-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB016 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 16 iseed(4)= 0 0 -11 -41808 ran_num 0.5726299881935120 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3295 sec Waiting for 0.0006 sec Waiting for 0.0591 sec Waiting for 0.0383 sec Waiting for 1.2176 sec Waiting for 0.0336 sec Waiting for 0.0535 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 11 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.20917E+06 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.36179E+10 Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.33904E+11 Waiting for 0.0214 sec Waiting for 0.0384 sec Waiting for 0.0393 sec Waiting for 0.0401 sec Waiting for 0.0396 sec Waiting for 0.0388 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 9 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.76870E+18 Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0744 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.76207E+08 Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0379 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 17 7 25 13 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.64415E+16 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.5611 sec Waiting for 0.0369 sec Waiting for 0.0389 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0091 sec Waiting for 0.0471 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.69329E+15 Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 23 14 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.69979E+15 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40188E+12 Waiting for 0.0398 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0392 sec Waiting for 0.0386 sec Waiting for 0.4154 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46985E+20 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0379 sec Waiting for 0.0389 sec Waiting for 0.0390 sec Waiting for 0.0565 sec Waiting for 0.0523 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.64929E+09 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 26 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91803E+33 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.8337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.78323E+04 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0387 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 6 22 #OVERLAPing all corrected after 135 random generation #OVERLAP evdw after 7.33381E+28 Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0383 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0747 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.9268 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0395 sec Waiting for 0.0391 sec Waiting for 0.0385 sec Waiting for 0.0379 sec Waiting for 0.0392 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.88476E+11 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.42452E+06 Waiting for 0.0465 sec Waiting for 0.0383 sec Waiting for 0.0382 sec Waiting for 0.0729 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.32171E+03 Waiting for 0.0388 sec Waiting for 0.0388 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85443E+19 Waiting for 0.0382 sec Waiting for 0.0382 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12739E+03 Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0393 sec Waiting for 0.0605 sec Waiting for 0.0391 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.73133E+01 Waiting for 0.0387 sec Waiting for 0.0388 sec Waiting for 0.0633 sec Waiting for 0.0628 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 11 7 28 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.60397E+12 Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.32469E+01 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10170E+20 Waiting for 0.0007 sec Waiting for 0.0280 sec Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 1.3460 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 556 random generation #OVERLAP evdw after 1.74249E+52 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0661 sec Waiting for 0.0388 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.94260E+15 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.74297E+13 Waiting for 0.0399 sec Waiting for 0.0388 sec Waiting for 0.0390 sec Waiting for 0.0396 sec Waiting for 0.0397 sec Waiting for 1.7873 sec Waiting for 0.0032 sec Waiting for 0.0383 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 15 11 23 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.60787E+10 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54310E+06 Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 0.0381 sec Waiting for 0.0561 sec Waiting for 1.4485 sec Waiting for 0.0164 sec Waiting for 0.0566 sec Waiting for 0.0468 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0379 sec Waiting for 0.0380 sec Waiting for 0.0381 sec Waiting for 0.2127 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0289 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10616E+06 Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0400 sec Waiting for 0.0398 sec Waiting for 0.0389 sec Waiting for 0.6678 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 29 8 28 9 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.38914E+26 Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.06985E+05 Waiting for 0.0397 sec Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.69551E+01 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.32251E+17 Waiting for 0.0007 sec Waiting for 0.0264 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.32493E+10 Waiting for 0.0598 sec Waiting for 0.0389 sec Waiting for 0.0396 sec Waiting for 0.0398 sec Waiting for 0.0392 sec Waiting for 0.0381 sec Waiting for 0.5852 sec Waiting for 0.0386 sec Waiting for 0.0385 sec Waiting for 0.0397 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 17 13 24 14 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.56178E+17 Waiting for 0.0397 sec Waiting for 0.0382 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.57546E+12 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.32411E+04 Waiting for 0.0097 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.11222E+06 Waiting for 0.0224 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0206 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17145E+15 Waiting for 0.0385 sec Waiting for 0.0554 sec Waiting for 0.5085 sec Waiting for 0.0008 sec Waiting for 0.0756 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.42233E+08 Waiting for 0.0394 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.11522E+07 Waiting for 0.0008 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 7 24 13 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.38193E+12 Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0033 sec Waiting for 0.0381 sec Waiting for 0.0456 sec Waiting for 0.0390 sec Waiting for 0.3186 sec Waiting for 0.0283 sec Waiting for 0.0388 sec Waiting for 0.0396 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.05379E+12 Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.84543E+03 Waiting for 0.0379 sec Waiting for 0.0381 sec Waiting for 0.0390 sec Waiting for 0.0382 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00727E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00727E+25 Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 1.2772 sec Waiting for 0.0385 sec Waiting for 0.0536 sec Waiting for 0.0225 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 11 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after -1.24415E+01 Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0380 sec Waiting for 0.0384 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.71959E+11 Waiting for 1.4967 sec Waiting for 0.0010 sec Waiting for 0.0243 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.82001E+02 Waiting for 0.0386 sec Waiting for 0.0381 sec Waiting for 0.0437 sec Waiting for 0.0307 sec Waiting for 0.0391 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23940E+09 Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0702 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.36799E+20 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70363E+06 Waiting for 0.0008 sec Waiting for 0.0071 sec Waiting for 0.0889 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0395 sec Waiting for 0.0383 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07474E+06 Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 6.45326E+14 Waiting for 0.0399 sec Waiting for 0.0388 sec Waiting for 0.6658 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.12514E+12 Waiting for 0.0007 sec Waiting for 0.0700 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80576E+14 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.38144E+13 Waiting for 0.0277 sec Waiting for 0.0387 sec Waiting for 0.0398 sec Waiting for 0.0388 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09873E+10 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 1.2854 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0530 sec #OVERLAP evdw > 1d10 3.68746E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.68746E+21 Waiting for 0.0309 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48831E+08 Waiting for 0.0008 sec Waiting for 0.0218 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 23 4 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.08370E+08 Waiting for 0.0149 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42503E+12 Waiting for 0.0397 sec Waiting for 0.0566 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 25 7 19 8 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.45663E+07 Waiting for 0.0397 sec Waiting for 0.0395 sec Waiting for 0.0395 sec Waiting for 0.0386 sec Waiting for 0.0398 sec Waiting for 0.0545 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.23829E+12 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88198E+06 Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.06570E+10 Waiting for 0.0059 sec Waiting for 0.0380 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.94696E+04 Waiting for 0.0387 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 25 17 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.20472E+19 Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 3 23 4 24 6 27 9 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0391 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17017E+11 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.75734E+16 Waiting for 0.0389 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.24241E+12 Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0593 sec Waiting for 0.0385 sec Waiting for 1.2924 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.23527E+01 Waiting for 0.0399 sec Waiting for 0.0387 sec Waiting for 0.0099 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.31685E+16 Waiting for 0.0008 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.26396E+05 Waiting for 0.0395 sec Waiting for 0.0385 sec Waiting for 0.0024 sec Waiting for 0.4996 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.96924E+04 Waiting for 0.0007 sec Waiting for 0.0664 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.33375E+09 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.92711E+05 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 13 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.78465E+20 Waiting for 0.0398 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0020 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.00600E+09 Waiting for 0.4668 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.55121E+03 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0398 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0388 sec Waiting for 0.0397 sec Waiting for 0.0379 sec Waiting for 0.0381 sec Waiting for 0.0392 sec Waiting for 0.0396 sec Waiting for 0.0388 sec Waiting for 0.0382 sec Waiting for 1.9757 sec Waiting for 0.0255 sec Waiting for 0.0379 sec Waiting for 0.0379 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.81032E+12 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 2.42391E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.42391E+23 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0679 sec Waiting for 0.0396 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.01988E+03 Waiting for 0.0395 sec Waiting for 1.8958 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.65595E+05 Waiting for 0.0348 sec Waiting for 0.0395 sec Waiting for 0.0490 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88143E+07 Waiting for 0.0383 sec Waiting for 0.0389 sec Waiting for 0.0568 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0706 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 2.60752E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.60752E+22 Waiting for 0.0136 sec Waiting for 0.0008 sec Waiting for 0.4489 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48801E+04 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0401 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.19122E+14 Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.14108E+06 Waiting for 0.0383 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0385 sec Waiting for 0.1264 sec Waiting for 0.0031 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.30443E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.30443E+24 Waiting for 0.0509 sec Waiting for 0.0249 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.47582E+11 Waiting for 0.0381 sec Waiting for 0.0390 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.57727E+10 Waiting for 0.0379 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.32811E+09 Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0392 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 27 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.45157E+05 Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.98619E+10 Waiting for 0.0379 sec Waiting for 0.0381 sec Waiting for 0.0771 sec Waiting for 0.0051 sec Waiting for 0.0008 sec Waiting for 1.2091 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.31264E+18 Waiting for 0.0008 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 23 random generation #OVERLAP evdw after 7.00777E+09 Waiting for 0.0385 sec Waiting for 0.0387 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.22117E+06 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.42578E+11 Waiting for 0.0381 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 1.4190 sec Waiting for 0.0493 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0461 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 23 26 11 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.08218E+17 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 2.87059E+17 Waiting for 0.0388 sec Waiting for 0.0396 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 6 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.11543E+09 Waiting for 0.0384 sec Waiting for 0.0386 sec Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0383 sec Waiting for 0.0389 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.17389E+03 Waiting for 0.0394 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95598E+05 Waiting for 0.0382 sec Waiting for 0.0398 sec Waiting for 0.0009 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 0.0394 sec Waiting for 1.4984 sec Waiting for 0.0007 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.03163E+02 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.27090E+12 Waiting for 0.0391 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.15383E+08 Waiting for 0.0382 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.91981E+06 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0296 sec Waiting for 0.0381 sec Waiting for 0.0666 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.03988E+05 Waiting for 0.0396 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 5 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.57200E+22 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0383 sec Waiting for 0.0389 sec Waiting for 0.0230 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 6 23 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0506 sec Waiting for 0.0008 sec Waiting for 0.2593 sec Waiting for 0.0388 sec Waiting for 0.0395 sec Waiting for 0.0393 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.25697E+07 Waiting for 0.0379 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0394 sec Waiting for 0.0397 sec Waiting for 0.0385 sec Waiting for 1.6211 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.85771E+17 Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.95406E+02 Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 23 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.81692E+15 Waiting for 0.0380 sec Waiting for 0.0397 sec Waiting for 0.0392 sec Waiting for 0.0386 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 14 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.86998E+25 Waiting for 0.0161 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.83216E+14 Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 1.1636 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.06955E+06 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.11659E+09 Waiting for 0.0394 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.72940E+07 Waiting for 0.0387 sec Waiting for 0.0397 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0394 sec Waiting for 0.0694 sec Waiting for 0.3281 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0396 sec Waiting for 0.0121 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.91739E+09 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.05459E+07 Waiting for 0.0388 sec Waiting for 0.0489 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.75679E+00 Waiting for 0.0008 sec Waiting for 0.0261 sec Waiting for 0.0007 sec Waiting for 1.0614 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.89863E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.89863E+21 Waiting for 0.0394 sec Waiting for 0.0387 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 25 8 26 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.12233E+07 Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 1.5450 sec Waiting for 0.0148 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 224 random generation #OVERLAP evdw after 5.67718E+17 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.83218E+17 Waiting for 0.0008 sec Waiting for 0.0011 sec Waiting for 0.0007 sec Waiting for 0.0503 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.62970E+15 Waiting for 0.0379 sec Waiting for 0.0509 sec Waiting for 1.3360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03910E+11 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.68093E+07 Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 4.77394E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.77394E+22 Waiting for 0.0390 sec Waiting for 0.0386 sec Waiting for 0.0391 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 16 5 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.93244E+18 Waiting for 0.0008 sec Waiting for 0.0271 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94064E+06 Waiting for 1.5476 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.15257E+26 Waiting for 0.0389 sec Waiting for 0.0014 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.25422E+04 Waiting for 0.0393 sec Waiting for 0.0390 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.75940E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.75940E+28 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.33183E+13 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.40315E+05 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.56737E+11 Waiting for 0.0387 sec Waiting for 0.0706 sec Waiting for 0.0385 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 1.7077 sec Waiting for 0.0008 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 23 15 22 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 3.34858E+17 Waiting for 0.0392 sec Waiting for 0.0387 sec Waiting for 0.0495 sec Waiting for 0.0028 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28865E+23 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0402 sec Waiting for 0.0400 sec Waiting for 1.4124 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0401 sec Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.89937E+06 Waiting for 0.0379 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.18864E+08 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.94630E+05 Waiting for 0.0398 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 17 24 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 3.44428E+14 Waiting for 0.0402 sec Waiting for 1.9107 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.32275E+17 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0382 sec Waiting for 0.0391 sec Waiting for 0.0382 sec Waiting for 0.0382 sec Waiting for 0.0384 sec Waiting for 0.0391 sec Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50107E+11 Waiting for 1.1585 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0397 sec Waiting for 0.0379 sec Waiting for 0.0387 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.4669 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0386 sec Waiting for 0.0550 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66749E+05 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53450E+06 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 17 19 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0274 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.6533 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 5.94530E+11 Waiting for 0.0391 sec Waiting for 0.0400 sec Waiting for 0.0307 sec Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 21 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.82735E+07 Waiting for 0.0390 sec Waiting for 0.0395 sec Waiting for 0.0391 sec Waiting for 0.0389 sec Waiting for 0.0382 sec Waiting for 2.0126 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0400 sec Waiting for 0.0611 sec Waiting for 0.0383 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0668 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 1.9886 sec Waiting for 0.0009 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.85228E+18 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.89803E+15 Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0386 sec Waiting for 0.0389 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 14 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.21400E+11 Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0720 sec Waiting for 0.0394 sec Waiting for 0.0395 sec Waiting for 0.0392 sec Waiting for 0.0389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 16 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.38062E+10 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 26 #OVERLAPing all corrected after 105 random generation #OVERLAP evdw after 6.90832E+23 Waiting for 0.0390 sec Waiting for 0.0397 sec Waiting for 0.0398 sec Waiting for 0.0383 sec Waiting for 0.0382 sec Waiting for 0.0385 sec Waiting for 0.0396 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 2.0328 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 20 random generation #OVERLAP evdw after 5.28072E+11 Waiting for 0.1099 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23294E+08 Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0379 sec Waiting for 0.0400 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 11 21 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.07218E+15 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.29840E+08 Waiting for 0.0386 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 1.3264 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0386 sec Waiting for 0.0402 sec Waiting for 0.0391 sec Waiting for 0.0486 sec Waiting for 0.0712 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.29474E+07 Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0388 sec Waiting for 2.0861 sec Waiting for 0.0008 sec Waiting for 0.0464 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.18629E+33 Waiting for 0.0443 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 5.42779E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.42779E+28 Waiting for 0.0397 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.34134E+21 Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.30022E+08 Waiting for 0.0381 sec Waiting for 0.0388 sec Waiting for 0.0396 sec Waiting for 0.0404 sec Waiting for 0.0392 sec Waiting for 0.0394 sec Waiting for 0.0383 sec Waiting for 1.1516 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.78691E+12 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91628E+07 Waiting for 0.0393 sec Waiting for 0.0378 sec Waiting for 0.0641 sec Waiting for 0.0092 sec Waiting for 0.0008 sec Waiting for 1.9467 sec Waiting for 0.0175 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.91313E+03 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.88088E+25 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 11 19 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 4.56916E+16 Waiting for 0.0468 sec Waiting for 0.0381 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.34469E+07 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.02589E+06 Waiting for 0.0397 sec Waiting for 0.0402 sec Waiting for 0.0393 sec Waiting for 2.3747 sec Waiting for 0.0010 sec Waiting for 0.0399 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65404E+12 Waiting for 0.0609 sec Waiting for 0.0395 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0380 sec Waiting for 0.0256 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.54153E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.79548E+02 Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21798E+29 Waiting for 0.0380 sec Waiting for 0.0502 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 2.3178 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 24 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.59548E+12 Waiting for 0.0396 sec Waiting for 0.0392 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66202E+17 Waiting for 0.0393 sec Waiting for 0.0392 sec Waiting for 0.0387 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 8.16533E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.16533E+23 Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.72220E+02 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 6.10614E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.10614E+20 Waiting for 0.0457 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.66827E+05 Waiting for 0.0391 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80371E+10 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31338E+09 Waiting for 0.0393 sec Waiting for 0.0390 sec Waiting for 0.0395 sec Waiting for 0.0387 sec Waiting for 2.4038 sec Waiting for 0.0007 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 20 26 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.94493E+03 Waiting for 0.0507 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25596E+04 Waiting for 0.0008 sec Waiting for 0.0615 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0385 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.89058E+09 Waiting for 0.0398 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.22358E+04 Waiting for 0.0379 sec Waiting for 0.0397 sec Waiting for 0.0382 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0395 sec Waiting for 2.3339 sec Waiting for 0.0387 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.61493E+07 Waiting for 0.0392 sec Waiting for 0.0389 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.06254E+08 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.52868E+05 Waiting for 0.0387 sec Waiting for 0.0400 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.8456 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0011 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 27 17 24 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.34619E+13 Waiting for 0.0372 sec Waiting for 0.0390 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.23679E+05 Waiting for 0.0388 sec Waiting for 0.0453 sec Waiting for 0.0380 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.44025E+07 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.28417E+05 Waiting for 0.0286 sec Waiting for 1.9075 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 15 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.85362E+20 Waiting for 0.0607 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0690 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.72104E+05 Waiting for 0.0385 sec Waiting for 0.0382 sec Waiting for 0.0402 sec Waiting for 0.0382 sec Waiting for 0.0389 sec Waiting for 0.0385 sec Waiting for 0.0599 sec Waiting for 0.0381 sec Waiting for 2.0508 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.61907E+08 Waiting for 0.0388 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14859E+18 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 2.59209E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.59209E+24 Waiting for 0.0398 sec Waiting for 0.0396 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.60154E+05 Waiting for 0.0663 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.21118E+09 Waiting for 0.0392 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 17 7 16 10 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.12574E+13 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.01228E+09 Waiting for 0.3741 sec Waiting for 0.0395 sec Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.85808E+05 Waiting for 0.0386 sec Waiting for 0.0397 sec Waiting for 0.0400 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06570E+12 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.47434E+14 Waiting for 0.0382 sec Waiting for 0.0396 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0403 sec Waiting for 0.0687 sec End of minim, proc 16 time 3397.839964000000 Processor 16 is finishing work. Total time 3435.749058000000 sec