waiting for 0.0076 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 12 #OVERLAPing all corrected after 21 random generation #OVERLAP evdw after 5.86422E+23 Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 5.57436E+07 Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 5.65283E+10 Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0388 sec Waiting for 1.2541 sec Waiting for 0.0009 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00626E+16 Waiting for 0.0397 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.92695E+09 Waiting for 0.0008 sec Waiting for 0.0472 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.7285 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95425E+12 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0604 sec Waiting for 0.0398 sec Waiting for 0.0394 sec Waiting for 0.0398 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.71525E+09 Waiting for 0.0401 sec Waiting for 2.5219 sec Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.25674E+03 Waiting for 0.0394 sec Waiting for 0.0384 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.43652E+12 Waiting for 0.0388 sec Waiting for 0.0010 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.24634E+01 Waiting for 0.0836 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15777E+09 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 10 4 24 5 25 7 27 8 28 9 29 #OVERLAPing NOT all corrected 4 5 25 8 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 15 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.94941E+15 Waiting for 0.0132 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.42171E+02 Waiting for 0.0396 sec Waiting for 0.0398 sec Waiting for 1.0812 sec Waiting for 0.0006 sec Waiting for 0.0398 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.28778E+09 Waiting for 0.0388 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0379 sec Waiting for 0.0398 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.39263E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39263E+23 Waiting for 0.0607 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.17651E+03 Waiting for 2.5284 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07436E+05 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 7 20 24 8 27 9 23 25 #OVERLAPing all corrected after 347 random generation #OVERLAP evdw after 1.28648E+22 Waiting for 0.0548 sec Waiting for 0.0007 sec Waiting for 0.0745 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 21 5 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.65147E+24 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65455E+07 Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0337 sec Waiting for 0.0394 sec Waiting for 0.0386 sec Waiting for 2.0657 sec Waiting for 0.0195 sec Waiting for 0.0678 sec Waiting for 0.0399 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.10852E+11 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.46751E+03 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 1.3710 sec Waiting for 0.0383 sec Waiting for 0.0212 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.85882E+16 Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.71956E+01 Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0384 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14471E+06 Waiting for 0.0266 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 25 7 26 11 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.67004E+14 Waiting for 0.0538 sec Waiting for 0.0394 sec Waiting for 0.4298 sec Waiting for 0.0007 sec Waiting for 0.0035 sec Waiting for 0.0397 sec Waiting for 0.0040 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 4.70796E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.70796E+20 Waiting for 0.0137 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.86662E+07 Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0382 sec Waiting for 1.8291 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 8.43343E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.43343E+24 Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0395 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.11041E+14 Waiting for 0.0474 sec Waiting for 0.0391 sec Waiting for 0.8393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.32976E+10 Waiting for 0.0319 sec Waiting for 0.0714 sec Waiting for 0.0386 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 7 15 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.06777E+19 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing NOT all corrected 2 6 20 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 2.25112E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.25112E+20 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.60880E+23 Waiting for 0.0381 sec Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.91285E+02 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.46186E+06 Waiting for 0.0389 sec Waiting for 0.0390 sec Waiting for 2.5166 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61239E+12 Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.1291 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.45406E+13 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.16696E+13 Waiting for 0.0395 sec Waiting for 2.2335 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13136E+10 Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0399 sec Waiting for 0.0379 sec Waiting for 3.0153 sec End of minim, proc 13 time 3397.836778000000 Processor 13 is finishing work. Total time 3435.747986999999 sec