-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB037 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 37 iseed(4)= 0 0 -26 -933 ran_num 0.8093870878219604 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94860E+04 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0013 sec Waiting for 0.0394 sec Waiting for 1.2193 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 22 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.81397E+11 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.67558E+14 Waiting for 0.0387 sec Waiting for 0.0942 sec Waiting for 0.0007 sec Waiting for 0.0678 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0708 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.59145E+05 Waiting for 0.0390 sec Waiting for 0.0393 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.66823E+08 Waiting for 0.0381 sec Waiting for 0.0387 sec Waiting for 0.0556 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.31920E+01 Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.38003E+09 Waiting for 0.0065 sec Waiting for 1.4529 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0386 sec Waiting for 0.0384 sec Waiting for 0.0745 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.40998E+14 Waiting for 0.0514 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.01868E+05 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0393 sec Waiting for 0.0277 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.51788E+03 Waiting for 1.2843 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.39216E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.33246E+04 Waiting for 0.0379 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.04722E+11 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 2.24194E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24194E+28 Waiting for 0.0390 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.33512E+06 Waiting for 0.0059 sec Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0582 sec Waiting for 0.6746 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.64187E+05 Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.35001E+16 Waiting for 0.0396 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.47576E+10 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72508E+03 Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.3764 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.86453E+12 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.17660E+11 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.51639E+11 Waiting for 0.0647 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91381E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.81383E+05 Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0522 sec Waiting for 0.0382 sec Waiting for 1.2476 sec Waiting for 0.0056 sec Waiting for 0.0716 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.90413E+07 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0395 sec Waiting for 0.0877 sec Waiting for 0.0099 sec Waiting for 0.0386 sec Waiting for 0.0476 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.86525E+09 Waiting for 0.0396 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.82908E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82908E+25 Waiting for 0.0454 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 25 12 29 13 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.49772E+07 Waiting for 0.0393 sec Waiting for 0.0640 sec Waiting for 0.0438 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.67553E+09 Waiting for 0.0397 sec Waiting for 0.0789 sec Waiting for 0.0009 sec Waiting for 0.0205 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.38988E+03 Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.16675E+08 Waiting for 0.0953 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0532 sec Waiting for 0.0244 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.70747E+03 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0409 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 23 12 20 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.68549E+16 Waiting for 0.0386 sec Waiting for 0.0935 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 25 11 23 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91704E+10 Waiting for 0.0393 sec Waiting for 0.0384 sec Waiting for 0.0692 sec Waiting for 0.0394 sec Waiting for 0.0575 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0401 sec Waiting for 1.7759 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23034E+12 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 2.02584E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.02584E+21 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28330E+23 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0395 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.91153E+13 Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0390 sec Waiting for 1.6078 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 27 11 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.96979E+02 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0664 sec Waiting for 0.0682 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.92513E+02 Waiting for 0.0561 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0379 sec Waiting for 0.0391 sec Waiting for 0.0384 sec Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 8.17205E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.17205E+20 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.81934E+04 Waiting for 0.0388 sec Waiting for 0.0388 sec Waiting for 0.0993 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.12065E+06 Waiting for 0.0006 sec Waiting for 0.0390 sec Waiting for 0.0644 sec Waiting for 0.0381 sec Waiting for 0.0157 sec Waiting for 0.0008 sec Waiting for 0.3900 sec Waiting for 0.0113 sec Waiting for 0.0468 sec Waiting for 0.0382 sec Waiting for 0.0379 sec Waiting for 0.0390 sec Waiting for 0.0074 sec Waiting for 0.0393 sec Waiting for 0.0772 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70703E+01 Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27885E+10 Waiting for 0.0401 sec Waiting for 0.0389 sec Waiting for 0.4843 sec Waiting for 0.0183 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.22796E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92145E+07 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.75149E+01 Waiting for 0.0396 sec Waiting for 0.0393 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.76628E+01 Waiting for 0.0398 sec Waiting for 0.0626 sec Waiting for 0.0384 sec Waiting for 1.4284 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 9 28 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.00231E+07 Waiting for 0.0127 sec Waiting for 0.0428 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 280 random generation #OVERLAP evdw after 3.35543E+19 Waiting for 0.0386 sec Waiting for 0.0421 sec Waiting for 0.0398 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.75820E+09 Waiting for 0.0008 sec Waiting for 0.0331 sec Waiting for 0.0386 sec Waiting for 0.0402 sec Waiting for 0.0388 sec Waiting for 0.0388 sec Waiting for 1.3936 sec Waiting for 0.0287 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 6.19193E+15 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 28 17 29 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.02661E+12 Waiting for 0.0393 sec Waiting for 0.0688 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0392 sec Waiting for 0.0395 sec Waiting for 0.5994 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.15852E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 11 5 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.90998E+27 Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 25 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.29683E+13 Waiting for 0.0566 sec Waiting for 0.0652 sec Waiting for 0.0391 sec Waiting for 0.0394 sec Waiting for 0.0386 sec Waiting for 0.0250 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0385 sec Waiting for 0.9866 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0384 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.07741E+17 Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing NOT all corrected 2 8 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.82523E+04 Waiting for 0.0382 sec Waiting for 0.0390 sec Waiting for 0.0698 sec Waiting for 0.0395 sec Waiting for 0.0512 sec Waiting for 0.0392 sec Waiting for 0.7592 sec Waiting for 0.0006 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78144E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.43134E+11 Waiting for 0.0389 sec Waiting for 0.0388 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0740 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.32266E+07 Waiting for 0.0388 sec Waiting for 0.0364 sec Waiting for 0.7656 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 16 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69870E+12 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.12117E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 29 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.32852E+18 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 17 5 25 9 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.80651E+22 Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.89628E+02 Waiting for 0.0007 sec Waiting for 0.0685 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0393 sec Waiting for 0.9120 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04071E+05 Waiting for 0.0451 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79953E+06 Waiting for 0.0396 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0432 sec Waiting for 0.0400 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 1.1112 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44329E+07 Waiting for 0.0394 sec Waiting for 0.0685 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.18672E+36 Waiting for 0.0006 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34572E+07 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0383 sec Waiting for 0.0392 sec Waiting for 0.3489 sec Waiting for 0.0318 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.92986E+06 Waiting for 0.0382 sec Waiting for 0.0392 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 9 25 17 19 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.60811E+28 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 14 22 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 3.09227E+14 Waiting for 0.0386 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.75964E+24 Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 4 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.44662E+02 Waiting for 0.0386 sec Waiting for 0.0395 sec Waiting for 0.0399 sec Waiting for 0.0780 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.16635E+07 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.35544E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11369E+09 Waiting for 0.0989 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.81883E+09 Waiting for 0.0383 sec Waiting for 0.0384 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 20 7 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.14948E+08 Waiting for 0.0008 sec Waiting for 0.9451 sec Waiting for 0.0400 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.99226E+12 Waiting for 0.0386 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.96474E+04 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.90093E+17 Waiting for 0.0383 sec Waiting for 0.0643 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 17 25 9 28 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 6.71494E+09 Waiting for 0.0529 sec Waiting for 0.0696 sec Waiting for 0.0562 sec Waiting for 0.0395 sec Waiting for 0.0385 sec Waiting for 1.4512 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.75172E+08 Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0397 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.05796E+12 Waiting for 0.0401 sec Waiting for 0.0526 sec Waiting for 0.0491 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04116E+08 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0057 sec Waiting for 0.4718 sec Waiting for 0.0007 sec Waiting for 0.0882 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.28096E+09 Waiting for 0.0379 sec Waiting for 0.0391 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 4 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.66370E+18 Waiting for 0.0392 sec Waiting for 0.0399 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.12714E+13 Waiting for 0.0398 sec Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23728E+06 Waiting for 0.0399 sec Waiting for 1.4114 sec Waiting for 0.0006 sec Waiting for 0.0985 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43311E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 21 7 23 #OVERLAPing NOT all corrected 2 7 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 17 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.80126E+12 Waiting for 0.0563 sec Waiting for 0.0007 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.10140E+08 Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0389 sec Waiting for 0.0394 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.17378E+04 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.60459E+28 Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.91375E+12 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0389 sec Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 0.0397 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.93692E+11 Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 1.5835 sec Waiting for 0.0372 sec Waiting for 0.0392 sec Waiting for 0.0394 sec Waiting for 0.0442 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.33723E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.41765E+09 Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0504 sec Waiting for 0.8374 sec Waiting for 0.0006 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 14 17 13 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.81496E+05 Waiting for 0.0397 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 0.0183 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.21440E+08 Waiting for 0.0396 sec Waiting for 0.0449 sec Waiting for 0.0395 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0885 sec Waiting for 0.0007 sec Waiting for 0.0594 sec Waiting for 0.0393 sec Waiting for 0.0114 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.09282E+03 Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 13 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.03475E+09 Waiting for 0.0388 sec Waiting for 0.0876 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.85501E+03 Waiting for 0.0249 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 6 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.31451E+07 Waiting for 0.0678 sec Waiting for 0.0397 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 21 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.25278E+21 Waiting for 0.0007 sec Waiting for 0.0714 sec Waiting for 0.0093 sec Waiting for 1.2669 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.39078E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.53690E+24 Waiting for 0.0395 sec Waiting for 0.0707 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.12694E+11 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24053E+07 Waiting for 0.0396 sec Waiting for 0.0399 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.07871E+04 Waiting for 0.0528 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 1.0697 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0389 sec Waiting for 0.0750 sec Waiting for 0.0386 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.06062E+14 Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.10401E+13 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85120E+02 Waiting for 0.0381 sec Waiting for 0.0665 sec Waiting for 0.0396 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04664E+07 Waiting for 0.0396 sec Waiting for 0.0380 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.39596E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39596E+22 Waiting for 0.0384 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.25093E+10 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.93123E+11 Waiting for 0.0384 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.97813E+04 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 26 4 27 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.95052E+08 Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0544 sec Waiting for 0.0401 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.57955E+10 Waiting for 0.0508 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0390 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -6.71855E+01 Waiting for 0.3940 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30449E+06 Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.21272E+09 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.67236E+17 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92125E+19 Waiting for 0.0082 sec Waiting for 0.0621 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0640 sec Waiting for 0.3786 sec Waiting for 0.0386 sec Waiting for 0.0259 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54930E+08 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.85343E+13 Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0457 sec Waiting for 0.0383 sec Waiting for 0.0381 sec Waiting for 0.0356 sec Waiting for 0.0409 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 20 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.23793E+08 Waiting for 0.0393 sec Waiting for 0.0674 sec Waiting for 1.3721 sec Waiting for 0.0013 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.31250E+07 Waiting for 0.0386 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.62837E+10 Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0387 sec Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.92113E+02 Waiting for 0.0410 sec Waiting for 0.0394 sec Waiting for 0.0577 sec Waiting for 0.0007 sec Waiting for 1.7442 sec Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.49100E+14 Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.99432E+18 Waiting for 0.0385 sec Waiting for 0.0393 sec Waiting for 0.9519 sec Waiting for 0.0093 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28423E+16 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.87580E+26 Waiting for 0.0385 sec Waiting for 0.0392 sec Waiting for 0.0391 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0429 sec Waiting for 0.7460 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09753E+02 Waiting for 0.0044 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95276E+06 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.11521E+09 Waiting for 0.0397 sec Waiting for 0.0755 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.97936E+08 Waiting for 0.0392 sec Waiting for 0.0395 sec Waiting for 0.6804 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.97734E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.68776E+11 Waiting for 0.0379 sec Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 23 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59215E+15 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06269E+09 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.85257E+10 Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.64172E+08 Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 1.2748 sec Waiting for 0.0213 sec Waiting for 0.0380 sec Waiting for 0.0393 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.81543E+14 Waiting for 0.0644 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.43439E+05 Waiting for 0.0487 sec Waiting for 0.0380 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 21 8 23 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.98472E+14 Waiting for 0.0141 sec Waiting for 0.0388 sec Waiting for 0.0381 sec Waiting for 0.0264 sec Waiting for 1.8135 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.91563E+08 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.94218E+14 Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 13 22 14 27 17 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.73021E+20 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.07338E+04 Waiting for 0.0381 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06201E+07 Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0548 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.69484E+18 Waiting for 0.0672 sec Waiting for 0.0214 sec Waiting for 0.0711 sec Waiting for 1.6043 sec Waiting for 0.0397 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.29458E+16 Waiting for 0.0009 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 9 25 #OVERLAPing all corrected after 95 random generation #OVERLAP evdw after 1.43049E+20 Waiting for 0.0659 sec Waiting for 0.0388 sec Waiting for 0.0380 sec Waiting for 0.0407 sec Waiting for 0.0713 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 28 #OVERLAPing NOT all corrected 2 9 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0442 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 2.0579 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.80985E+07 Waiting for 0.0442 sec Waiting for 0.0448 sec Waiting for 0.0611 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 11 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.74867E+12 Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59621E+23 Waiting for 0.0377 sec Waiting for 0.0194 sec Waiting for 0.0513 sec Waiting for 0.0396 sec Waiting for 0.0484 sec Waiting for 1.8062 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 5 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.25717E+06 Waiting for 0.0008 sec Waiting for 0.0719 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 25 13 27 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 1.57810E+12 Waiting for 0.0382 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61474E+01 Waiting for 0.0394 sec Waiting for 0.0006 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.25676E+03 Waiting for 0.0780 sec Waiting for 0.0007 sec Waiting for 2.1808 sec Waiting for 0.0006 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36387E+04 Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.36755E+21 Waiting for 0.0383 sec Waiting for 0.0379 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 26 random generation #OVERLAP evdw after 1.00649E+18 Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0506 sec Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21410E+04 Waiting for 0.0381 sec Waiting for 0.0387 sec Waiting for 0.0778 sec Waiting for 0.0008 sec Waiting for 0.9731 sec Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41757E+09 Waiting for 0.0577 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.97177E+11 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0384 sec Waiting for 0.0305 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 26 7 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.38925E+11 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.64131E+04 Waiting for 0.0007 sec Waiting for 0.0170 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.80737E+10 Waiting for 0.5451 sec Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08444E+10 Waiting for 0.0008 sec Waiting for 0.0631 sec Waiting for 0.0394 sec Waiting for 0.0385 sec Waiting for 0.0159 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.27618E+06 Waiting for 0.0383 sec Waiting for 0.0584 sec Waiting for 0.0008 sec Waiting for 1.3518 sec Waiting for 0.0152 sec Waiting for 0.0010 sec Waiting for 0.0149 sec Waiting for 0.0954 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 14 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.12679E+02 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 6.16313E+06 Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.85518E+14 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.77256E+11 Waiting for 0.0382 sec Waiting for 0.0390 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 25 4 23 5 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.46219E+23 Waiting for 0.0007 sec Waiting for 0.0686 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0395 sec Waiting for 0.0654 sec Waiting for 0.0381 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26168E+02 Waiting for 0.4721 sec Waiting for 0.0332 sec Waiting for 0.0388 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0629 sec Waiting for 0.0397 sec Waiting for 0.0380 sec Waiting for 0.0213 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 1.8751 sec Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 17 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.29409E+10 Waiting for 0.0342 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.95700E+06 Waiting for 0.0428 sec Waiting for 0.0326 sec Waiting for 2.5628 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 12 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.08943E+18 Waiting for 0.0391 sec Waiting for 0.0392 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.72180E+18 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.36345E+18 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 6 25 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32198E+27 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.85299E+12 Waiting for 0.0386 sec Waiting for 0.0602 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0388 sec Waiting for 1.7463 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.12735E+23 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 11 7 13 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.53605E+08 Waiting for 0.0723 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 24 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.45070E+33 Waiting for 0.0016 sec Waiting for 0.0384 sec Waiting for 0.0397 sec Waiting for 0.0395 sec Waiting for 0.0386 sec Waiting for 0.0006 sec Waiting for 0.0384 sec Waiting for 0.0468 sec Waiting for 0.0387 sec Waiting for 0.0389 sec Waiting for 0.2007 sec Waiting for 0.0006 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.00192E+04 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05674E+02 Waiting for 0.0379 sec Waiting for 0.0397 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 20 25 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0599 sec Waiting for 0.0395 sec Waiting for 0.0386 sec Waiting for 0.0396 sec Waiting for 0.6483 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.19567E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 29 18 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.87943E+14 Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.13543E+09 Waiting for 0.0612 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 19 7 25 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04945E+10 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.94103E+11 Waiting for 0.0392 sec Waiting for 0.0202 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64084E+08 Waiting for 0.0387 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55685E+07 Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 135 random generation #OVERLAP evdw after 1.18472E+19 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 11 25 #OVERLAPing all corrected after 24 random generation #OVERLAP evdw after 5.75867E+20 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.83264E+06 Waiting for 0.0384 sec Waiting for 0.0642 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 24 9 25 10 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.02648E+14 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.14038E+11 Waiting for 0.0389 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11489E+13 Waiting for 0.0464 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 1.4381 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.76903E+29 Waiting for 0.0383 sec Waiting for 0.0384 sec Waiting for 0.0384 sec Waiting for 0.0396 sec Waiting for 0.0449 sec Waiting for 0.0388 sec Waiting for 0.0390 sec Waiting for 0.0702 sec Waiting for 0.0387 sec Waiting for 0.0550 sec Waiting for 0.0573 sec Waiting for 0.0568 sec Waiting for 0.0388 sec Waiting for 0.0010 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 26 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02413E+21 Waiting for 0.0542 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.41130E+17 Waiting for 2.6698 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 5 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.19659E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 27 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.35097E+23 Waiting for 0.0382 sec Waiting for 0.0807 sec Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.08174E+16 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.76913E+23 Waiting for 0.0408 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.18530E+14 Waiting for 0.0602 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.47564E+05 Waiting for 0.0479 sec Waiting for 0.0395 sec Waiting for 0.0393 sec Waiting for 0.0321 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.00166E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 28 26 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.37866E+04 Waiting for 0.0007 sec Waiting for 2.4825 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.28022E+14 Waiting for 0.0389 sec Waiting for 0.0009 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.1005 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 2.1663 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.49088E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 9 7 19 9 15 14 22 23 18 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.17906E+18 Waiting for 0.0407 sec Waiting for 0.0387 sec Waiting for 0.0380 sec Waiting for 0.0382 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.35797E+06 Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.84327E+06 Waiting for 0.0384 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 1.7638 sec End of minim, proc 37 time 3397.850821000000 Processor 37 is finishing work. Total time 3435.754214000000 sec